Since the player's goal is to avoid conflict rather than initiate it, I discovered during play testing that a way more efficient alien tracker is needed.
#screenshotsaturday
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Veve skating in front of an explosive graffiti-esque background, with "MOXIE Graffiti Burst" in stylized graffiti text, with the game's logo. The text in the bottom right says "A retro GB compatible game!"
MOXIE // Graffiti Burst's Demo is OUT NOW!
Play here: platinaxo.itch.io/moxie-graffi...
Save my kickstarter for when it launches, goes towards an OST and graffiti art!: www.kickstarter.com/projects/pla...
Art drawn by @cosmocommand.bsky.social !❤️
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
The new version of midi2uge now converts massive pad/chords from midi data into single-channel arpeggios in UGE format. You can use this feature to mix multiple instruments on one track conversion too. #8bit #chiptune #gameboy #nintendo #gbstudio #gbdev #gbdk beatscribe.itch.io/midi2uge-hug...
The game over player stats screen of SATTERM.
The game over message a player gets when they lose the game.
Been doing some play testing while on the bus. Got a little greedy with a rocket launch and managed to hit game over with 35 minutes. 😂
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
2nd level of the mall (empty for now)! Focusses a lot on bouncing on these overhangs! Once you make it to the exit, it leads to the rooftops where you will meet the overarching villain!
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
I've recently begun alpha testing SATTERM!
It's honestly been great so far; I've found things where I was like "this thing needs to be a feature", one of which is viewing mission flags!
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Someone said to remove the pausing when you tag, cuz it could ruin the flow of the game, but I personally like it as some fake ass impact frames. Does anyone have any suggestions or their opinions from the previews so far 🥺?
#gbdev #gbstudio #moxiegb
Updated the mall a bit, and can now grind on the escalators. For this level, the goal is to tag all the spots (I missed one oops)
There will be NPCs trying to stop you too of course, I just haven't made them yet, but they'll be some Bear Mall Cops
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
A reimagining of the original 1986 NES game, Metroid: Zero Mission takes the bare-bones structure of the first Metroid and rebuilds it with the kind of polish, pacing, and visual flair only the GBA could offer. Crucially, Zero Mission respects your time. It gently nudges you in the right direction with subtle environmental cues and clever map design, but it never holds your hand. Every power-up—from the Morph Ball to the Varia Suit—unlocks meaningful new possibilities. This is Metroidvania design at its cleanest and most intuitive.
A reimagining of the original 1986 NES game, Metroid: Zero Mission takes the bare-bones structure of the first Metroid and rebuilds it with the kind of polish, pacing, and visual flair only the GBA could offer. Crucially, Zero Mission respects your time. It gently nudges you in the right direction with subtle environmental cues and clever map design, but it never holds your hand. Every power-up—from the Morph Ball to the Varia Suit—unlocks meaningful new possibilities. This is Metroidvania design at its cleanest and most intuitive.
A reimagining of the original 1986 NES game, Metroid: Zero Mission takes the bare-bones structure of the first Metroid and rebuilds it with the kind of polish, pacing, and visual flair only the GBA could offer. Crucially, Zero Mission respects your time. It gently nudges you in the right direction with subtle environmental cues and clever map design, but it never holds your hand. Every power-up—from the Morph Ball to the Varia Suit—unlocks meaningful new possibilities. This is Metroidvania design at its cleanest and most intuitive.
A reimagining of the original 1986 NES game, Metroid: Zero Mission is Metroidvania design at its cleanest and most intuitive.
#Gaming #RetroGaming #Nintendo #GBA #Metroid #Samus #GameArt #GameBoyAdvance #Platformer #Metroidvania #Art #Photography #GameDev #IndieDev #GBDev #GamingSky #PromoSky
Spring Development Update! I'll be off from all socials for a while to focus on the final stage of Aaling's development.
www.kickstarter.com/projects/wei...
#gameboy #GBC #gamedev #indiegame #indiedev #RPG #gbstudio #gbdev #retrogaming #ドット絵
Bloxorz #flashgame homebrew demake for #GameBoy / #GBC
#retrodev #retrogaming #gbdev
Very early wip of next area, the mall. Will focus more on verticality, despite only having 3 levels. Will be improved upon as time passes, but won't be in the demo.
Got a lot of help from epicshaner with this who isn't on this site.
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug.
Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug.
Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug.
Whether you're a coffee addict, a tea lover, or a hot chocolate connoisseur, enjoy retro refreshment while gaming with this Nintendo Game Boy heat change mug.
Buy it now: amzn.to/4tnmInK
#Games #RetroGaming #Nintendo #GameBoy #Travel #Artist #TV #Art #Food #GameDev #GBDev #GamingSky #PromoSky
Improved the underground level from a while ago! Now much longer, and bug free. Here the focus is on not getting caught (will show up in more levels).
This is where you meet Izumi, the first new member of the crew. She's impressed by your skills!
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
Battle Blades — homebrew #GameBoy game
#retrodev #gbdev #retrogaming
SATTERM is slowly getting ready for its first playtests. I managed to implement the resource quota system today!
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Looking to introduce some ✨spice✨ into your money making efforts? Look no further than paying less on transport costs by increasing the risk of your rocket exploding in space!
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Final level of the prison! Here you'll have to beat the level in a set amount of time. Bit short here, but I'm working on lengthening it!
This is also where you escape with Chiquita 🐝 You meet her in the level prior!!!!
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
Why use a real-time clock (RTC) in a Game Boy game?
- Resource replenishment over real time deters binge play and beat-then-refund
- Cosmetic changes for time of day or holidays
- Spaced repetition in language learning games
- For non-game applications such as a personal organizer
Why avoid RTC […]
Remake kinda of the first Veve art I ever did. Using it for MOXIE // Graffiti Burst. It's the first piece of art you unlock, and it's just accesible once u start up the game.
It's called "Meet Your Deerest"
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb #oc #ocart
First time I custom-order a PCB. and it works! This design only can access 32KB data, with no capacitor protection. Very barebone, but a good start for me, as I had zero knowledge about it.
#gbdev #gameboy #homebrew #retrodev
I've also finished designing the event item viewer for SATTERM. Only the sprite, acquired year, event shortname and artist name will be displayed.
Actual non-programmer art soon to follow!
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Managed to finish the new report reviewing system accessible through the Console in SATTERM!
The feature is meant to avoid a low-cash softlock.
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart
Added new factory area and reworked the font.
#gameboy #gbdev #retrogame #survivalhorror
#indiedev #indiegame #horror #silenthill
Metroid: Zero Mission celebrates its 22nd anniversary.
#Gaming #RetroGaming #Nintendo #GameArt #GBA #Metroid #Samus #GameBoyAdvance #Platformer #RetroGames #GameBoy #Nostalgia #Art #Photography #GameNews #GameDev #IndieDev #GBDev #GamingSky #PromoSky
DA CULTURE I 🦌🛹
Teaser for my upcoming game, MOXIE // Graffiti Burst.
www.youtube.com/watch?v=RWpP...
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
1st level of the 2nd area, the prison (name soon)!
After Veve gets caught by [Secret], she makes sure they know not to mess with her!
Later on, this is also where you meet Chiquita the bumblebee who I still can't find motivation to draw, so sorry
#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb
PSA: don’t trust the Dragonyhm GBC reviews out there, I am pretty sure those YouTubers didn’t play past the first dungeon, up to that point it’s a fairly decent game.
Not so much for the rest of the playtime though, bugs and frustrating game design await. #gbdev
🧵 of my impressions below: