Another `std::move` trap: `return std::move(local_var)`. This can inadvertently prevent Named Return Value Optimization (NRVO), forcing a move where an elision would be more efficient. Tools like `clang-tidy` can help detect such issues. #cppdev 4/6
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A cycle of building, evaluating, and sometimes discarding prototypes, fueled by "Game Engine Architecture" insights. Plus, a new event system! 🕹️
A new episode of my #devlog: garagecraft.games/devlog/2025/...
#cppdev #gamedesign #gameengine #indiedev #gamedev #programming
🐱 Bad Cat engine now picks the right GPU—RTX 3080 over integrated, just like Unity/Unreal! No more mystery slowdowns.
Next: graphics pipeline & first pixels on screen 🖼️
C++ from scratch = every win feels epic.
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Curious about C++26?
Check out the latest compiler support across GCC, Clang, MSVC. Features like std::generator, reflection, and deducing this are becoming real.
Track adoption here: 🔗 en.cppreference.com/w/cpp/compil...
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Install GCC (GNU Compiler Collection) in just a few commands! Essential for developers, students, and anyone working with native code.
Refer to our Wiki:
wiki.crowncloud.net/index.php?Ho...
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Open Yuusha editor showing the monster party editor in the top left and the monster editor in the bottom right
🚀 New release for OpenYuusha! Now with monster and monster party editors... 💀
gitlab.com/lenaing/open...
#imgui #reverseengineering #cppdev #rpgmaker95 #rpgmaker
An open file dialog for imgui, looking as slick as the Windows 2.0 one.
An excerpt from the libopenyuusha Doxygen doc
🚀 New release for OpenYuusha! Mostly gruntwork... but LOOK MA, AN OPEN FILE WINDOW! And some pretty documentation for the underlying library... 🌺
gitlab.com/lenaing/open...
#imgui #doxygen #reverseengineering #cppdev #meson #rpgmaker95 #rpgmaker
Open Yuusha interface showing Magic and Item editors
I always wanted to play with RPGツクール95 (RPG Maker 95) games, unfortunately it does not work well on modern systems... until...
Open Yuusha! ⚔️
gitlab.com/lenaing/open...
#rpgmaker #rpgmaker95 #cppdev #imgui #glfw