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Posts tagged #GameBasedLearning on Bluesky
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🥳 Excited to share our newly accepted paper! We introduce the digital game-based CQPF framework, proven to boost motivation, metacognition, and teacher–parent–student interaction in language learning. 📚🎮👩‍❤️‍👩✨
#EdTech #LanguageLearning #GameBasedLearning #CQPF #TeacherResearch

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Scanarix Media Game: fostering media and information literacy skills through play by Larysa Nazarenko, CSO Segalor, Ukraine. Today’s information space is governed not just through policy and legislation, but through socio-technical infrastructures and human-AI collaboration.

🎮 Discover the Scanarix Media Game, a serious game boosting media literacy through interactive play! 👾🕹️

Learn more 👉 buff.ly/5VtVJ3Y

#MediaLiteracy #AIliteracy #DigitalLiteracy #SeriousGames #GameBasedLearning

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Guest Blog: Why I Brought TTRPGs to English Class - Roll20 Blog Learn how an English teacher uses tabletop roleplaying to improve student outcomes and redefines screen time for gaming to support learning.

A Michigan teacher uses solo journaling RPGs and a system based in @chaosium.bsky.social's d100 Basic Roleplaying Universal Game Engine with his English students. Read more in his @roll20.net guest blog here:
blog.roll20.net/posts/guest-...

#PolyhedralPedagogy #kyedrpg #gamebasedlearning

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Reminder that there is a #PlayfulLearning and #GameBasedLearning feed here: bsky.app/profile/dais...

Please share!

#GBL #academicSky @bsky.app @professors-at-play.bsky.social @gamingthepast.bsky.social @gamestudies.bsky.social @gameranthro.bsky.social @gamerlearner.bsky.social #HigherEd #EdTech

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University of Kentucky's eSports lounge.

University of Kentucky's eSports lounge.

University of Kentucky's eSports Theater.

University of Kentucky's eSports Theater.

Gaming Across Boundaries, Day One schedule.

Gaming Across Boundaries, Day One schedule.

Gaming Across Boundaries, Day Two schedule.  I present at 9:30 am EST on Saturday, 2/28.

Gaming Across Boundaries, Day Two schedule. I present at 9:30 am EST on Saturday, 2/28.

The University of Kentucky's "Gaming Across Boundaries" FREE 2 day conference is setting up! I'll be presenting tomorrow AM (Saturday). Attend virtually!

Day One: uky.zoom.us/j/6200657797...
Day Two: uky.zoom.us/j/6200657797...

#PolyhedralPedagogy #kyedrpg #gamebasedlearning #TTRPGsky #Edusky

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Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Lorenz Prager war für Zentrum polis in Reus, Spanien, um an einem Projektreffen für das VAL-YOU-Projekt teilzunehmen. Mehr Informationen zum Projekt finden sich hier:
www.politik-lernen.at/valyou

#PolitischeBildung #SeriousGames #ValYou #GameBasedLearning #Schule #Material #ErasmusPlus

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Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Collage mit vier Fotos von einem Workshop/Training: links eine Gruppe von Teilnehmenden auf einer Treppe, rechts oben und links unten Sitzungen an Tischen mit Laptops und Präsentationsbildschirm, rechts unten ein Mann im Gespräch am Tisch. Oben steht das Logo „VAL-YOU“, in der Mitte ist handschriftlich „Reus, 2026“ eingekreist.

Lorenz Prager war für Zentrum polis in Reus, Spanien, um an einem Projektreffen für das VAL-YOU-Projekt teilzunehmen. Bei dem Projekt geht es um die Vermittlung bzw. Thematisierung europäischer Werte im Unterricht und zwar mit Hilfe eines Serious Games. Das digitale […]

[Original post on fedi.at]

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This quarter, students are unlocking the secrets of an ancient desert pyramid while studying on our class hub.

Adding puzzles and new areas to explore using Genially, and students are unlocking small story clue videos made with RPG Maker.🗝️ #gamebasedlearning #gamesineducation

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Tabletop Gaming - Boardgames Are More Than Just Fun, Science Reveals Studies show tabletop gaming shapes how we think and who we are

Boardgames Are More Than Just Fun, Science Reveals www.tabletopgaming.co.uk/news/boardga... #GameBasedLearning #Game #Wellbeing

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Analog Games in Learning online webinar, February 21, 2026, 11 am to 1 pm EST.

Analog Games in Learning online webinar, February 21, 2026, 11 am to 1 pm EST.

A FREE online webinar is happening tomorrow, thanks to
@digitalpromise.bsky.social! I'll be presenting along with @ttrpgkids.com. Registration link:
digitalpromise-org.zoom.us/meeting/regi...

#PolyhedralPedagogy #kyedrpg #gamebasedlearning #EduSky #TTRPGsky

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What a night! 🎲✨ We had a blast at One North for our Tabletop Games to Boost Brains PD. Awesome to see teachers exploring game-based learning to engage students! 🧠🍎

Congrats to those who earned their $60 game credit! 📸👇

#EdTech #STEM #TeacherPD #JCISD #GameBasedLearning

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Beat The Odds Get students thinking about experimental versus theoretical probability as they try to beat the odds in this board game!

Get students thinking about experimental versus theoretical probability as they try to beat the odds in this board game! #MTBoS #MathEd #GameBasedLearning #Probability
www.oise.utoronto.ca/robertson/le...

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Dartmouth Research Lab Builds Games for Autistic Students With a $755,000 grant from the nonprofit Proof Positive, the play2PREVENT Lab at Dartmouth College is leveraging behavioral science to build “serious games” for youth on the autism spectrum.

Dartmouth Research Lab Builds Games for Autistic Students www.govtech.com/education/k-... #GameBasedLearning #Autisim

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Saudi schools just did the unthinkable: Video games are now part of education curriculum in KSA - The Times of India Middle East News: In a bold and unprecedented move, Saudi Arabia’s Ministry of Education has officially approved the inclusion of electronic gaming, both competitive an.

Saudi schools just did the unthinkable: Video games are now part of education curriculum in KSA timesofindia.indiatimes.com/world/middle... #VideoGames #GameBasedLearning

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Quantum Tycoon, an educational video game for discovering quantum computing The Institute of Cosmos Sciences (ICCUB) and the Institute of Nanoscience and Nanotechnology (IN2UB) present a new app, available on Google Play, which combines entertainment and scientific…

Quantum Tycoon, an educational video game for discovering #quantum computing web.ub.edu/en/web/actua... #GameBasedLearning

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So lernen Kinder nicht nur lieber, sondern auch leichter Rätsel lösen, Zettel verbrennen, unter Tische krabbeln: Spielerische Elemente peppen drögen Stoff auf – und helfen dadurch, Schulstoff zu begreifen und zu behalten

Für das GEO-Magazin wurde ich zum Thema spielerisches Lernen interviewt.

Im Artikel bei GEO+ (Paywall) geht es um die Frage, was Kindern das Lernen erleichtert und welche Rolle dabei Spiele, Interaktion und Lernapps spielen können.

#SpielendLernen #GameBasedLearning

www.geo.de/wissen/gesun...

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Friday, February 27 schedule for "Gaming Across Boundaries."

Friday, February 27 schedule for "Gaming Across Boundaries."

Saturday, February 28 schedule for "Gaming Across Boundaries."

Saturday, February 28 schedule for "Gaming Across Boundaries."

Join me at a FREE Kentucky conference "Gaming Across Boundaries" on Friday, February 27 and Saturday the 28th hosted by @universityofky.bsky.social!

Registration: docs.google.com/forms/d/e/1F...

#PolyhedralPedagogy #kyedrpg #gamebasedlearning #kygoplay

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Halfway through Playing For Change at Lockwood STEAM Academy 🎉

Big ideas, thoughtful conversations, and meaningful growth so far. We’re thankful to be partnering with the Lockwood STEAM community and excited for what’s ahead!

#PlayingForChange #LockwoodSteam #YouthDevelopment #GameBasedLearning

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Book signing on Tuesday, February 10, 2026, at 9:30 am CST at the IDEAcon conference.

Book signing on Tuesday, February 10, 2026, at 9:30 am CST at the IDEAcon conference.

If you're coming to #ideacon 2026, please stop by Tuesday morning for my book signing! Let's talk about tabletop role-playing games in education! @ideaillinois.bsky.social

#PolyhedralPedagogy #kyedrpg #gamebasedlearning

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Avatar-Gestaltung ist mehr als Optik: Sie stärkt Identität, Zugehörigkeit & Selbstwirksamkeit.
Wer seinen Avatar gestaltet, erlebt: Ich darf hier ich selbst sein.
Das fördert Motivation, Verantwortung & Beteiligung.
#ZukunftDesLernens #GameBasedLearning #Partizipation
@lmz.bsky.social #edubw

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ASTROBOTANICA, a science-focused survival game, is coming to PC on February 16 - IG News More than a year and a half after its initial announcement, ASTROBOTANICA is ready to be released in early access for PC on February 16, 2026. ASTROBOTANICA…

Might have to give this a look (in the name of #science) - #ASTROBOTANICA, a science-focused survival game, is coming to PC on February 16 #GameBasedLearning news.instant-gaming.com/en/articles/...

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Playing and learning! 💜 #GBL #GameBasedLearning #GBLinHE #GameBasedLearninginHigherEducation

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Exploring the Practical Application of Gamified Incentive Mechanisms in Pathology Teaching In response to the problems such as low participation and insufficient practical training of students in traditional laboratory teaching, this study aims to explore the effectiveness and feasibility…

Exploring the Practical Application of #Gamified Incentive Mechanisms in #Pathology #Teaching www.scirp.org/journal/pape... #Gamification #GameBasedLearning

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InkED Education Podcast.

InkED Education Podcast.

Actionable Strategies for Teachers (inkED Education Podcast).

Actionable Strategies for Teachers (inkED Education Podcast).

Thrilled to be a guest, alongside Kallie Colley, for Dr Rob Collins! Check out inkED Educational Podcast on YouTube and Spotify!

youtu.be/0xiT6y2Oi8w?...

open.spotify.com/episode/6ebB...

#PolyhedralPedagogy #kyedrpg #gamebasedlearning #AllinKY #UnitedWeLearnKY #kygoplay #kyiln

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Interactive board game teaches kids about #disaster preparedness, response www.abs-cbn.com/news/health-... #BoardGame #GameBasedLearning

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Elemental Home: A Video Game to Explore Chemistry in Everyday Life This study presents and analyzes Elemental Home, a video game designed for teaching chemistry, with a specific focus on chemical elements in everyday life. Set inside a house, the video game situates…

Interesting paper .. Elemental Home: A Video Game to Explore #Chemistry in Everyday Life pubs.acs.org/doi/full/10.... #VideoGame #GameBasedLearning

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H-F teachers develop simple game to teach quantum concepts - HF Chronicle Two Homewood-Flossmoor High School teachers have created a game that uses the traditional tic-tac-toe squares to teach quantum concepts.

H-F teachers develop simple game to teach quantum concepts www.hfchronicle.com/2025/08/04/h... #GameBasedLearning #QuantumMechanics

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'EVE Online''s space survival spinoff uses realistic simulations and algorithms to build a whole new universe (exclusive) 'EVE Frontier' developers Helgi Freyr Rúnarsson and Guðlaugur Jóhannesson talk galaxy merger models, black holes, and the thin line between science and fun.

'EVE Online''s space survival spinoff uses realistic simulations and algorithms to build a whole new universe www.space.com/entertainmen... #EveOnline #GameBasedLearning

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Leveling up fun: learning progress, expectations, and success influence enjoyment in video games - Scientific Reports Scientific Reports - Leveling up fun: learning progress, expectations, and success influence enjoyment in video games

Leveling up fun: learning progress, expectations, and success influence enjoyment in video games www.nature.com/articles/s41... #VideoGames #GameBasedLearning

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Smart at Heart Valentine’s Day classroom review game banner with three ready-to-use digital dice game versions for student engagement and learning

Smart at Heart Valentine’s Day classroom review game banner with three ready-to-use digital dice game versions for student engagement and learning

Valentine’s Day energy is real.
This free, ready-to-use classroom game channels it into content review—no prep, no grading, no copies.
❤️ Read more + grab it here:
www.bookwidgets.com/blog/2026/01...

#ValentinesDayInTheClassroom #NoPrepTeacher #GameBasedLearning #ValentinesDay #EdTech #EduSky

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