The weekly #UXerLog is live! I had to rethink the planning and now it will be published on Thursdays.
This week we look at how to set your game on the right track. 3 tips to avoid bombing.
Read the full thing here : www.uxerlabs.com/post/3-tips-...
#indiedev #indiegames #gamedev #playtests
And for those allergic to videos or YouTube, the #UXerLOG :
www.uxerlabs.com/post/dawn-of...
#GameAnalysis #DawnOfWar3 #WhatWentWrong #Gaming #RelicEntertainment
I wanted to give #Linux a real try. Tried for work and games. You can check my experience with #Bazzite on the weekly #UXerLog : www.uxerlabs.com/post/switchi...
#PCGaming #UXerLabs #LinuxGaming
There will be no #UXerLog today. I've been busy remodeling a lot of things and also holidays.
A sneak peek a what's coming :
- #RDR2 : Is it really that good? An analysis from the player's perspective.
- #WhatWentWrong : Dawn Of War 3. An 8/10 game that failed. We wonder why.
#GameReview #GamingUX
Today we take a player-centered look at what went wrong with Overwatch 2.
Economic shifts, broken promises, design choices, how to lose a fanbase : a masterclass.
Read the full article:
www.uxerlabs.com/post/overwat...
#UXDesign #GameUX #Overwatch2 #GameAnalysis #UXerLog #UxerLabs
ICYMI : This week I looked into what making a sequel really means for UX: how much to change, how much to keep. With a few strong examples.
www.uxerlabs.com/post/the-ux-...
#GameUX #UXDesign #IndieGames #GameDesign #UXerLog
In the weekly UXerLog we take a look at what makes a good sequel, tricky topic when it comes to UX challenges : www.uxerlabs.com/post/the-ux-...
Devs, what do you think? Would love to hear directly from the source.
#UXDesign #GameDesign #GameSequels #IndieGames #GamedevInsights #UXerLabs #UXerLog
The new weekly UXerLog:
We dive into the UX of niche games, where clarity and accessibility are vital, not optional.
Read it here:
www.uxerlabs.com/post/ux-in-n...
#UXDesign #GameUX #IndieGames #NicheGames #GameDev #AccessibilityInGames #UXerLog