Master Levels for Doom II
https://macintoshgarden.org/games/master-levels-doom-ii
Introducing the Master Levels for DOOM II. Twenty never-before-seen levels, all with the same acid drenched, hell-spawned horror of the originals. Each was created by […]
[Original post on bitbang.social]
DeathMatch 2 for Doom II
https://macintoshgarden.org/games/deathmatch-2-doom-ii
900 Doom II levels on one CD.
#macgarden #fps #gamecompilations #1995 #1stperson #simitarentertainment #idtech1
1.0 is going to be released in 1 week
#release #june18th #gamedev #sunsestreetninja @zandronum.com #idtech1
ALL ABOARD THE DEATH DECK!!!
#zandronum @zandronum.com #SunsetStreetNinja #mutiplayer #Deathmatch #doom #idtech1 #gamedev
youtu.be/KA1tNN927r4?...
new title screen arrangement for my game, ninjas now fight in the background of the stage.
#gamedev #doom #zandornum #idtech1
www.youtube.com/watch?v=1MJw...
#TSPG #Zandronum #SunsetStreetNinja #playtest #gamedev #multiplayer #deathmatch #online #vs #ninja #idtech1
youtu.be/1LJ4VAPR_Lk?...
#idtech1 #doomII #morrowind #modding #moddevelopment #gamedev #gamedevelopment #doom #sunsetstreetninja @zandronum.com #zandornum #zandornum3.2
#idtech1 #totalconversoin #zandornum #zandornum3.2 @zandronum.com #gamedev #sunsettstreetninja #ninja
For my upcoming Doom mod, I've considered implementing standalone integrations of both Instagib and Buckshot modifiers. Making sure that both separate modifier addons worked perfectly was an easy feat, and so, here's the instagib showcase.
#Doom #DoomMod #IdTech1
www.youtube.com/watch?v=XT37...