We finally finished our last major feature, the real-time CPU profiler!
If you are like us, you can now see how your rushed script affects game performance in real time and fix it!
(ಠ‿ಠ)📉
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
Your 16-bit Game Dev journey starts now!
New DevKit in partnership with @twoblackcats.jp:
🎮 First-ever 4-button Playtiles controller
🔑 Steam key for #MDEngine (visual scripting, no code)
👾 3 Games + full source to learn & remix
👉 Learn more: get.playtil.es/developers.h...
#megadrive #indiedev
We finally finished the last major feature we wanted!!
Event debugging & stepping!!!
Now you can stop and review execution at specific moments!
With the help of detached code, debugging is much easier now!
( •̀_•́ )🔍💻
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finished the event, script & text search!
Now, you search for a specific event or text, and it will show you where it has been used to help with refactors!
( •̀ ω •́ )🔍
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finished integrating the ROM usage stats!
Now, you can see your assets make the ROM bigger and bigger with each game iteration!
( . •́ _ʖ •̀ .)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We can finally show our secret feature!
We've been working on a tracker that will be shipped with MD Engine!
ヾ(´〇`)ノ♪♪♪
It won't be as powerful as Deflemask or Furnace, but it should be capable of doing music composition for most cases!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finished script window detach support!
ヽ(・∀・)ノ
Now you can take advantage of two monitors to script while checking the scene!!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finally had time to advance on the design and printing tests for our first release!
The bundle of Square Brothers and Inkventure!
We just need to finish the stickers and such freebies!
(◕‿◕✿)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We have been working on a surprise feature for #MDEngine for a few weeks now!!!
Hopefully, we will have a short clip very soon!
What could it be....?
We are finally done with the first two types of slopes!!
(;´༎ຶٹ༎ຶ`)(;´༎ຶٹ༎ຶ`)
This covers the initial batch, we will be adding more slowly haha.
Next would be adding MDSDRV support!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finally finished the plugin support!
The idea is, you write some basic C or ASM code, create the event JS file, and it gets called normally!
It took a lot of adjustments to properly support it, so hopefully people use it haha!
ლ(¯ロ¯"ლ)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We have been making some progress with slopes!
Drawing and exporting are finished!
Next would be actual collisions (;´༎ຶٹ༎ຶ`)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finally finished integrating the collision gridding system into MD Engine!
It was designed by the awesome @shannonbirt.bsky.social!
It helps boost performance tremendously for our current shooter examples!
It is also highly configurable!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We've released the very first AppImage done with MD Engine, it is for Prisonela MD!
If anyone has Linux we would love any possible feedback!
twoblackcats.itch.io/prisonelamd/devlog/13593...
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart #linux
We've been working on the Linux native export!
We're almost done integrating everything into MD Engine to allow exporting native Linux versions of the games!
( ・ω・)☞ Tested on Kubuntu & Mint so far!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
We finally finished the last text mode we wanted to do!
It loads a few of the extended ASCII characters into the VDP to be able to draw most EFIGS language words!
(´・ᴗ・ ` )
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
We finally managed to get back working normally after most of the team was sick during January!
(;´༎ຶٹ༎ຶ`)
We've been working on a new text mode to render EFIGS languages!
Hopefully we will finish it today!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
We've finally finished and integrated map tile streaming supporting!!
Now you can have large maps that stream directly to VDP as you move!!!
─=≡Σ((( つ•̀ω•́)つ
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
We've finally finished supporting Horizontal Blank callbacks!!
Changing the palette mid-frame is now possible!!
ᕕ( ᐛ )ᕗ💦
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
New #MDEngine trailer!
I am excite! :)
www.youtube.com/watch?v=0A1o...
#retrogaming #megadrive #Genesis #indiedev
youtube.com/watch?v=0A1o... This is really cool looking, I wonder if you can edit existing roms to make rom hacks without even needing to code. #mdengine #sega #segagenesis #16bit #megadrive #dev
We finally finished MD Engine trailer!!
You can watch it here
( ˘▽˘)っ www.youtube.com/watch?v=0A1o...
#MDEngine #megadrive #genesis #sgdk #gamedev #indiedev
We've just released the demo for Square Brothers!!
It includes a web version as well as the Megadrive ROM.
You can test it on @itch.io
twoblackcats.itch.io/square-broth...
It's the third game done with MD Engine!
#megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedev
We've finished the sword weapon for Solid-State Soldier!!
Next, destructible terrain!!!
(ಠ o ಠ)¤=[]:::::>
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
It's been a long time since our last post due to we've been doing massive MD Engine improvements!
We also finished the level complete sequence on Solid-State Soldier!!
(ಠ o ಠ)¤=[]:::::>
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
We've just uploaded our small Temporary Triggers demo to our docs website!
Feel free to check it out here:
mdengine.dev/docs/getting...
It shows how to use temporary triggers for attacks on a hack'n'slash type of game!
#gamedev #indiedev #megadrive #mdengine #sgdk
We've just uploaded our small Action Platformer demo to our docs website!
Feel free to check it out here:
mdengine.dev/docs/getting...
It features shooting, ladders, enemies, a few levels, dialogues, and camera usage!
#gamedev #indiedev #megadrive #mdengine #sgdk
More boss testing on Solid-State Soldier!!
(∩` ロ ´)⊃━炎炎炎炎炎
#megadrive #mdengine #homebrew
We're finally on the third level layout on Solid-State Soldier.
It's been quite time consuming to do all enemy spawn setup...
#megadrive #mdengine #gamedev #homebrew