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Posts tagged #MachineLanguage on Bluesky
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C64 Sprite Pointers - The Oasis BBS C64 sprite pointers made simple. Milasoft shows charset banking, $D018 setup, and smooth sprite moves with $D010 MSB.

C64 Sprite Pointers: Character Sets and Sprite Setup in Milasoft’s Machine Language Lesson
#Commodore64 #C64 #MOS6502 #MOS6510 #Assembly #MachineLanguage #RetroComputing #GameDev #VICII #Sprites #Demoscene #C64Studio

theoasisbbs.com/c64-sprite-p...

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Commodore 64 Overpowered - The Oasis BBS Commodore 64 Overpowered? 8-Bit Basic tests 1983 type-ins, BASIC limits, and why machine code makes The Viper fly.

Commodore 64 Overpowered? Testing Compute!’s Gazette Issue 2 Type-Ins
#Commodore64 #ComputeGazette #RetroComputing #TypeInPrograms #C64BASIC #MachineLanguage #VIC20 #Retrogaming #8Bit

theoasisbbs.com/commodore-64...

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Frantic Fisherman type-in - The Oasis BBS Frantic Fisherman type-in gets typed from June 1984 Gazette, debugged, and played. Sharks, rain, and fast C64 action await.

Frantic Fisherman type-in puts a June 1984 C64 classic back on the screen
#Commodore64 #C64 #RetroComputing #TypeIn #ComputeGazette #BASIC #PETSCII #MachineLanguage #GameDev #8Bit

theoasisbbs.com/frantic-fish...

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Alphabet Cadet Type-In Alphabet Cadet Type-In returns to RUN Magazine July 1988, mixing BASIC and machine code. Watch the session and try the game.

Alphabet Cadet Type-In: RUN Magazine’s High-Pressure C64 Game
#Commodore64 #C64 #RUNMagazine #TypeInProgram #RetroComputing #8Bit #BASICProgramming #MachineLanguage #VintageComputing #Retrogaming

theoasisbbs.com/alphabet-cad...

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Il VERO Linguaggio Macchina (manuale del 1986) / Commodore 64
Il VERO Linguaggio Macchina (manuale del 1986) / Commodore 64 YouTube video by Mille e Una Avventura

Grazie a Ready64 e a una pubblicità su CCC del 1987, partiamo alla ricerca del manuale scritto da Armando Caiazzo in cui si descrive il VERO linguaggio macchina del C64. Di cosa si tratterà? Proviamo a scoprirlo assieme! #commodore64 #machinelanguage #retrocomputing
www.youtube.com/watch?v=jjJM...

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iMyOS.Com
#iOt #BigData #Automation #AtonomousCars #Robotics #iOtFunctions #Apple #Autonomous #Coding #OperatingSystems #OS #MachineLanguage #Ai #DomainSales

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BackBit Long Form Code - Backbit Impawsible Ep. 22 - The Oasis BBS Episode 22 of BackBit Impawsible explores BackBit long form code—nearly 4,000 instructions per frame. Will it pay off?

BackBit Long Form Code - Backbit Impawsible Ep. 22
#BackBit #C64Dev #MachineLanguage #Commodore64 #BackBitImpawsible #RetroCoding #LupeDarksnount #8BitMadness

theoasisbbs.com/backbit-impa...

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UampirNexol [WIP] Proof-of-concept implementation of Machine State Combinators for a subset of MOS 6502

Now that those long-overdue updates to the Nominally Useful Tool have been released, I can turn my attention back to the Gnarly New Experimental Paradigm for Machine Language Programming

codeberg.org/cpressey/Uam... #programminglanguages #machinelanguage #independentresearch

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Loading Multiple BASIC Programs on the Commodore 64 – A Step-by-Step Guide - The Oasis BBS Learn how to load multiple BASIC programs into the Commodore 64’s memory at the same time. This tutorial covers manual memory modifications and an efficient machine language solution using interrupts.

Loading Multiple BASIC Programs on the Commodore 64 – A Step-by-Step Guide
#Commodore64 #C64 #BASIC #RetroComputing #MachineLanguage #VintageComputing #Bioprocessore

theoasisbbs.com/loading-mult...

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A.i inthe Works of it all. Yumi now as "Yuri" is the quantitative of Binaries.

The focal point...

#Data #Daten #Quantum #6G #Ai #ML #MachineLanguage

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6502 Pseudo Random Values Generator with a Commodore 64 - The Oasis BBS The latest episode of the Commodore 64 & 6510 channel demonstrates four 6502 techniques for generating pseudo-random values on the Commodore 64.

6502 Pseudo Random Values Generator with a Commodore 64
#c64 #commodore64 #mos6502 #machinelanguage

theoasisbbs.com/6502-pseudo-...

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