(Will) Rascal Recess Indie Game ๐Ÿ›'s Avatar

(Will) Rascal Recess Indie Game ๐Ÿ›

@willpyle

๐ŸŽฎ Game Developer ๐Ÿ›น Tech Deck Enthusiast ๐Ÿˆ Cat Dad ๐Ÿณ๏ธโ€๐ŸŒˆ Human Rights Enjoyer Developing "Rascal Recess" - a multiplayer "90's recess" nostalgia game & tinkering with the #playdate. Also #horror games ๐Ÿซฃ #indiegamedev #sologamedev #unity #godot

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Latest posts by (Will) Rascal Recess Indie Game ๐Ÿ› @willpyle

Yes, exactly. I normally would agree with @raphlife.bsky.social but I think ARC Raiders is actually a unique case where there are deep game-play implications if a full PvE only mode was added. The normal game as a byproduct would probably become 100% shoot-on-sight.

04.12.2025 22:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

What I think this debate highlights is how the general audience is actually just desperate for quality made games with a unique vision / ip

04.12.2025 19:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

If we are just talking PvE only events (like a map modifier) I think that is a little different. But, my worry would be adding PvE only maps events would make "normal" PvPvE maps more hostile. And pose some questions about power scaling loot.

04.12.2025 19:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Well, now you are making me elaborate on an impulse post ๐Ÿ˜…

I think players wanting a PvE only version of the game want a different game. Something with similar aesthetics + game loop + deeper player vs arc/environment interactions.

I think the entire game would need to be rebalanced for PvE only

04.12.2025 19:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I think what makes the game special is that it is a microcosm of human interactions. The frustration of being robbed by a player makes a successful extraction weighty.

Imo, removing PvP is the first step of designing a totally different game.

(I love The Long Dark btw!)

04.12.2025 19:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Seeing people complaining about Arc Raiders not having a PvE only mode is a constant reminder the average player has no idea what they want from a game

04.12.2025 18:50 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Omg I love this vibe

30.03.2025 05:01 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Whoa looks awesome

28.03.2025 03:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Some screenshots from my game ! ๐Ÿ˜
Can't wait to release it now that I announced the date

27.03.2025 16:27 ๐Ÿ‘ 98 ๐Ÿ” 15 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0

I am very excited for this!!!

09.03.2025 14:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ideally you could be compensated for the time you put into the feed without ads - but we don't live in an ideal world. I appreciate your labor. If ads need to happen to support your work - so be it. Sounds like you already figured out the main issues of labeling ads and % of ads in the feed so ๐Ÿ‘

20.02.2025 16:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Sorry I haven't posted at all about my personal #gamedev work. I have been very busy focusing on my friends and family and my own health because of *broadly gestures*

04.02.2025 21:30 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Animated menu for Crankstone. Pimped with Pixel Composer. #playdate #indiegame

04.02.2025 16:33 ๐Ÿ‘ 22 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

What about 3?

30.01.2025 22:26 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks great!!!

24.01.2025 15:48 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

incredible work ๐Ÿฆ€๐Ÿฆ€

21.01.2025 20:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for playing!!! Hope you enjoyed the holidays!

19.01.2025 18:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

After two months of waiting finally my #playdate is arriving tonight ๐Ÿฅน

13.01.2025 22:00 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh hell yeah ๐Ÿ”ฅ โ„๏ธ

06.01.2025 17:17 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

All I hear when I read these types of posts is "PLEASE DONT MAKE ME IMPROVE MYSELF PLEASE ITS UNCOMFORTABLE". Sorry folks, improving yourself is often just uncomfortable.

04.01.2025 23:04 ๐Ÿ‘ 22 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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(We can upload GIFs as videos now!!!)

Fin-ally back to working on Fish Heaven after taking December off. Here's some purdy distance fog applied indiscriminately to everything.

Terrain is placeholder, too detailed for perf. Working on vertex color interpolation / texturing and a lower-poly model.

02.01.2025 19:21 ๐Ÿ‘ 27 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

it's incredible ๐Ÿฅฒ

02.01.2025 04:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fortnight crashing seconds before my first win of the year. This better not be an omen ๐Ÿ˜ก

01.01.2025 17:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wishing all my fellow game devs a happy and healthy new year. Rest up, y'all deserve it โค๏ธ #indiegamedev

01.01.2025 06:02 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I now feel extremely guilty for the sins I have committed against my sim children ๐Ÿ˜ญ

31.12.2024 17:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This seems genuinely really bad. There is no way this is good for anyone's mental health, let alone children.

31.12.2024 05:39 ๐Ÿ‘ 35 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A relatable vibe

30.12.2024 22:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Don't tell my mom that I am now playing with fire (shaders)... in a forest ๐Ÿคซ

#indiegamedev #gamedev #madewithunity

28.12.2024 03:18 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Don't tell my mom but I am playing with fire (shaders)

#indiegamedev #gamedev #madewithunity

27.12.2024 21:03 ๐Ÿ‘ 37 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Cool! Thanks for sharing your process ๐Ÿ™Œ

24.12.2024 21:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0