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Release v1.4.1 · yannlemos/Signal-Lens Hey folks, this is just a small maintenance release to ensure Signal Lens is compatible with Godot 4.5. There's a very interesting feature available now in the editor with Godot's new version, whic...

#SignalLens is now compatible with #Godot 4.5!

Super excited to use the new multiple node select feature in the remote for a future release! This is the perfect basis to implement monitoring of a group of nodes instead of just one.

github.com/yannlemos/Si...

#plugin #indiedev #gamedev #debugger

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#SignalLens 1.4 is out for Godot 4.3+! 🎉

Featuring a dedicated signal logger to keep track of emission!

Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!

github.com/yannlemos/Si...

#indiedev #gamedev

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#Godot wizards: is there any place in the Godot Docs detailing how callable execution order works inside a Signal?

I'm looking into this for #SignalLens, but couldn't find a definitive answer. Is it order of connection? How are deferred calls taken into account?

#indiedev #gamedev

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Finally found time again to give some love to #SignalLens, my signal debugger for #Godot 💙

Coming next release 👇

Log every signal emission of a node, including the emitted arguments!

Much easier to debug that mammoth signal bus of yours heh?

Pretty excited about this one!

#indiedev #gamedev

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#SignalLens 1.3 version is out!

Several important bugs fixed, anonymous lambdas are now supported and the debugger panel auto-resizes on open (thank god)!

If you use signals in #Godot, go check it out!
github.com/yannlemos/Si...

#indiedev #gamedev

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#SignalLens is featured in this month's official #Godot newsletter!

I'm a Nodeletter fan since day 1 and remember thinking "hm it would be cool to have a tool mentioned here"

MAN I wasn't expecting it to happen soon!!!

Thanks @godotengine.org team for the feature! 💙

#indiegame #gamedev

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#SignalLens version 1.2 is out! 💙

A Visual Debugger for Signals
Supports #Godot 4.3 and 4.4!

Click a node in the remote tree to inspect its signal connections and view its signal emissions in real-time!

Come get it!
github.com/yannlemos/Si...

#GodotEngine #plugin #indiebr #indiedev #gamedev

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#SignalLens 1.2 for #Godot is shaping up!

You will be able to monitor real-time signal emissions, including that behemoth of a signal bus you have in the main scene

Press the freeze toggle to capture signal emissions so you can inspect them closely!

#GodotEngine #indiedev #gamedev

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Figured it out! Finally!!

Realtime signal monitoring is coming to Signal Lens 1.2!

With this, you'll be able to see built-in or your own custom signals firing up in the editor.

#Godot #SignalLens #indiedev #gamedev #indiebr #plugin
#debugger

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I made my first plugin in Godot!

Signal Lens allows you to visually debug a node's signal connections while testing your game.

It's out now in the Godot Asset Library and my Github:
github.com/yannlemos/Si...

#GodotEngine #SignalLens
#godot #gamedev #plugin #indiedev #debugger

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