A closer look at the #shader graph.
I had to write a custom node to create faceted normals
www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3..2..1.. Weekend ! Oklm
a screenshot from an indie game jam game, of a character standing inside a container, as a giant train stares at her from the sky, the train has glowing orange eyes, and the character is textured to look cellshaded and cartoony.
Just before i go back to working on my indie game for the next 2 years, have one of the cooler screenshots from our game jam game!
#indiegame #indiedev #gamedev #indie #devlog #gameart #ue5 #digitalart #blender #conceptart #digitalart #indieart #gamer #artwork #concept #dev #art #gamejam #shader
Unlocked infinite fun with Hue/Saturation/Value
Here I'm inverting the value before the shimmer/holo effect, then inverting it again after the effect. Cool stuff.
#godot #godotengine #shader
Layered card inspired by hex card in balatro. It uses parallaxing so it's only one sprite3d
#godot #godotengine #shader
I finally finished the bug fixes for my game jam game, it was a great time working on this for the last month with some friends!
#indiegame #indiedev #gamedev #indie #devlog #gameart #ue5 #digitalart #blender #conceptart #digitalart #indieart #gamer #artwork #concept #dev #art #gamejam #shader
To learn more and see it in action, check it out here: miuwang.itch.io
#unity #PBR #TechArt #shader #VFX
The shader supports Panorama-based Image-Based Lighting (IBL) for indirect light contributions.It features robust support for Anisotropic Reflections for both direct and indirect lighting, essential for realistic hair and fabric rendering.
#unity #PBR #TechArt #shader #VFX
I have developed a custom PBR Shader for Unity's Built-in Render Pipeline/URP, specifically designed to render a wide variety of common character materials—such as hair, skin, leather, metal, jade, silk stockings, and satin—within a single material instance. #unity #PBR #TechArt #shader #VFX
RELEASED: Pincushion, a Unity3D uniform mesh sampler accelerated by a native Rust plugin.
Features:
- Render cool dots spaced evenly (sorta) around the surface of a mesh
- Unique rendering masking/occlusion options
- It's very fast
github.com/alters-mit/p...
#unity3d #shader #rust #gamedev
A vast open WIP level featuring a lake with tesselated waves made in shader graph and blockout level features and terrain in the background.
I'm still working through a lot of stuff in gamedev & life but I'm now getting a bit back on track in terms of regular development progress and not feeling quite as stuck. In the meantime check out the water I made using a StackLit shader graph material! #gamedev #indiedev #3dart #indiegame #shader
BEHOLD! i made a GLSL shader background in wallpaper engine. also the mountains move based off audio but i didn't have any playing #shader #synthWave #wallpaper
From Idea to Reality: ko-fi.com/post/RetroAr...
#RetroArch #Handheld #Shader #Overlay #Retro #Gaming #Emulation
Stop losing your character in the bushes!
We had a visibility problem, so we built a custom Camera Occlusion shader.
What do you think, clean enough? Or should we add an outline to the cutout?
#gamedev #indiegame #gaming #shader #unity3d #leveldesign #indiedev
i know it massive, but i try to polish game feel. i could be nice when boss died. i implement this with fragment shader.
#shader #gamedev #devlog
Made some cool VFX 🎇
#GodotEngine #VFX #Shader #GameDev #IndieDev
How can compute shaders be used for physics? 👀 Chapter 5 of "Mastering Compute Shaders in Unity 6" will cover GPU-based physics calculations. ⬇️
🔗 jettelly.com/store/master...
#gamedev #unity3d #shader
Ahh... rendering a drinking glass is so much fun... and at the same time so much work just for a sip of water. 🥤
So happy we have opaque materials in real life. I'd hate to die of thirst while the glass shader still compiles!
#gamedev #indiegamedev #shader
Wrote a Toon shader guide for Godot! We go over the light() function, hard shading with multiple steps and using the fresnel effect for the rim!
Link: bun3d.com/tutorials/sh...
#godot #godotengine #shader #indiedev #gamedev
Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.:
🏔️terrain
🪨rocks
🌱grass
🌳or other organic shapes
Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social:
forum.defold.com/t/biplanar-m...
#Visualtool #Mobilegames #Shader #Tool #Ui #Gui #Hypercasualgames #Hyper #Devtools #Casual #Hybrid #Hybridcasualgames #Template #Uiuxdesign
Updated some colors and added some waves to it! #glsl #opengl #shader #tiles #logpolar
www.shadertoy.com/view/sff3RB
Working on recreating "The Birds" horror card with this new voxel workflow.
It's not quite where I'd like it to be yet, but the workflow is proving useful!
#godot #vfx #shader #gamedev #indiedev
🗺️Holographic Map VFX🗺️
💥My latest work
More on Artstation: www.artstation.com/eralpatilayaz
#Unity #VFX #Shader #rtvfx
#Editor #Debug #Tool #Inspector #Runtime #Camera #Hierarchy #Remote #Cheats #Console #Android #Shader
compute shaders are fascinating
#glsl #shader #graphics #computergraphics #graphicsprogramming #gamedev #realtime #screenshotsaturday
We have a small update for today! Here's some updates to the shadows. Our previous half tone shadow shader was giving people a headache so we're trying a more subtle hatching texture. #screenshotsaturaday #Robodome #shader #indiegame
MatMADNESS shared progress on updating their skin shader in Godot, aiming for a more natural look by moving away from the typical plastic effect. What do you think? 🖌️
More details: www.reddit.com/r/godot/comm...
#GodotEngine #gamedev #shader #indiedev