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#Splines
Posts tagged #Splines on Bluesky
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Font Rendering from First Principles Learn what it takes to build a font renderer from scratch in C.

Whatay deep-dive 👌🏽👇🏽:

“Font Rendering From First Principles”, Brendan McCloskey (mccloskeybr.com/articles/fon...).

Via HN: news.ycombinator.com/item?id=4693...

#Fonts #Typography #FreeType #FontRendering #Text #ComputerGraphics #Graphics #Splines #BezierCurves

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Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.

Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs

#GameDev #Splines

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Shapes and Animations - Game Development in Gleam, With Tiramisu YouTube video by Sean Cribbs

Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:

youtube.com/live/09Gijrg...

#GleamLang #GameDev #Tiramisu #Splines

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Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:

hex.pm/packages/spl...
hex.pm/packages/mat...

See you next week: youtube.com/@seancribbs

#GameDev #GleamLang #Splines

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Uniform Splines - Game Development in Gleam, With Tiramisu YouTube video by Sean Cribbs

Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:

youtube.com/live/SR-eJgm...

#GameDev #Tiramisu #GleamLang #Splines @gleam.run

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Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪

See you next week for more matrices and splines shenanigans:

youtube.com/@seancribbs

#GleamLang #Tiramisu #GameDev #Splines @gleam.run

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Matrices & Splines - Game Development in Gleam, With Tiramisu YouTube video by Sean Cribbs

Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:

youtube.com/live/pPbCx1y...

#GleamLang #GameDev #Tiramisu #Splines @gleam.run

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So I spent a bunch of time re-configuring my spline-based movement system to have the Behavior Tree operate movement by telling the AI Controller to have the Character Blueprint begin or end movement with the Spline Component being directed from within the Character BP.

#unreal #gamedev #splines

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Started looking into movable objects on #splines. I want to get guys spawning out from the windows shooting at you eventually since this is my main focus now. #BabySteps #art #ShootOut #UnrealEngine #UE5 #GameDev #Bluesky #VideoGames #Photography #Cinematography #followme #fiction #digitalart #

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Bell polynomials have properties regarding scaling arguments by geometric progressions & values at sequences of factorials that radically simplify Traub's 1964 expression for all-equal-order-knot Lagrange-Hermite interpolants in the case of 2 knots. Convenient!

#math #NumericalAnalysis #splines

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Fitting GAMs with brms: part 1 Regular readers will know that I have a somewhat unhealthy relationship with GAMs and the mgcv package. I use these models all the time in my research but recently we’ve been hitting the limits of the...

#statstab #450 Fitting GAMs with brms

Thoughts: Assuming linearity of your continuous predictors is not needed when you can add wiggles!

#gam #glmm #linearmodel #modelling #brms #rstats #bayes #tutorial #splines #r

fromthebottomoftheheap.net/2018/04/21/f...

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Kolmogorov-Arnold Networks Reach Minimax‑Optimal Convergence in Regression

Kolmogorov-Arnold Networks Reach Minimax‑Optimal Convergence in Regression

KANs with B‑splines hit the minimax‑optimal rate O(n^{-2r/(2r+1)}) for Sobolev‑smooth regression, per a Sep 2025 preprint. getnews.me/kolmogorov-arnold-networ... #kolmogorovarnold #splines #regression

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New Spline Technique Enables Precise Local Surface Parameterizations

New Spline Technique Enables Precise Local Surface Parameterizations

Researchers introduced a spline method for local surface parameterizations from a signed implicit description. The pre‑print appeared in October 2024, revised in September 2025. Read more: getnews.me/new-spline-technique-ena... #splines #graphics

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Modeling Non-Linear Associations in Meta-Regression [The metafor Package]

#statstab #354 Modeling Non-Linear Associations in Meta-Regression {metafor}

Thoughts: Modelling non-linear effects is easier than you think with splines!

#splines #metafor #r #metaanalysis #nonlinear #moderator #metaregression #cubic

www.metafor-project.org/doku.php/tip...

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Made this box as an experiment to see how hard it is to do dovetail splines with my new router setup. It's not back for an experiment. White Oak with mahogany splines, finished with linseed oil and wax.

#woodworking #handmade #box #splines

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Generating controllable regions for my political strat game with splines today #gamedev #indiedev #games #strategygames #splines #ue5

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Added spline-to-spline mesh deformation. 🌶 Vertices mapped by distance to splines & their pose + twist. Useful for other procedural generation like tree branches, flowers, plants ☘️🌴🌲🪴🌳 etc. And it's really fun ^^

#godot #procedural #indiegamedev #gamedev #indiedev #splines #meshed #deformation

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The Continuity of Splines
The Continuity of Splines YouTube video by Freya Holmér

Just watched an astonishing video explaining splines both visually and at some level mathematically. The video covers Bezier curves, Hermite Splines, Catmull-Rom Spline, Linear Spline and B-Spline. No wonder it has 1.5M views!

www.youtube.com/watch?v=jvPP...

#math #splines #scientist #datascience

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Just watched @freya.bsky.social 's video on #splines again! Such a great visual explanation!! Love it! www.youtube.com/watch?v=jvPP...

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