Christian Silvosa, the master composer behind Runa's music, has blessed us with a deep dive into the details of his work.
Go check it out!!
www.youtube.com/playlist?lis...
#indiegame #indiedev #gamedev #madewithgodot #godotengine #インディーゲーム #wwise #gamemusic #music
Ready for Day 1? Today’s Lineup:
- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate
🎟️ FREE!
📍 AMC Metreon 16
🔗 Details: hubs.ly/Q046p5x60
#Wwise #GameAudioGDC
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "What’s Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required 😉
📍 AMC Metreon
🗓️ Thursday, 2:30pm
🎟️ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC
Off to GDC on Sunday and planning to spend a good chunk of time at #gameaudiogdc events.
If you see me around, come say hi! I’d especially love to chat about audio accessibility and sonic storytelling in games
#gameaudio #wwise #reaper #sounddesign
Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.
Next week, join James & Andrew from Meta for "Haptics Studio + #Wwise: The New Standard in Modern Haptics" 🎮 And stick around after the presentation for live demos in the community space!
📍 AMC Metreon 16
🎟️ FREE (No GDC pass needed)
🔗 RSVP: hubs.ly/Q045WD6n0
#GameAudio #GameAudioGDC
Go behind the scenes of Super Farming Boy with Toni Leys and see how music and soundscapes capture the passage of time through robust dynamic audio systems!
🌱 hubs.ly/Q045NvGG0
#Wwise #GameAudio @tonileys.bsky.social
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.
What’s one part of the audio pipeline you wish you could "fix" forever? 🔧🔊
Join us next Thursday for a candid discussion on the current state of #GameAudio & the road ahead.
📍 AMC Metreon 16
🎟️ FREE Entry (No GDC pass needed!)
🔗 RSVP: hubs.ly/Q045M-970
#GameDesign #Wwise #GameAudioGDC #GDC2026
Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.
Join us next Thursday for a dedicated panel on #haptics advocacy, authoring & interactivity. We’ll dig into the "why" and "how" of tactile design!
📍 AMC Metreon 16
🎟️ FREE Entry (No GDC pass needed!)
🔗 RSVP: hubs.ly/Q045MZfQ0
#GameDesign #GameAudio #Wwise #GameAudioGDC #GDC2026
Pierre Cady & Stanislas d’Arnoux de Fleury take a technical look at the sound design & music for Candellum. Explore frequency allocation, #Wwise integration & dynamic mixing in a top-down hack 'n' slash!
🕯️ Read more: hubs.ly/Q045Ccxb0
#GameAudio #UnrealEngine #UE5 @candellumgame.bsky.social
Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.
Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?
Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!
📍 AMC Metreon 16 (Theatre 14)
🎟️ FREE Entry
🔗 RSVP: hubs.ly/Q045bFDr0
Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.
Ready for #GDC2026?
Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.
📍 AMC Metreon 16 (Theatre 14)
🎟️ FREE Entry
🔗 RSVP: hubs.ly/Q045bggB0
#GameAudioGDC #Wwise #GameAudio
Oh hey, sound designers. Who's going to Liv Games Summit this year?
#sounddesign #unity #wwise #fmod #gameaudio #LivGamesSummit
GDC's just around the corner! 🗓️✨
We'll be back at the AMC Metreon with:
🎮 #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more!
📺 Private documentary screening
🎤 Karaoke!
All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0
#GameAudioGDC
Back by popular demand, a new session of our Interactive Music with #Wwise workshop is now open! 🎶
In this workshop, you'll learn how to design adaptive music systems that enhance gameplay using Wwise 2025.1
Register now before it fills up again!
📅 March 26th - 1 pm to 5 pm ET: hubs.ly/Q044h_d10
Jump into 2D run-and-gun Neon Inferno! 🔫✨ Gonzalo talks dynamic audio systems, from playback parameter randomization, to diegetic sound spatialization, syncing audio to their "Bullet Time" mechanic & more: hubs.ly/Q044ShQx0
#GameAudio #Wwise @zenoviainteractive.bsky.social
@retroware.bsky.social
Wwise
Check out Rhys Anthony's short video series on #Wwise 2025.1! A fantastic glance at some of the new features & improvements - from the Media Pool, to the improved Parametric EQ plug-in, Dynamic Dialogue, the new Dual-Shelf Filter, and so much more!
🔗 www.youtube.com/playlist?lis...
#GameAudio
This week on the blog, Antoine Vachon dives into turning design constraints into creative music design opportunities in Hell Is Us.
👀 Give it a read: hubs.ly/Q043W1cX0
#GameAudio #Wwise
Time is running out to join our new Wwise Profilers workshop! ⌛
Learn how to bridge the gap between QA & the audio department from real-world industry case studies on how to troubleshoot with #Wwise 2025.1!
📅 March 5th 2026 - 12 pm - 4 pm ET
Sign up now!
www.audiokinetic.com/en/community...
Wwise 2025.1 at a glance
Curious about #Wwise 2025.1 but haven’t had a chance to dive in? Get caught up with this 10-minute "at a glance" overview!
🏊 Media Pool & Similar Sound Search
🛠️ Merging and Renaming Hierarchies
🔊 New Dual-Shelf Filter
⚙️ And more!
Watch here: hubs.ly/Q043skfw0
#GameAudio #GameDev
Join Audiokinetic in San Francisco during #GDC2026!
What have we got lined up? An exclusive private screening, #Wwise developer presentations... and (of course!) karaoke! 🎤🎶
🎟️ All FREE to attend! Learn more: hubs.ly/Q0434wj-0
See you in a few weeks! #GameAudioGDC
Learn all about The AK Custom Panner, a new plug-in for #Wwise that allows sound designers to break free from fixed channel layouts and map audio precisely to the physical reality of their installation!
👀 Read more: hubs.ly/Q0433b0p0
This week on the blog, Romain Raynal writes about enabling direct synchronisation between REAPER and #Wwise with ReaperToWwise, a script developed by Mark Hasselbalch.
Give it a read! hubs.ly/Q04305LR0
#GameAudio
In Kristala, corruption isn’t just seen...it’s heard.🎧
Learn how metal vocals, creature sound design, and the soundtrack work together to bring Ailur to life in our new Dev Diary.
Watch now ⬇️ #devdiary #gamedev #indiedev #deathcore #wwise
🤘 youtu.be/Bkwk5PShGOk?si=t567...
Wwise 2024.1.11
#Wwise 2024.1.11 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
🔗 For more info, check out the Wwise SDK release notes: hubs.ly/Q042XQ7W0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2025.1.5
#Wwise 2025.1.5 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
🔗 For more info, check out the Wwise SDK release notes: hubs.ly/Q042S6Vc0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2023.1.19
#Wwise 2023.1.19 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
🔗 For more info, check out the Wwise SDK release notes: hubs.ly/Q042FVr20
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Join us tomorrow as we sit down with Mattias & Franco and dive into the technical "madness" behind new sound systems that brought Europa Universalis V to life, from leveraging Dolby Atmos to their creative uses of #Wwise Meter!
🎥 Save the date: hubs.ly/Q0422hlN0
#GameAudio #WwiseUpOnAir
Join us next week as we sit down with Mattias & Franco and dive into the technical "madness" behind new sound systems that brought Europa Universalis V to life, from leveraging Dolby Atmos to their creative uses of #Wwise Meter!
🎥 Save the date: hubs.ly/Q0422hlN0
#GameAudio #WwiseUpOnAir
Want to spend less time bug-fixing & more time creating? ✨
Join our Wwise Profilers workshop, where we will navigate 5 industry case studies to help you master troubleshooting techniques with #Wwise 2025.1!
📅 March 5th 2026 - 12 pm - 4 pm ET
Sign up today!
www.audiokinetic.com/en/community...
I'm picking up the pieces of my loop-finding-folk-music #computermusic project using #Wwise. Work in progress on another 'level' based on the more eastern Highlands as far as my terrain skills allow. Thanks to @loriwatson.bsky.social for use of her recordings, this time Ballad of the Speaking Heart.