love the picture, love the composition.
something about it reminds me of an in-progress cycles render though
love the picture, love the composition.
something about it reminds me of an in-progress cycles render though
the canin camera
A photo of a graffiti depicting Mae from video game Night in the Woods
@bombsfall.bsky.social found a Mae in the wild today as I was going home from an appointment. greetings from germany!
here's my two gremlins!
never used flash or animate but there's no such limit for all other adobe cc apps I've used. I assume adobe's file access threat has to do with how they won't grant licenses for animate after a certain date, which might make the whole app stop working.
(unless you Obtained it elsewhere, ofc)
oh my god yes. I wish deutsche bahn would make more of their apis public so I could indulge *more*
condolences. back in nov 2023, I kicked the bottom of a stack of like 7 IVAR shelf boards to move it and learned real fast how friction between smooth wooden boards works. I was wearing birkenstocks and smashed my big toenail into the metal part of a board and this is *still* causing me issues today
true, but that too is just happening in a datacenter. in a hypothetical world where those datacenters stop existing for one reason or another, everything genAI that doesn't run on phones effectively stops existing
A screenshot of the "Weights" section of the download page for Mistral AI's "Mistral Large 3" model. Among other things, it lists the GPU memory requirements as between 360 and 1800 gigabytes, depending on the quantization format.
current big shot models still require hundreds of gigabytes of memory to run, placing them well and truly out of reach of normal people's computers, let alone phones. this is mistral's largest model, but most of the smaller ones aren't all that much smaller. this is not escaping DCs any time soon
sick, thank you!
@bearborg.bsky.social heya! I'm currently combing through prime 4's files in an attempt to find the music, but I'm getting nowhere since retrotool *just* got updated and the formats are pretty much still unknown. how'd you get vgmstream to decode anything?
I'm reasonable sure macOS doesn't do that. if your monitor can't do HDR, you're not getting HDR. it's not kde with its half-baked hdr-on-sdr fuckery
I'll be there 👀
love this one a lot. really wanted to get a print of it but wasn't able to at the time 😭
good news: the photography site now has a functional rss feed with images!
I never post but I finally took the time to get some of my photos online:
photos.emmalyx.dev
Some of them have HDR renditions, but those are only visible on HDR-capable iOS 26 devices rn.
yeah, and yet. :(
I treat clientside colorspace conversions in browsers as basically non-existent and I'm thankful media queries exist to let me separate the wheat from the chaff, so to speak
glass looks really cool though, thanks for making me aware of it!
if I used a customized color profile I'd be fine with a photography website throwing up its hands and going "look we'll create an srgb copy but things might get weird"
there's only so many Known color profiles so I think you could feasibly handle them all with simple "If Input Space Is Larger Than P3, Create New P3 Copy" (and again for srgb) heuristics
I'm also looking into putting some of my photos online and I ran into similar problems as you lol. whenever I've got time I'll probably build out my website a little and host those photos myself
it's kinda wild that Serious photography platforms won't let you upload multiple images with their own color profiles (for presentation through a media query-gated <picture> maybe?) *or* accept photos with large color spaces and do their own srgb and p3 conversions themselves
makes sense. I convert my photos down to srgb or p3 since those are the only relevant color profiles for still images and I don't want user agents to do (or *not do*, as you mentioned) their own conversions
genuine question: why export photos in linear srgb? depending on the audience, my final exports are either srgb or p3 and so far that's been fine
A screenshot of FontForge, a font editor, showing a large number of glyphs from a font called "Podium Sans".
specifically it's a modified version of Myriad. it's a shame no vector version of this font was ever released
it uses bitmap fonts that, iirc, have no kerning information
thank you!
@freya.bsky.social oh I've been meaning to ask because I might've missed it, but what lens are you using for the kitty photos?
that's such a good photo holy shit