Whatay deep-dive 👌🏽👇🏽:
“Font Rendering From First Principles”, Brendan McCloskey (mccloskeybr.com/articles/fon...).
Via HN: news.ycombinator.com/item?id=4693...
#Fonts #Typography #FreeType #FontRendering #Text #ComputerGraphics #Graphics #Splines #BezierCurves
Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs
#GameDev #Splines
Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:
youtube.com/live/09Gijrg...
#GleamLang #GameDev #Tiramisu #Splines
Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:
hex.pm/packages/spl...
hex.pm/packages/mat...
See you next week: youtube.com/@seancribbs
#GameDev #GleamLang #Splines
Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:
youtube.com/live/SR-eJgm...
#GameDev #Tiramisu #GleamLang #Splines @gleam.run
Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪
See you next week for more matrices and splines shenanigans:
youtube.com/@seancribbs
#GleamLang #Tiramisu #GameDev #Splines @gleam.run
Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:
youtube.com/live/pPbCx1y...
#GleamLang #GameDev #Tiramisu #Splines @gleam.run
So I spent a bunch of time re-configuring my spline-based movement system to have the Behavior Tree operate movement by telling the AI Controller to have the Character Blueprint begin or end movement with the Spline Component being directed from within the Character BP.
#unreal #gamedev #splines
Started looking into movable objects on #splines. I want to get guys spawning out from the windows shooting at you eventually since this is my main focus now. #BabySteps #art #ShootOut #UnrealEngine #UE5 #GameDev #Bluesky #VideoGames #Photography #Cinematography #followme #fiction #digitalart #
Bell polynomials have properties regarding scaling arguments by geometric progressions & values at sequences of factorials that radically simplify Traub's 1964 expression for all-equal-order-knot Lagrange-Hermite interpolants in the case of 2 knots. Convenient!
#math #NumericalAnalysis #splines
#statstab #450 Fitting GAMs with brms
Thoughts: Assuming linearity of your continuous predictors is not needed when you can add wiggles!
#gam #glmm #linearmodel #modelling #brms #rstats #bayes #tutorial #splines #r
fromthebottomoftheheap.net/2018/04/21/f...
Kolmogorov-Arnold Networks Reach Minimax‑Optimal Convergence in Regression
KANs with B‑splines hit the minimax‑optimal rate O(n^{-2r/(2r+1)}) for Sobolev‑smooth regression, per a Sep 2025 preprint. getnews.me/kolmogorov-arnold-networ... #kolmogorovarnold #splines #regression
New Spline Technique Enables Precise Local Surface Parameterizations
Researchers introduced a spline method for local surface parameterizations from a signed implicit description. The pre‑print appeared in October 2024, revised in September 2025. Read more: getnews.me/new-spline-technique-ena... #splines #graphics
#statstab #354 Modeling Non-Linear Associations in Meta-Regression {metafor}
Thoughts: Modelling non-linear effects is easier than you think with splines!
#splines #metafor #r #metaanalysis #nonlinear #moderator #metaregression #cubic
www.metafor-project.org/doku.php/tip...
Made this box as an experiment to see how hard it is to do dovetail splines with my new router setup. It's not back for an experiment. White Oak with mahogany splines, finished with linseed oil and wax.
#woodworking #handmade #box #splines
Generating controllable regions for my political strat game with splines today #gamedev #indiedev #games #strategygames #splines #ue5
Added spline-to-spline mesh deformation. 🌶 Vertices mapped by distance to splines & their pose + twist. Useful for other procedural generation like tree branches, flowers, plants ☘️🌴🌲🪴🌳 etc. And it's really fun ^^
#godot #procedural #indiegamedev #gamedev #indiedev #splines #meshed #deformation
Just watched an astonishing video explaining splines both visually and at some level mathematically. The video covers Bezier curves, Hermite Splines, Catmull-Rom Spline, Linear Spline and B-Spline. No wonder it has 1.5M views!
www.youtube.com/watch?v=jvPP...
#math #splines #scientist #datascience
Just watched @freya.bsky.social 's video on #splines again! Such a great visual explanation!! Love it! www.youtube.com/watch?v=jvPP...