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#PixelOver
Posts tagged #PixelOver on Bluesky
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#PixelOver 0.18.1 STABLE is out!
This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure.

For detailed changes: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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【 #PixelOver 】使い方解説 (基礎・環境設定編) #ドット絵 をボーンで動かすモーフィングツール
【 #PixelOver 】使い方解説 (基礎・環境設定編) #ドット絵 をボーンで動かすモーフィングツール YouTube video by zunda3

#PixelOver 】使い方解説 (基礎・環境設定編) #ドット絵 をボーンで動かすモーフィングツール youtu.be/Pq2_hDvCjwM?... @YouTubeより
こっちでも宣伝~ 結構気合を入れて作っています
マジで便利なツールなのでぜひ使ってね

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Saw fitting to try pixelover to animate this slime! I had to learn how to use it and it still took less than 1 hr total to do this 3 animations. I need to do lot of cleaning up and polishing though!!

#pixelart #gamedev #pixelover

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#PixelOver 0.18.1 Beta 2 is out! The update is nearly ready for a release candidate, however, additional features such as animation save/load will be added before.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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#PixelOver 0.18.1 Alpha 2 is out! We continue with the animation improvements with a new tree system and the ability to organize animations into folders.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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PixelOver 0.18.1 alpha 1 - Animation Improvements Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode , a huge change in how PixelOver handles animations. With this syste...

#PixelOver 0.18.1 Alpha 1 is out! Introducing the global rest/pose mode. The next pre-releases will bring more improvements about the animation system.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev

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A T-Pose metalhead character with long hair and his bang hiding his right eye.

A T-Pose metalhead character with long hair and his bang hiding his right eye.

Some (slow) progress on that character.
Hard to sync time and motivation together these days.

I'll probably have to tweak everything so I can animate it in #PixelOver without too much post-correction in #Aseprite afterwards.

#pixelart #gamedev

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A T-Pose metalhead character with long hair and his bang hiding his right eye.

A T-Pose metalhead character with long hair and his bang hiding his right eye.

Some (slow) progress on that character.
Hard to sync time and motivation together these days.

I'll probably have to tweak everything so I can animate it in #PixelOver without too much post-correction in #Aseprite afterwards.

#pixelart #gamedev

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#PixelOver 0.18 stable is out! Adding 2D & 3D text objects.

For detailed changes:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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Finally got around to implementing an official combat loop before taking a quick detour to do Mech Jam VI. Also, I have my first enemies implemented - also you can air attack now :-)

#indiedev #gamedev #PixelOver #Godot #Godot4 #ARPG #maplestory #runescape #grindy #lifesim #videogame

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Gif of a musician character puppet performing air guitar, made in pixelart and animated with PixelOver

Gif of a musician character puppet performing air guitar, made in pixelart and animated with PixelOver

Merged all the placeholder animations I made so far 🤘

#pixelover #gamedev #pixelart

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Merged all the placeholder animations I made so far 🤘

#pixelover #gamedev #pixelart

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#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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Lil sillys done with #PixelOver. Uhh, lovely art by @xarop76.bsky.social, anim by meh.

I have yet to understand what are the intentions behind those eyes... And why does she have a knife again???

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Quick animation I did with #PixelOver. Loadout of a Female Pyro from my friend Lizz, she also drew it, she's amazing. :D

#teamfortress2 #tf2 #pyro #fempyro

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Made some basic pixelover shaders that mimic the Flipnote colors! (OG and flipnote 3d!)

I like to use them to get an idea of what a character might look like if I need to draw them on my 2ds!

#flipnote #pixelover #flipnote3d

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#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...

For detailed changes: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!

For detailed changes:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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Hollow Knight 0040-Fungal Wastes 4 season 3 prototype 1 done.

Long time no see. :)

Youtube playlist
bit.ly/4ehQr9p

This is a prototype for Season 3, so the process may be quite long and tedious.

#pixquare #b3d #hollowknight #pixelover #pixelart

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#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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PixelOver 0.17 RC 1 - Blending mode and per object shader Hello! Here is the first release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is m...

#PixelOver 0.17 release candidate 1 is out! Mostly bug fixes but bringing us closer to a stable release.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes!

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live:
deakcor.itch.io/pixelover/de...

With that done, 2025 will bring many new features! Here the updated roadmap.

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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Still having fun with #PixelOver.
What do you think he is air doing ?

#gamedev

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