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@edits.games

Indie gamedev working on rocket jumping game! Interests: game design, blender, shaders, vfx, game art, web dev, open-source https://edits.games

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20.08.2023
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Latest posts by edit @edits.games

If you see this, post an eye

10.03.2026 20:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

word.. document? OH you mean the Microsoft 365 Copilot doc. Yes sir, I'll AI it to you right away.

02.02.2026 15:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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that's amazing, I bult a very similar shore speaker setup for a project once. didnt think to connect it to the shoreline itself though, just had a big spline around the island. It works great!

01.02.2026 02:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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getting close-ish to what I want with this pixel lava shader! #gamedev #indiedev #gameart

31.01.2026 23:07 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
a low poly eyeball with pixel art textures

a low poly eyeball with pixel art textures

new art for the freaky eyeballs #gamedev #indiedev

31.01.2026 19:42 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

breaking my all existing node references if I reparented or renamed that node

28.01.2026 02:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

lack of node IDs in #godot was one of the things pushing me back to Unity. so hyped to see that in 4.6 patch notes! node renamers rejoice πŸŽ‰

26.01.2026 23:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

oh yeah, smooth those blobs!

23.01.2026 00:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a calendar on a wall that reads "day xd"

a calendar on a wall that reads "day xd"

my kind of calendar

22.01.2026 19:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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cronchy brick material #gamedev

22.01.2026 02:34 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

dropbox web cant give me my files, too many of them
dropbox desktop cant give me my files, too many of them
dropbox transfer cant give me my files, "couldn't add some files"

isnt your whole job files? gimme my frickin files bro

15.01.2026 03:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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finding arguments with myself in game jam code XD

13.01.2026 03:32 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A list of directories' last modified dates, from 2023-2024

A list of directories' last modified dates, from 2023-2024

time to explore a folder full of years-old projects

10.01.2026 23:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

shifting gears from Godot back to Unity. I gave it a good shot, the scripting is just not the same. Will continue watching Godot develop with great interest

10.01.2026 23:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

@gork is this true?

29.05.2025 16:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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boss fights work a lot better when the boss fights back

16.05.2025 01:27 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

if I wasn't doing web app dev full time I would probably really enjoy that! For now I gotta resist the urge, maybe plan the art in my head while I solidify gameplay

13.05.2025 16:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have the same experience. No, I don't want genshin impact skins, stop covering up my buttons! I feel like they are gonna get bluesky'd soon

13.05.2025 16:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

torn between not thinking about art til the gameplay is solid and making pretty things

10.05.2025 20:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

took me a minute to realize the guitar wasn't dubbed over the footage! looks and sounds beautiful, well done

10.05.2025 20:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

native jolt physics in godot is too cool

10.05.2025 18:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I had an idea to make these eyeball enemies bounce and spin around like billiard balls, its soooo much more satisfying :D

10.05.2025 18:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

no "rename symbol" in #godot script editor is tough for a chronic variable renamer like me πŸ˜΅β€πŸ’«

10.05.2025 18:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

nah but here's a popup in the middle of the screen telling you to use AI features ☺️✨

17.04.2025 18:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I really need to get off adobe software, its so painful to use

07.12.2024 19:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ˜… whewww

03.12.2024 18:31 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hell yea

01.12.2024 02:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

aww thanks so much! I hope to make devlogs again someday

26.11.2024 04:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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throwback to Bun, a 3d platformer I worked on from 2020-2022

I never got far enough to release anything, but it showed me that I can make a good looking game and build an audience around it!

#indiegamedev #gamedev

26.11.2024 02:39 πŸ‘ 17 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

πŸ“Œ

26.11.2024 02:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0