repost @exsstas on IG
Testing and comparing two pixelation algorithms, noise on top left is a source for quadtree regions size (outcoming "pixel" size).
File is available for patrons www.patreon.com/posts/40490399
#touchdesigner #GLSL #realtime #pixelation #quadtree #creativecoding
A screenshot of a example application, showing a map with marked positions (Stops) and some connecting lines. On the left side a list with routes and trips are displayed, some are checked.
A new version of my #FreePascal #lazarus #GTFS toolbox has been released.
Beside minor Bugfixes and improvements the big step is a new example, using the LazMapView and my #QuadTree to get all the stops, user-friendly, displayed on a map.
gitlab.com/EkkehardDomn...
#WCCChallenge '25 Wk 12 - Morph.
Hard to beat flocking sims with a nice quadtree performance boost 😍
youtube.com/shorts/8ssO4...
🎵Celestial Daydreams I, lazarosv
💻+🎵🔗👇
#flocking #quadtree #p5js #generativeart #generative #genart #creativecoding
phew making quadtrees is harder than i thought, (ignore the epic fail at the end, still debugging that)
#raylib #gamedev #quadtree #cplusplus #c++