#bevy_ecs #raylib #gameengine #rust #gamedev #indiedev Run, walk, idle, attack and now jump movement. It's a bit buggy, but it works!
Adding new room types is quite fun and most of the systems are in place.
Here is one I did today... i must say, I had to add a system for moving "hazards" around the room in an orderly fashion. Reusable and configurable ofc :)
#GameDevelopment #raylib
Still setting up this animation - but I guess I can go with this state for now and proceed to implement the whole level solved animation to see how it feels when actually playing the game.
#gamedev #indiedev #solodev #raylib
Still setting up this animation - but I guess I can go with this state for now and proceed to implement the whole level solved animation to see how it feels when actually playing the game.
#gamedev #indiedev #solodev #raylib
Trying out some text effects for the animation thing... I am not sure if it really fits the game.
#gamedev #indiedev #solodev #raylib
Trying out some text effects for the animation thing... I am not sure if it really fits the game.
#gamedev #indiedev #solodev #raylib
projects made with raylib on Steam
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥
Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
My lack of free time is very profound right now, so I make very little progress only. But it is also difficult to work out how solving a level is to be celebrated. I have now a rough concept and have to implement it, little by little.
#gamedev #indiedev #solodev #raylib
My lack of free time is very profound right now, so I make very little progress only. But it is also difficult to work out how solving a level is to be celebrated. I have now a rough concept and have to implement it, little by little.
#gamedev #indiedev #solodev #raylib
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in 2026.
I started working on this in July 2025.
Steam wishlisting: https://store.steampowered.com/app/3959370/8bitBot/
Playable demo (a bit outdated) […]
[Original post on mastodon.gamedev.place]
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in 2026.
I started working on this in July 2025.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): zet23t.itch.io/8-bitbot
#gamedev #raylib
Just like any other programmer... I decided to roll my own Sprite Animation thing for the game. :)
#raylib #GameDevelopment
My previous updates were mostly about getting used to @raylib, but I quickly hit a wall with scalability.
So, I looked into common gamedev architectures and discovered the ECS pattern. I adopted it right away and wow... the scalability is absolutely insane.
#gamedev #cpp #raylib #ECS #indiedev
Not sure it's the greatest use of it but the new `with` statement works nicely with raylib 😅
#raylib #compiler
Wow! One of the most impressive games made with #raylib! 🤯
Next thing I have on my rework-list: The won game popup. Instead of that popup, I want to move this info into the regular UI ... though I am currently unsure how this fits into the game play flow, especially in regards of satisfaction of having solved a level.
#gamedev #indiedev #solodev #raylib
Next thing I have on my rework-list: The won game popup. Instead of that popup, I want to move this info into the regular UI ... though I am currently unsure how this fits into the game play flow, especially in regards of satisfaction of having solved a level.
#gamedev #indiedev #solodev #raylib
Integrated #Raylib into #Ryelang and made a little snake demo. I quite like how the state manipulation is done, but will experiment more.
After a day of tinkering, I found a way to run my dev stack on my phone (a foldable), running vs code and compiling and running 8-bitBot.
The GPU performance is questionable (10fps), but it runs and can be used.
Setup: termux + termux-x11
#gamedev #indiedev #solodev #raylib #android
After a day of tinkering, I found a way to run my dev stack on my phone (a foldable), running vs code and compiling and running 8-bitBot.
The GPU performance is questionable (10fps), but it runs and can be used.
Setup: termux + termux-x11
#gamedev #indiedev #solodev #raylib #android
To test a game with a lot of emergent gameplay, I have several debug UI (and logging) modes. I was thinking of plugging in some realtime system (#Grafana? #Influxdb) but I think that is overkill.
#GameDevelopment #raylib
I worked on the next devlog, but it will take another day before I can upload it ... having not much time at all right now :(
#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
I worked on the next devlog, but it will take another day before I can upload it ... having not much time at all right now :(
#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
More code and greatly refactored the structure. I must say, plenty of the meta systems are paying off, I seem to be able to create quite a bunch of emergent gameplay with just some config tweaks. Just the way I like it. I also added marching squares for […]
[Original post on mastodon.social]
Just noticed that this screen needs also a rework.
I think it makes sense to show the campaign board and the level solution playback. Since the campaign can have non-linear levels, the "next level" selection makes no sense any more.
#gamedev #indiedev #solodev #raylib
Just noticed that this screen needs also a rework.
I think it makes sense to show the campaign board and the level solution playback. Since the campaign can have non-linear levels, the "next level" selection makes no sense any more.
#gamedev #indiedev #solodev #raylib
I think this can count as "finished". It is less spectacular than I was aiming for, but ... I can come back at it when I have "finished" the other missing parts.
Next things to work on: Adding SFX playback to the intro cut scene and adding an outro cut scene.
#gamedev #indiedev #solodev #raylib
I think this can count as "finished". It is less spectacular than I was aiming for, but ... I can come back at it when I have "finished" the other missing parts.
Next things to work on: Adding SFX playback to the intro cut scene and adding an outro cut scene.
#gamedev #indiedev #solodev #raylib