In STRAY, the robot voices had to be synthetic to their core. The creators explain the process of avoiding any trace of a human voice to build the game's unique world. From Yann van der Cruyssen & Raphaël Monnin (Field & Foley, Ep. 14). #Stray #SoundDesign #IndieGame #FieldAndFoley
A beautiful reflection from Katrine (Field & Foley, Ep. 10). She shares the joy she found in giving focus to "imperfect" sounds and putting unpopular instruments like the kazoo on a pedestal for her album.#MusicProduction #CreativeProcess #SoundDesign #FieldAndFoley
"I look at a script like a grocery list of sounds I need to record." – Peter Albrechtsen, Ep. 18 #SoundDesignerLife #FieldAndFoley
Front of house vs. monitor engineer? John Gale explains who’s mixing for the crowd—and who’s keeping the band in tune on stage. Ep. 40 #LiveAudio #SoundEngineer #FieldAndFoley
John Gale on helping Björk shape the sonic world of Utopia and the immersive experience of Cornucopia. Flutes, 3D projections, and theatrical soundscapes - Ep. 40 #Björk #SoundDesign #FieldAndFoley
An arena that sounds like a studio? John Gale (Ep 40) shares how he mixed a show in a space so well treated, even a crowd of people didn’t change the acoustics. Wild stuff.
#SoundDesign #AudioNerds #FieldAndFoley
Sound design guru Randy Thom said it best: "My ego comes pre-shrunk." Wise words shared by Peter Albrechtsen on Field & Foley Ep 18. No room for big egos in true creative collaboration!#SoundDesign #RandyThom #NoEgo #Collaboration #Filmmaking #PeterAlbrechtsen #Ep18 #FieldAndFoley
"Time for experimentation... playing around with things." Peter Albrechtsen (Field & Foley, Ep. 18) on the 8-month "dream project" process for Evil Dead Rise, working with a collaborative crew. #EvilDeadRise #PeterAlbrechtsen #SoundDesign #Horror #BehindTheScenes #FieldAndFoley #Ep18
"Every single cricket... everything is hand placed... by me. And I love it. It's made me so happy." Ross Tregenza (Ep. 39) on the rewarding feeling of detailed, hand-crafted sound design in The Texas Chainsaw Massacre game. 🎧 #GameDev #AudioPost #TCMGame #FieldAndFoley #Gaming #Foley
How does a composer start? Ross Tregenza (Ep. 39) shares his process: Get excited, request refs, digest everything ("brain running on overtime"), then start sketching ideas, often just on piano. 🎹 #GameMusic #Composition #CreativeProcess #FieldAndFoley
What makes a sound "right"? It's the feeling! Nathan Moody (Ep. 6) argues the source matters less than the "evocative vibe" it brings to the listener. 🎧 #AudioPost #SoundDesignTips #CreativeProcess #FieldAndFoley #NathanMoody #GameDesign
"Why didn't that work?" 🤔 Nathan Moody (Ep. 6) on the power of self-reflection after field recording fails. Analyzing your choices (mic placement? gain?) is key to improving your craft. #SoundDesignTips #FieldRecording #Learning #AudioPost #FieldAndFoley
Should game guns sound exactly like real life? Jason Smith (Ep. 16) explains why raw recordings can be boring & why balancing authenticity with player experience is key. 🎮 #SoundDesign #GameDev #Audio #Cultic #FieldAndFoley #WeaponSounds #Gameplay