Hello everyone! Another Saturday is at my doorstep, which means it’s time for a new #SaturdayDevlog 🔽
#pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday, friends — time for #SaturdayDevlog
This week was quite productive. I assembled almost three more locations. Now comes the hardest part: polishing. In my experience, fixing small, subtle bugs is the most exhausting kind of work🔽
#pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday again. Ever since I started my #SaturdayDevlog, Saturdays somehow feel more frequent🔽
#pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday returns!
I take a moment to account for the week’s small but stubborn work. #SaturdayDevlog
The next cutscene now stands close to completion.
Only a few frailties remain — minor bugs and sprites awaiting their proper form.
#pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Hello everyone! It’s time to continue the #SaturdayDevlog.
This week I implemented two core systems: the Event System and the Cutscene System🔽
#pixelart #gamedev #2D #GodotEngine #gaming #indiegame
I’ve decided to adopt this wonderful practice. From now on, every Saturday I’ll be writing about what I managed to do during the week, under a dedicated hashtag #SaturdayDevlog