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DirectX erhält mächtige AI-Beschleunigung Microsoft und NVIDIA kündigen auf der GDC neue DirectX-Technologien für AI, Shader-Optimierung und bessere GPU-Effizienz im PC-Gaming an.

DirectX erhält durch NVIDIA und Microsoft neue AI-Beschleunigung, optimierte Shader-Verarbeitung und effizientere GPU-Workflows für PC-Gaming.

#DirectX #NVIDIA #Microsoft #PCGaming #GamingTech #GDC #SaarViking #VikingGaming

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What if your Android device ran Desktop binaries at 360 FPS? 🤯

No source changes. No compromise. Just the Sovereign Runtime (ZAR) virtualizing the execution layer.

Desktop-class DX/GL on Vulkan. It's not a dream—it's ZAR. 📱🚀

#ZAR #MobileGaming #DirectX #OpenGL

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DirectX: Bringing Console-Level Developer Tools to Windows - DirectX Developer Blog On March 12th 2026 the DirectX team, together with our hardware partners, hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC.

DirectX: Bringing Console-Level Developer Tools to Windows

devblogs.microsoft.com/directx/dire...

#windowsdev #directx #gamedev #devtools #gdc

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Microsoft tackles two of PC gaming's biggest technical headaches at GDC Advanced Shader Delivery and DirectStorage 1.4 aim to fix PC gaming's longest technical problems. But developer adoption remains uncertain.

Microsoft tackles two of PC gaming's biggest technical headaches at GDC

#PCGaming #DirectX #Microsoft #Gaming #AusNews

thedailyperspective.org/article/2026-03-13-micro...

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Microsoft is working to eliminate PC gaming's "compiling shaders" wait times https://arstechni.ca #gameengine #microsoft #graphics #DirectX #shaders #Windows #Gaming #API

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Evolving DirectX for the ML Era on Windows - DirectX Developer Blog At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model level ML.

Evolving DirectX for the ML Era on Windows

buff.ly/wqVIkp9

#directx #windowsdev #gamedev #ml #ai #softwaredev

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GDC 2026: Microsoft Evolving DirectX for the ML Era on Windows 11 DirectX Developer Blog: At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model le...

#GDC2026: Microsoft Evolving #DirectX for the ML Era on #Windows11
www.elevenforum.com/t/gdc-2026-m...

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DirectX: Microsoft Bringing Console-Level Developer Tools to Windows 11 DirectX Developer Blog: On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing co...

#DirectX: Microsoft Bringing Console-Level Developer Tools to #Windows11 #GDC2026
www.elevenforum.com/t/directx-mi...

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GDC 2026: Announcing new tools and platform updates for Windows PC game developers Our focus is clear: making Windows 11 the best place for game developers to create, experiment, ship and scale. Windows is an open, flexible platform that supports choice across engines, tools,…

GDC 2026: Announcing new tools and platform updates for Windows PC game developers

ift.tt/09vnYaL

#gdc #windowsdev #gamedev #windows #directx #xboxmode

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DirectStorage 1.4 release adds support for Zstandard - DirectX Developer Blog DirectStorage 1.4 and the Game Asset Conditioning Library are available in public preview, introducing Zstd compression for Windows games.

DirectStorage é legal porque ele ajuda tornar games pesados mais rápidos e leves.

Não é porque os PCs de hoje dia tenham mais recursos, que a gente deva querer usar tudo como devs. Não sejam olho grandes 👀

#gamedev #directx
devblogs.microsoft.com/directx/dire...

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DirectX Innovation at GDC 2026 Microsoft DirectX Developer Blog: The excitement is building as we head into the 2026 Game Developer Conference and the DirectX team has a lot to share. We will be showcasing major updates in asset st...

#DirectX Innovation at #GDC2026
www.elevenforum.com/t/directx-in...

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DreamAgain Games Presents DX11Lab #1 What is DX11 Lab?

🚀 DX11Lab #1 is live!

I'm starting a new series documenting my journey learning DirectX while building a renderer from scratch.

This week:
• Win32 window
• D3D11 initialization
• Clearing the render target

Read the blog 👇
dreamagaingames.com/blog/f/dream...

#gamedev #directX #windows

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Microsoft's Ray Tracing Overhaul Promises Big Gains, But Real-World Proof Is Still Coming Microsoft's DirectX Agility SDK 1.619 standardises Shader Execution Reordering, with demos showing up to 90% GPU performance gains. Here's what it means.

Microsoft's Ray Tracing Overhaul Promises Big Gains, But Real-World Proof Is Still Coming

#DirectX #RayTracing #IntelArc #PCGaming #GPU #AusNews

thedailyperspective.org/article/2026-03-03-micro...

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Announcing Shader Model 6.9 Retail and New D3D12 Improvements - DirectX Developer Blog Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in…

Announcing Shader Model 6.9 Retail and New D3D12 Improvements

buff.ly/vufSQBs

#directx #direct3d #windowsdev #gamedev #3d #agilitysdk

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Microsoft mejora la interoperabilidad entre DirectX y Vulkan en su compilador de shaders DX Microsoft ha lanzado una nueva versión de su compilador opensource, Shader DirectX, en donde se mejora la interoperabilidad entre DirectX y Vulkan al emplear el Shader Model 6.9. Lo interesante de este lanzamiento son las mejoras a nivel del backend de SPIR-V, lo cual indica que los de Redmond cumplirán con su promesa de que DirectX adoptará la especificación abierta SPIR-V en la próxima gran actualización de Shader Model 7.

Microsoft mejora la interoperabilidad entre DirectX y Vulkan en su compilador Shader DirectX

#Vulkan
#Directx

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Microsoft DirectX 12 Update Could Double Path-Traced Game FPS, Boost Game AI The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.

The latest #Microsoft #DirectX release standardizes advanced rendering features key to path-tracing performance and the use of #AI in games.

hothardware.com/news/dx12-ag...

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Microsoft Announcing Shader Model 6.9 Retail and New D3D12 Improvements DirectX Developer Blog: Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these...

Microsoft Announcing Shader Model 6.9 Retail and New #D3D12 Improvements #DirectX
www.elevenforum.com/t/microsoft-...

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Hmmm....it gives me a blank window. Also noticing that there is no error handling. The return values for all of the Direct3D calls are ignored.

Enabling Direct3D Debug Layer to get some insight of what's going wrong.

#DirectX #Direct3D

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Creating a DirectX12 3D Engine When You Know Nothing About 3D Programming So, here is the goal I’ve set out for myself: create a 3D engine that is able to display a moderately complex scene with decent lighting.

Creating a DirectX12 3D Engine when you know Nothing about 3D programming

#gamedev #gamedevlopment #indiedev #directx

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Half Van – Pick-up truck #3DS #3DModels #DellSweet #GameBuilds #OFXModeler #FBX #OBJ #DirectX #RADSandbox This is Wastelands 25: This van was built in the OFX Modeler and rendered in Direct X, FBX, OBJ and 3DS. The maps are included in the zip file as is all three versions of the vehicle. The front is a modified transit van nose and the back is a welded diamond plate fabrication.

Half Van – Pick-up truck

#3DS #3DModels #DellSweet #GameBuilds #OFXModeler #FBX #OBJ #DirectX #RADSandbox This is Wastelands 25: This van was built in the OFX Modeler and rendered in Direct X, FBX, OBJ and 3DS. The maps are included in the zip file as is all three versions of the vehicle. The…

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Mixing Rendering Technologies on Windows | DirectX Windows has many methods of rendering images to the screens. Those include GDI, Direct3D, Direct2D, DirectWrite, XAML, Windows Forms, Win2D, and WinUI. Windows 10 brought support for mixing some of…

Mixing Rendering Technologies on Windows | DirectX

blog.j2i.net/2026/02/03/m...

#windowsdev #directx #xaml #winui #win2d #ui #winforms

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Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux We're seeing excitement build up from the Vulkan API release 1.4.340, with a new extension that should eventually improve DirectX performance on Linux.

Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
#Vulkan #Linux #LinuxGaming #SteamOS #DirectX

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Getting Started The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - microsoft/DirectXTK

Getting Started tutorial for DirectX Tool Kit, by Microsoft

#gamedev #gamedevelopment #indiedev #DirectX

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Lifted Holden UTE
Lifted Holden UTE YouTube video by Author Dell Sweet

Lifted Holden UTE youtu.be/jz8FyUXw8ig?... Lifted Holden UTE
This is a Ute model I built because I will most likely never own one because they aren't built here... #holden #ute #3dmodeling #3dmodel #DellSweet #directx
sotofo.com/lifted/
youtu.be/jz8FyUXw8ig

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The El Camino model build. #3dmodeling #DellSweet #RadSandbox #gamebuild #directx The El Camino model build. This is the entire build including the different iterations and the AI iterations as well. It also includes taking it out of the modeler into Rad Sandbox and I set up three different Rad Sandbox iterations, street, americana and the Red lifted version. #3dmodeling #DellSweet #RadSandbox #gamebuild #directx This is a two-model package.

The El Camino model build.

#3dmodeling #DellSweet #RadSandbox #gamebuild #directx The El Camino model build. This is the entire build including the different iterations and the AI iterations as well. It also includes taking it out of the modeler into Rad Sandbox and I set up three different Rad…

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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

What a comprehensive post 🤯 – needs a more in-depth reading later 👇🏽👌🏽:

“No Graphics API”, Sebastian Aaltonen (www.sebastianaaltonen.com/blog/no-grap...).

Via HN: news.ycombinator.com/item?id=4629...

On Lobsters: lobste.rs/s/wopu8o/no_...

#Graphics #GPU #GraphicsProgramming #Vulkan #DirectX #Metal

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📰 Microsoft Rayakan 10 Tahun DirectX 12

👉 Baca artikel lengkap di sini: ahmandonk.com/2025/12/19/microsoft-dir...

#ai #api #autohdr #directstorage #directx #12 #gaming #gpu #microsoft #ray #tracing

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Celebrating 10 Years of DirectX 12 - DirectX Developer Blog Microsoft is committed to bringing you a great gaming experience and in honor of the 10th anniversary of DirectX 12, we're happy to celebrate some of our achievements with you all

Celebrating 10 Years of DirectX 12

buff.ly/L8szT51

#directx #gamedev #directx12 #graphics

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DirectX a cessé de fonctionner - Consultez notre guide Solutions efficaces pour l'erreur «DirectX a cessé de fonctionner». Optimisez le fonctionnement de vos jeux et applications.

Comment résoudre le problème «DirectX ne fonctionne plus»: causes et solutions
#DirectX #JeuxVidéo #gamerfr Solutions efficaces pour l'erreur «DirectX a cessé de fonctionner». Optimisez le fonctionnement de vos jeux et applications.
xboxplay.games/fr/news/comm...

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DirectX funktioniert nicht mehr - Ultimativer Leitfaden Effektive Lösungen für den Fehler „DirectX funktioniert nicht mehr“. Sorgen Sie dafür, dass Ihre Spiele und Anwendungen

Wie man das Problem „DirectX funktioniert nicht mehr“ behebt: Ursachen und Lösungen
#DirectX Effektive Lösungen für den Fehler „DirectX funktioniert nicht mehr“. Sorgen Sie dafür, dass Ihre Spiele und Anwendungen wieder rei
xboxplay.games/de/news/wie-...

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