flow field pathfinding (excuse the gif compression), a method that rts games use to pathfind tons of units as opposed to running an alg for each individual unit.
#gamedev #rts #pathfinding
Abstract artwork of lines in different shades of cyan & magenta on black background. All line directions are a multiple of 60 degrees.
Abstract artwork of lines in different shades of cyan on black background. All line directions are a multiple of 90 degrees.
Abstract artwork of lines in different shades of cyan & yellow/mustard on black background. All line directions are a multiple of 15 degrees.
Abstract artwork of lines in different shades of cyan on black background. The lines are constrained by a boundary in the shape of a capital letter T.
Some _very_ early algorithm concept/pre-viz sketches/explorations for the Tron Legacy (2010) intro sequence. They informed another concept/approach in which we applied a similar algorithm to progressively trace out edges of an initially invisible and super […]
[Original post on mastodon.thi.ng]
Engrain Introduces Innovative Pathfinding Feature for Enhanced Apartment Navigation Using SightMap #USA #Denver #Engrain #SightMap #Pathfinding
A Smarter Way to Scale Multi-Agent Pathfinding #Technology #EmergingTechnologies #ArtificialIntelligence #MultiAgentSystems #Pathfinding
hackernoon.com/a-smarter-way-to-scale-m...
A* Algorithm vs Unity NavMesh: Choosing the Right Pathfinding for Your Game What’s A*? A* (A-star) is a search algorithm used to find the shortest path between two points on a grid or graph. What...
#unity3d #astaralgorithm #pathfinding #unitynavmesh
Origin | Interest | Match
🥂Huge congratulations to @kerriandrewsuk.bsky.social, whose book #Pathfinding: On Walking, Motherhood and Freedom has been longlisted for the Highland Book Prize 2025! 🥾
‘Will leave you desperate to step outside.’ Resurgence & Ecologist
View the full longlist
www.highlandbookprize.org.uk/longlist/
Added some selection behaviour. I think it working pretty acceptably. :)
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Working placeholder animations, smarter AI, etc. Feels like it is moving forward quite well now.
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
Humble beginnings of the combat system...
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
Working on pathfinding today. Got a Flu, and apparently thought that was the best thing to be doing while having a fever. :'D
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
Happy New Year to all. I am working on the AI today. A problem I have is that the aliens tend to come up behind the player, which doesn't make for a great experience. Hoping to create some pathfinding so they block your route - if that makes sense #IndieDev #LV426 #Aliens #GameDev #AI #Pathfinding
We’re really happy to see @selimanac.bsky.social pushing the Defold ecosystem forward!
A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▶️
#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold
Here's a demonstration of #pathfinding in my #godot game.
The level tiles are parsed to create an AStar2D graph.
The graph allows falling off ledges (the angled lines) and jumping on / falling through platforms.
Not every enemy will use this but I think it will come in handy !
Smoother movement!
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.)
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
#AoC Day 7 / 12 - Pathfinding puzzles are the best! 🗺️🧭
No real academic CS algorithm:
- just pass through,
- save visited coordinates,
- count positions
maybe a little of inspiration comes from BFS and I needed to dig my memories for optimizations.
#rustlang #challenge #pathfinding
"A* Visualiser", my pathfinding visual editor, was updated to 1.1 🚀!
Read the full changelog here 👇:
jasonxiii.pl/aktualizacja-astar-visualiser-do-wersji-1-1-program-wchodzi-na-google-play
The entire article is in Polish 🇵🇱.
#jason #astar #pathfinding #algorithm #indiedev #unity3d #madewithunity
Update of "A* Visualiser" to 1.1.
I have finally done working on an update of "A* Visualiser" - a visual editor for observing the pathfinding process on a 2D tiled map by A* 🌟!
Now it was released on Google Play 🚀!
Play now 👇:
jasonxiii.pl/astar-visualiser
#jason #astar #pathfinding #algorithm #indiedev #unity3d #madewithunity
implemented a new system to use to generate paths to use for stairs/platforms that the Scientists can walk on. works for any path and makes reasonable shapes for Lab stairs! now i just need to make it place the stairs in-game
#gamedev #stairs #pathfinding #science #chocolate #games
New on Found Media Games: Our tactics game engine sets a new standard.
foundmediagames.com/next-level-t...
#tactics #strategy #gamedev #pathfinding #lineofsight #procedural #generation #unity3d #gameasset #bestinclass #nextlevel #builtdifferent
I am a fan of #ShortestPath problems :) so many other hard problems can be reduced to #PathFinding problems.
Approaching them from a #ComputerScience perspective the question of:
#DepthFirst or #BreadthFirst is eternal :)
Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding
Our boxers now have the gift of movement thanks to the pathfinding system! Which means that we couldn't resist testing their endurance as they speed their way towards the toilet! Which one do you think will win? 👀💨
#gamedev #indiedev #screenshotsaturday #pathfinding #pixelart #managementgame
the new pathfinding is fully working and should be way faster than the old algorithm. also, the debug view for it is pretty cool.
#science #pathfinding #work #path #walking #chocolate #games
starting to work on a new pathfinding system. the old system (white lines) made use of some odd strategies involving reading pixels from a tilemap. the new one (red circles) should be much faster, by just pathing between those nodes
#pathfinding #science #circles #characterlimit #chocolate #games
Solving Multi-agent Path Finding as an LLM Benchmark: How, How Good and Why
Weizhe Chen, Sven Koenig, Bistra Dilkina
Action editor: Jiang Bian
https://openreview.net/forum?id=8hAxEFRVQT
#planning #agent #pathfinding
Science is the map
pattern finding across time
send early alarms
#haiku4u #metaphor #pathfinding #early-alerts
#Analysis
#CyclesPatternsThemesChallenges
#LoveYourIgnorance
#SecretsInPlainSight
#Pathfinding
#ThePracticeIsThePractice
🖖
In old RTS games, bad pathfinding required micromanaging your units. Now it's happening in 3D. I saw 2 food delivery robots in Marina del Ray stuck facing a pole.
I'll try to get a picture the next time I see it.
#robots #AI #foodDelivery #pathFinding #games
www.tiktok.com/@filmtherobo...