favorite indie game color wheel!
#artmeme #colorwheel #indiegames #fanart #flinthook #downwell #neonabyss #worldofgoo #azurestrikergunvolt #riskofrain #cuphead #gravitycircuit
We tried to reproduced Voody in the style of Downwell. The palette was so fun to use
Fan of Downwell here?
#pixelart #aseprite #drawing #downwell #indiegame
your homework for today
#vtuber #twitch #gaming #indiegame #vtuberclips #downwell
Cover del Videojuego Downwell (2015)
Cover del Videojuego Disco Elysium (2019)
Cover del Videojuego Neva (2024)
Buenos días, hoy cumplen años: (3/3)
Downwell (2015)
Disco Elysium (2019)
Neva (2024)
Ya tienes la información, úsala sabiamente.
#efemerides #videojuegos #gaming #IsiReviews #Downwell #DiscoElysium #Neva
someone come pick up Grand Dad 💀
#vtuber #twitch #gaming #indiegame #vtuberclips #downwell
Downwell, uhka vai mahdollisuus? No oli niin halpa että oli sama ostaa. 😎
store.steampowered.com/app/360740/D...
#Downwell #Peli
ランカーになりました #downwell
Making a #videogame protagonist in #pixelart every day for a year, day 352; Welltaro (Downwell)
#videogames #gaming #artsky #artist #pixelartist #digitalart #fanart #Downwell
#downwellgame #monsters #pixelart #timed #drawing #fanart #welltaro #bats
Downwell! Tried to time myself on this artwork to only 3 hrs but I’ll jump back into it later to added more detail #downwell #devolverdigital #roguelike #pixquare
#crossfading:
I like to see a side-by-side video of
#doodleJump
&
#downwell
Guess my eyes might pop.
I helped contribute to this big sendoff collab! Thanks for having me pitch in!
I drew:
Lunedrache I/II #SRWY
Huckebein 30 #SRW30
Susumu Hori #MrDriller
Kota #DenpaMen
Skykid #SkyCOTL
Sash Lilac #FreedomPlanet
Dust & Ashes #LethalLeague
Power Pro-kun #PowerPros
Welltaro #Downwell
Gunvolt #Gunvolt
#Art #DailyArt #ArtDaily #Fanart #Collab #SuperRobotWars #DenpaMen #MrDriller #SkyCOTL #FreedomPlanet2 #LethalLeagueBlaze #PowerPros #Downwell #Gunvolt
Daily Screenings 154: Switch Collab Collage
Sayonara, Nintendo Switch era. Decided to post who I drew for a collab I'm in!
Screenshot proof of me beating the third area in Downwell's hard mode, trophy included.
This is the furthest that I will ever get in Downwell's hard mode and I'm okay with that. #Downwell
Got to the third area a few times, lost to its absurdly low timer, and said fuck that; never bothering with this mode or its remaining trophies again, even if that leaves me with an odd percentage number for this fun yet sadistic game. #Downwell
Downwell's hard mode is evil, brutal, sadistic, and annoying, heck. #Downwell
I just got the iPhone 16. It’s the first phone I’ve had with an OLED screen. The inky blacks of Downwell look so good. 😍
#mobile #mobilegaming #downwell #rougelike #oled #eyecandy
Downwell art! This game is super fun and yet underrated. I think so anyway. This was done quicker than I thought.
#downwell #videogames #art #procreateart
Day 54 of Pixelart! 🍃
I have a newfound appreciation and love for the animations in #Downwell 👀💙
It amazes me as to what you can accomplish with just a few pixels and 2 colours 🤯
This took longer than I care to admit🥲...
🏷️: #indiedev #gamedev #godotengine #godot #pixelart #falling #1bit
I discovered this 2015 gem, gave it a try, and *almost* beat it. Challenging and addicting, Downwell had me working toward credits for 12 hours before I waved the white flag. Link to podcast episode in bio!
#downwell #devolverdigital #addicitinggames #videogamepodcast #indiegamepodcast #pixelart
Downwell is a roguelike masterpiece 🔥
⚡ Crunchy combos = satisfying rewards (gems, health, charges)
⚡ Intense, fast-paced gameplay with genius design
⚡ Arm Spin Style supremacy 💥
Every run pushes you to master the well. Tough but SO worth it.
#Downwell #IndieGames #Roguelike #Gaming
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
515. RUN AND JUMP: THE MEANING OF THE 2D PLATFORMER
👉 www.thevideogamelibrary.org/book/run-and...
@pdmcdonald.bsky.social #GameStudies #Gaming #VideoGames #Booksky #Gamesky #Platformer @mitpress.bsky.social #Mario #MegaMan #DonkeyKong #Sonic #Owlboy #Klonoa #Downwell #AdventureIsland #Rainworld
a friend requested i do shopkeeper too so
#Pixelart #Downwell #Fraymakers #Fanart #Genderswap
Dia 14: si busqueu un joc amb una mecànica senzilla però excel·lentment executada, no us perdeu #Downwell.
Experiència arcade de 3 botons i adictiva de nassos!
Day #11 of my played games list
All over the place again
Downwell is amazing but I still have not gotten close to beating it 😞
Oh shit where's your water should be here whoops
#borderlands
#uncharted
#downwell
#chivalry2
#deadbydaylight
#infamous
#plantsvszombies
#meetyourmake4
#Traumacenter
Made myself some #art for #Downwell . I don't normally make art, but I was working on thumbnails for YouTube and stuff today, and I wanted something a little more special for a game I like so much.
As of right now, I'm not sure I'm 100% happy with it, so I'm open to feedback! Might work on it more.