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The Vision Behind iiSU: An Interview with iiSU Developers 💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like ...

The Vision Behind iiSU: An Interview with iiSU Developers

💬Don't miss our full interview with Nathan and Harsh!

I don’t think anyone can argue with me when I say the handheld retro gaming...

#DeveloperInterview #DeveloperStory #Gaming #BryantReview

gardinerbryant.com/the-vision-b...

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IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire...

#RetroGaming #DeveloperInterview #DeveloperStory #BryantReview

gardinerbryant.com/indieretroga...

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The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversa...

The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate...

#DeveloperStory #Exclusive #BryantReview

gardinerbryant.com/the-untold-s...

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The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The comm...

The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S

On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismis...

#DeveloperStory #Emulation #HandheldGaming #Gaming

gardinerbryant.com/d/?utm_campa...

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IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire handheld ecosyst...

#RetroGaming #DeveloperInterview #DeveloperStory

gardinerbryant.com/indieretroga...

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The Developer the Handheld Scene Depends On: An Interview With Gamma Gamma has always been a tinkerer. Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring ou...

The Developer the Handheld Scene Depends On: An Interview With Gamma

Gamma has always been a tinkerer.

Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling ...

#DeveloperInterview #DeveloperStory #Emulation

gardinerbryant.com/the-develope...

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Dune II: The Desert Game That Built an Empire I’ve never been what you’d call an RTS fanatic. My relationship with the genre has always been more of interest. Curious, appreciative, but never fully immersed. Lately, though, I’ve been exploring it...

Dune II: The Desert Game That Built an Empire

There are games that change everything loudly. And then there are games that do it quietly. So quietly, in fact, that history sometimes forgets to credit...

#Retrospective #DeveloperStory #retrogames #Command&Conquer

gardinerbryant.com/dune-ii-the-...

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The Wheel That Went to Court Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital animation was still experimental: glo...

The Wheel That Went to Court

Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital a...

#Retrospectives #DeveloperStory #RetroGaming #SuperNintendo

gardinerbryant.com/the-wheel-th...

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Two apps, two happy clients, zero initial investment thanks to free credits. This is why we love what we do! 🚀 #DeveloperStory #kilocode

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Still missing in #office365 : #Exchange #API !!! #office365summit #developerstory #needthat

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