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#SpacetimeDB
Posts tagged #SpacetimeDB on Bluesky
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Tank over internet.

#SpacetimeDB #Godot #gamedev #indiedev #solodev

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Working on a playground in #Godot so I can test some #SpacetimeDB multiplayer stuff

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People all over the internet were talking about the #SpacetimeDB video and I've only just got round to watching it and... Oh. Wow. That's, er... something. Again, wow.

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CLTanks - Multiplayer Typing Game Control tanks by typing commands. A competitive multiplayer typing game to improve your speed and accuracy.

Ship it

cltanks.io

#gamedev #webdev #indiegame #spacetimedb

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#gamedev #spacetimedb #webdev

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#gamedev #spacetimedb #webdev

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#gamedev #webdev #spacetimedb

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#gamedev #spacetimedb

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On to the next thing

#gamedev #spacetimedb

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TypeRace.io - Multiplayer Typing Speed Competition Race against players worldwide in real-time typing competitions. Test and improve your typing speed.

Rewrote my old type racing project more competently and with a #spacetimedb backend: typerace.io

#gamedev #typing

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BitCraft Online - Scheduled Maintenance Monday 18th August - Steam News Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologize for any inconvenience this may cause and appreciate y...

BitCraft Online heads-up: Scheduled 10-minute maintenance on Mon, Aug 18 at 02:00 PST/05:00 EST/09:00 UTC/18:00 JST to update SpacetimeDB for upcoming PVE dungeons. Check the link for full details!
store.steampowered.com/news/app/345...

#bitcraftonline #maintenance #spacetimedb #pve #dungeons

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some progress on my authorative multiplayer server!
#threlte #svelte #threejs #rust #gamedev #solodev #spacetimedb

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multiplayer game room proof of concept using #spacetimedb
#threejs #threlte #svelte #gamedev #solodev

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For the background of my 2D space MMO I wanted to represent your sector in the system procedurally. This is my first stab at it and it gives the feeling nicely! #indiegame #gamedev #spacetimedb

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@b4ux1t3 #spacetimedb is cool tech

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

https://twitch.tv/b4ux1t3

#DotNet #LiveCoding #DevelopInTheOpen

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C# Code:
private static (int x, int y) FindFlowCandidate(ReducerContext ctx, long boardId, WaterLevels level)
{
    var column = ctx.Db.WaterLevels.PositionOnBoard.Filter((BoardId: boardId,
        PositionX: (level.PositionX - 1, level.PositionX + 1)));
    var row = ctx.Db.WaterLevels.PositionOnBoard.Filter((BoardId: boardId, PositionX: level.PositionX,
        PositionY: (level.PositionY - 1, level.PositionY + 1)));
    var candidates =
        row.Intersect(column)
            .Where(wl =>
                wl.PositionY != level.PositionY - 1 && wl.PositionX != level.PositionX - 1 && // Eliminates NorthWest
                wl.PositionY != level.PositionY + 1 && wl.PositionX != level.PositionX - 1 && // Eliminates SouthWest
                wl.PositionY != level.PositionY - 1 && wl.PositionX != level.PositionX + 1 && // Eliminates NorthEast
                wl.PositionY != level.PositionY + 1 && wl.PositionX != level.PositionX + 1 && // Eliminates SouthEast
                wl != level && wl.WaterLevel < level.WaterLevel)
            .GroupBy(wl => wl.WaterLevel)
            .OrderBy(kvp => kvp.Key)
            .First()
            .ToArray();
    
    return (0, 0);
}

C# Code: private static (int x, int y) FindFlowCandidate(ReducerContext ctx, long boardId, WaterLevels level) { var column = ctx.Db.WaterLevels.PositionOnBoard.Filter((BoardId: boardId, PositionX: (level.PositionX - 1, level.PositionX + 1))); var row = ctx.Db.WaterLevels.PositionOnBoard.Filter((BoardId: boardId, PositionX: level.PositionX, PositionY: (level.PositionY - 1, level.PositionY + 1))); var candidates = row.Intersect(column) .Where(wl => wl.PositionY != level.PositionY - 1 && wl.PositionX != level.PositionX - 1 && // Eliminates NorthWest wl.PositionY != level.PositionY + 1 && wl.PositionX != level.PositionX - 1 && // Eliminates SouthWest wl.PositionY != level.PositionY - 1 && wl.PositionX != level.PositionX + 1 && // Eliminates NorthEast wl.PositionY != level.PositionY + 1 && wl.PositionX != level.PositionX + 1 && // Eliminates SouthEast wl != level && wl.WaterLevel < level.WaterLevel) .GroupBy(wl => wl.WaterLevel) .OrderBy(kvp => kvp.Key) .First() .ToArray(); return (0, 0); }

Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

#Dotnet

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

https://twitch.tv/b4ux1t3

#Twitch #Streamer #DotNet #LiveCoding

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!

https://twitch.tv/b4ux1t3

#Twitch #Streamer

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Original post on hachyderm.io

In about an hour (~9PM Eastern) xill be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

https://twitch.tv/b4ux1t3

Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

#LiveCoding #Programming […]

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Original post on hachyderm.io

_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

This is all thanks to godot's commitment to modern #DotNet support […]

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

Going live RIGHT NOW to work on my little stream jam game!

The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.

https://twitch.tv/b4ux1t3

#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #DotNet #Godot

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Original post on hachyderm.io

I just a few short minutes (basically after this reboot) I'll be going live to work on my little stream jam game!

The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.

https://twitch.tv/b4ux1t3

#LiveCoding #Programming #IndieDev #OpenSource […]

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Man, I should really start using this platform.

Going live to work on my little #StreamJam game! Check out the progress I've made so far in this post: hachyderm.io/@b4ux1t3/11462628

twitch.tv/b4ux1t3

#DotNet #SpacetimeDB #Godot #LiveCoding

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b4ux1t3 :trek_ds9_sisko:#1️⃣ (@b4ux1t3@hachyderm.io) Attached: 1 image Some look at the progress I made early this morning on the #SpacetimeDB #Godot project I'm working on. All of the state here is held in SpacetimeDB (I mean, except, like, the camera position).

Going live to work on my little #StreamJam game! Check out the progress I've made so far in this post: https://hachyderm.io/@b4ux1t3/114626284240470509

https://twitch.tv/b4ux1t3

#DotNet #SpacetimeDB #Godot #LiveCoding

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

I'll be going live shortly to work on my #SpacetimeDB-powered #Godot game!

https://twitch.tv/b4ux1t3

Just need to finished feeding the animals and making tea.

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Original post on hachyderm.io

I've figured out why #SpacetimeDB is so interesting to me.

It is basically ECS + proper relational mappings + decent netcode based around contracts.

It opens up a lot of games that I wanted to make but never did because of, basically, "ugh, netcode".

Its overhyped, probably, but working with […]

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Some look at the progress I made early this morning on the #SpacetimeDB #Godot project I'm working on.

All of the state here is held in SpacetimeDB (I mean, except, like, the camera position).

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Original post on hachyderm.io

Pretty successful stream tonight!

We got #SpacetimeDB up and running, fixed our weird #Godot project naming issue, and did a very naive model for our game.

On Thursday, I'll be continuing work on it. I may spend some time offline between now and then adding in some more plumbing, so that we […]

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b4ux1t3 - Twitch A software developer and gamer of pretty freaking average proportions!

Going live! Building a multiplayer jam game in #Godot using #SpacetimeDB!

Come for the Godot, stay for the warping of the very underpinnings of the universe!

https://twitch.tv/b4ux1t3

#DotNet #OpenSource #DevelopInTheOpen #LiveCoding #IndieDev #GameDev

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