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#AudioDesign
Posts tagged #AudioDesign on Bluesky
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Inkican Audio Production - Inkican Ready to turn your stories and essays into heart-stopping audio books? Look no further - I'm making our audio production services available for the first time.

Inkican Audio Production builds sound that fits your story not the other way around. Collaborate with a team that respects your creative voice. Contact us to start your audio journey. inkican.com/inkican-... #StoryFirst #AudioDesign #AuthorMarketing #Podcasting

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#FilmSky 📽️ this scene features clever #AudioDesign. when Brett sees the #ALIEN we hear it's breathing, a heartbeat, the music & an odd, barely audible whistling sound, which is a loop of the clinking chain noise heard throughout the scene but now sped up, adding a subliminal note of acceleration.

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#theaudiovoice 551: Jan Reimes and Christoph Nelke (HEAD acoustics) write about Immersive Voice and Audio Services (IVAS) and how to test Standard-Compliant 3GPP IVAS solutions
And #AlltheAudioNewsthatMatter
x4gwm.mjt.lu/nl3/xybd4o6V...

#audioinnovations #audiodevelopment #audiodesign #audioXpress

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Award-Winning Composer Luke Richards on Scoring Films! #shorts
Watch NOW!!!
www.youtube.com/@GilbertKfilms

SEARCH FOR gilbert.K FOR MORE VIDEOS

YouTube Subscribe:
www.youtube.com/@GilbertKfil...

#FilmComposer #CinematicSound #MovieScores #AudioDesign #LukeRichards
REPOST AND FOLLOW ME

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Our fantastic audio designer, Neha, has an interview with No Small Games coming out tomorrow!

Neha is incredible at her craft, and we recommend anyone interested in audio design to have a listen 🎧 ❤️

#AudioDesign #GameDev #IndieGame

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#theaudiovoice 549: #ISE2026 confirmed the official launch of the Internet Protocol Media Experience (IPMX) standard. It might be important for audio.
And Read #AlltheAudioNewsthatMatter
x4gwm.mjt.lu/nl3/JpoTCCVR...

#audioinnovations #audiodevelopment #audiodesign #audioXpress

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#theaudiovoice 548: From Anaheim to Barcelona. Show Notes from ISE 2026. Integrated Systems Europe (February 3-6, 2026) was officially confirmed as the largest ever edition of this trade show.
Read #AlltheAudioNewsthatMatter
x4gwm.mjt.lu/nl3/wqRfWt-t...

#audioinnovations #audiodesign #audioXpress

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Crafting the crunchiest of sounds! 💥🔊

Music by the exquisite @jacoblincke.bsky.social
#sounddesign #audiodesign #gamedev

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Making rain from.. Bacon!? 🌧️🥓

A silly one this time with a bit of a fun and somewhat cursed technique at the end! 😅

#sounddesign #audiodesign #minecraft #gameaudio #gamedev

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Sound design for 5 different elemental attacks! Which is your favourite? 🔊

Shout out to the incredible @rathaelos.bsky.social yet again for allowing me to use their amazing work! 💜

#sounddesign #audiodesign #gamedev

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Hello everyone 👋

Today, I teamed up with @thevfxsandbox.bsky.social for this re-sound project.
If you enjoy glitchy textures, have a listen👂

VFX : https://www.artstation.com/tl_f
My work : https://camillesaby.com/

#GameAudio #IndieGame #GameDev #VFX #AudioDesign

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#theaudiovoice 545: Robb Zimmerman (xMEMS Labs) explains why Total Dynamic Distortion is a better way to measure and understand Sound Quality in MEMS Microspeakers. x4gwm.mjt.lu/nl3/CB1TQa3N...

#AlltheAudioNewsThatMatter #audioinnovations #audiodevelopment #audiodesign #audioXpress

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Sometimes the least flattering positions get the best results. 😅 #sounddesign #audiodesign #soundcraft #gamedev

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Hi everyone, ✌️
Today, for this re-sound, I teamed up with Yubi_VFX on the Kayn attack combo from League of Legends, made directly in Unreal Engine 5.

You can find Yubi_VFX’s work on their ArtStation:
https://lnkd.in/dr6z__BN

Enjoy! 🎧

#GameAudio #IndieGame #GameDev #VFX #AudioDesign

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The V'Ger Probe (Star Trek the Motion Picture, 1979)
The V'Ger Probe (Star Trek the Motion Picture, 1979) YouTube video by RW Scott

I love how frightening this encounter sequence is, enhanced by the use of undercranked 16 mm film & also the intense #audiodesign. this is the original stereo & it's way more effective than the 5.1 or atmos remixes, imo. less is more. #FilmSky 📽️ www.youtube.com/watch?v=jAMp...

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Hi there ! 🙌

Following up on my previous post, I’m sharing another quick resound on Umiko, a project developed in Unreal Engine 4

Made By :
Mathieu MECHAUSSIER, Gustave B., Aniss Laghsas, François Larrieu, Maxime Lecas, Joe Rodrigues, and Thomas C.

#GameAudio #IndieGame #GameDev #VFX #AudioDesign

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Top down of a ringed blue planet

Text: Everspace 2 official soundtrack official tracks composed by Gero Goerlich and Lukas Deuschel

Top down of a ringed blue planet Text: Everspace 2 official soundtrack official tracks composed by Gero Goerlich and Lukas Deuschel

Love audio design? Last month, we put together an interview for sci-fi and space game fans digging into design and inspirations of sound and music created for EVERSPACE 2 Wrath of the Ancients.

steamcommunity.com/app/1128920/...

#indiedev #gamedev #interview #audio #music #audiodesign #indiegames

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New Pinned :3

Hi BlueSky! I'm Kat, I'm just an emo gal that loves Audio Design, Y2K Culture, Sonic the Hedgehog, Undertale/Deltarune and Modding.

Here's a short overview video of what I can do!

⬇️💵 Commission Information in the replies! 💵⬇️

#PromoSky #AudioDesign #SonicTheHedgehog #Deltarune

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The Audio Archive is getting an update. Stay Tuned.

#audiodesign #digitalart #graphicdesign #soundproducer #smallcreator #noAI

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𝚆𝚑𝚎𝚗 𝚁𝚎𝚜𝚝𝚊𝚞𝚛𝚊𝚗𝚝𝚜 𝙳𝚘𝚗’𝚝 “𝙿𝚕𝚊𝚢 𝙼𝚞𝚜𝚒𝚌” — 𝚃𝚑𝚎𝚢 𝙳𝚎𝚜𝚒𝚐𝚗 𝙸𝚝
Listen: buff.ly/xZCrOsf

#RestaurantDesign #AudioDesign #SoundArchitecture #HospitalityDesign #DiningExperience #MusicAsDesign #MichelinDining #SensoryDesign #ExperientialDesign #AmbientMusic #RestaurantBranding #SoundPsychology #SlowDining

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The Audio Voice 541: A2B 2.0. No Longer Under NDA! Analog Devices publicly confirmed that its Automotive Audio Bus technology, or A2B, will be updated to 2.0!
And #AlltheAudioNewsthatMatter
x4gwm.mjt.lu/nl3/PV06QCTX...

#theaudiovoice #audioinnovations #audiodevelopment #audiodesign #audioXpress

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Inkican Audio Production builds sound that fits your story, not the other way around. Collaborate with a team that respects your creative voice. Contact us to start your audio journey. #StoryFirst #AudioDesign #AuthorMarketing #Podcasting

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#theaudiovoice 540: Looking Back. A report of the Audio Engineering Society 157th International Convention in Long Beach, CA. TechCrunch Disrupt 2025. And Looking Ahead at 2026.
And #AlltheAudioNewsthatMatter
x4gwm.mjt.lu/nl3/12KcYXss...

#audioinnovations #audiodevelopment #audiodesign #audioXpress

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Pantheone I – Skulpturaler Wireless Speaker mit 360° Klangfeld | sempre-audio.at Der Pantheone I verbindet ein skulpturales Gehäuse mit einem rundum abstrahlenden Akustikkonzept und moderner Streaming-Technik für anspruchsvoll gestaltete Wohnräume.

Pantheone I: ein skulpturaler Wireless Speaker mit 360° Klang und moderner Streaming-Ausstattung. Für Wohnräume, in denen Design und Audio gleichwertig zählen.
#PantheoneI #PantheoneAudio #WirelessSpeaker #AudioDesign

www.sempre-audio.at/pantheone-i-...

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Pantheone Audio startet in der DACH-Region | sempre-audio.at Pantheone Audio expandiert in die DACH-Region – Designorientierte Wireless-Speaker ab sofort über Sound in Form erhältlich

Pantheone Audio kommt offiziell in die DACH-Region – powered by Sound in Form. Die skulpturalen Wireless-Speaker Pantheone I und Obsidian setzen auf Design, Leistung und moderne Streaming-Technik.
#PantheoneAudio #SoundInForm #AudioDesign #WirelessSpeaker

www.sempre-audio.at/pantheone-au...

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Got some time to refresh my reel, cool sounds are cool sounds, always fun listening back to my old works #sfx #sounddesign #audiodesign #gameaudio

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HOW TO SOUND DESIGN LITERALLY EVERYTHING EVER

1. record any noise you can think of in a quiet area
(you dont need a fancy dedicated mic, a smartphone with a voice memos app works perfectly fine for this!)

pressing buttons/sticks, flipping through a book, slamming desk, clapping hands, the clangs from an unplugged toaster, running sink

2. take recordings and plop into a DAW (digital audio workstation)

Reaper (what i use)
FL Studio (easy to use)
Ableton (what studios use)

HOW TO SOUND DESIGN LITERALLY EVERYTHING EVER 1. record any noise you can think of in a quiet area (you dont need a fancy dedicated mic, a smartphone with a voice memos app works perfectly fine for this!) pressing buttons/sticks, flipping through a book, slamming desk, clapping hands, the clangs from an unplugged toaster, running sink 2. take recordings and plop into a DAW (digital audio workstation) Reaper (what i use) FL Studio (easy to use) Ableton (what studios use)

3. add these two effects in this order:

Reverb (not to be confused with *Delay*)
ideally you want something that leaves a few-seconds-long "trail" after the initial "hit" of the sound, but your mileage may vary depending on the input sound used

-> 

[screenshot of Fullbucket Frequency Shifter and KiloHearts Frequency Shifter]
Frequency Shifter (not to be confused with *Pitch Shifter*)
a frequency shifter *adds* some set value to the sound rather than a pitch shifter which *multiplies* the sound by a value

this is used all the time particularly in "anime" SFX

3. add these two effects in this order: Reverb (not to be confused with *Delay*) ideally you want something that leaves a few-seconds-long "trail" after the initial "hit" of the sound, but your mileage may vary depending on the input sound used -> [screenshot of Fullbucket Frequency Shifter and KiloHearts Frequency Shifter] Frequency Shifter (not to be confused with *Pitch Shifter*) a frequency shifter *adds* some set value to the sound rather than a pitch shifter which *multiplies* the sound by a value this is used all the time particularly in "anime" SFX

4. use your DAW to "automate" the frequency shifter
mess around with specific values and "animations" of the frequency shifter and see what results you get
you can really get a LOT out of just slightly altering the how and when the freqshift changes!

also layer sounds on top of each other! you can even add synths into the mix for extra flavor (i use Surge, Synth1, Vital, and Helm for this)

5. optional extra tips!
some other useful effects worth using on top of reverb + frequency shifting include:
- Lowpass and Highpass Filter
- Flanger

also remember: synths can ALSO be used as a sample!

i've found that very rapidly repeating a note or a chord can result in some very funky sounds when fast enough, which can also be sent through this effect chain or even just used as-is :)

and of course you'll want to add some kind of Compressor or Limiter to the master output, to ensure your sounds don't end up being too loud or too quiet when rendered out (i aim or -0db SFX, -2.4db Music)

4. use your DAW to "automate" the frequency shifter mess around with specific values and "animations" of the frequency shifter and see what results you get you can really get a LOT out of just slightly altering the how and when the freqshift changes! also layer sounds on top of each other! you can even add synths into the mix for extra flavor (i use Surge, Synth1, Vital, and Helm for this) 5. optional extra tips! some other useful effects worth using on top of reverb + frequency shifting include: - Lowpass and Highpass Filter - Flanger also remember: synths can ALSO be used as a sample! i've found that very rapidly repeating a note or a chord can result in some very funky sounds when fast enough, which can also be sent through this effect chain or even just used as-is :) and of course you'll want to add some kind of Compressor or Limiter to the master output, to ensure your sounds don't end up being too loud or too quiet when rendered out (i aim or -0db SFX, -2.4db Music)

wanted to explain to someone my process for doing sound foley/audio design stuff for my godot project, so here's a little visual guide! enjoy :)

#gamedev #audiodesign

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100 Jahre Bang & Olufsen - Dänische Ingenieurskunst zwischen Klang, Design und Systemdenken | sempre-audio.at Seit 1925 entwickelt Bang & Olufsen Lösungen, die die Geschichte der Unterhaltungselektronik von der frühen Radiotechnik bis zur vernetzten High-End-Audioarchitektur entscheidend mitgeprägt haben.

100 Jahre Bang & Olufsen – ein Jahrhundert HiFi-Technik, Designkultur und Systemdenken aus Dänemark. Die große Jubiläumsreportage jetzt auf sempre-audio.at.

#BangAndOlufsen #HiFi #AudioDesign #HighEnd #ScandinavianDesign

Mehr dazu: www.sempre-audio.at/100-jahre-ba...

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Got some nice CHONKY sound design on Curse of Card's dice, thanks to @benwolland.bsky.social 😁

#audiodesign #gamedev #indiegame #cardgame #dungeoncrawler #ue5

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Me: “Make this moment heartbreaking.”

Audio team: *adds one piano note that ruins everyone emotionally* 🎹😭

#NarrativeDesign #GameWriting #AudioDesign #Collaboration #GameDev

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