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Playtest Update March 12th: Reset turn, Champion rebalancing | Attack of the Astrals
Playtest Update March 12th: Reset turn, Champion rebalancing | Attack of the Astrals YouTube video by Hewer's Workshop

Put together a short vid covering some features of our new playtest update. Finally we have an undo turn button ☄️
www.youtube.com/watch?v=-HKo...
#indiedev #strategygames #turnbased #attackoftheastrals #pixelart

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We've updated our transitions between battles in our turn-based tactics roguelike. Now the action stays on the map, and obstacles shift in and out depending on the battle #AttackOfTheAstrals #gamedev #indiedev #indiegames #pixelart #godot

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It takes some setup but it's always great to see VFX take life in game after working on it frame by frame! #AttackOfTheAstrals #pixelart #indiedev #gamedev #godot

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Here's a video about a failed fire vfx vs a successful one. Iteration and trying out a lot of different approaches has been key to success during development #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot

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Here's an example of one of our VFX between Aseprite and its ingame implementation in Attack of the Astrals, our turn-based tactics roguelike #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot

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Trying out some narration for this clip! What do you think, should I stick with it?

In Attack of the Astrals we're continuing testing Summons, powerful alternate attacks you can use once per battle and earn more of through victories.

#AttackOfTheAstrals #indiedev #gamedev #pixelart #godot

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We're continuing to refine the gameplay to make the battles fast, tactical and puzzle-y. Rough clip of a basic combo:

#pixelart #indiedev #gamedev #godot #AttackOfTheAstrals

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