Face SDF Generator
A tool to create clean, smooth Signed Distance Fields for faces. Useful for stylized games and anime shaders.
youtu.be/Anw8vuEX9xU
#gamedev #shaderdev #sdf #ue5 #3dart
first iteration of the irradiance cache implemented!
now enjoy some *multi* bounce (diffuse) path tracing comparison shots
#minecraft #voxelgame #indiedev #shaderdev #graphicsprogramming
no bit update (yet) but have some improved 1 bounce pathtracing :)
#voxelgame #minecraft #indiedev #shaderdev #opengl
been a while (and 2 different overhauls again)
- even BETTER clouds
- vastly improved GI and denoiser
- reflections are now SSRT + voxel RT
- yet another cloud overhaul
- crepuscular rays
- improved water volumetrics
- improved color grading (ACES tonemap)
#voxelgame #minecraft #shaderdev #indiedev
i threw this shader together for the energy shield today and im quite proud of it. its mainly inspired by the vortex shield in titanfall but i wanted something unique and i think i achieved that quite well.
#godot #godotengine #gamedev #solodev #shaderdev
`RenderSurfaceFactory` is a static factory class that creates `RenderSurface` instances with appropriate device implementations injected based on API type selection.
#gamedev #indiedev #solodev #dev #ai #rendering #graphics
#vulkan #directx12 #metal #opengl
#shaderdev #graphicsprogramming
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.
Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.
fauder.github.io/posts/2025/1...
#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
🚧 M4 update: Render config cleanup, VSync fixes, VMA in RenderGraph, descriptor allocator (TDD green), build polish, microsecond logger. Phase 1 locked. Shader pipeline next.
ARTICLE -> dev.to/p3ngu1nzz/in...
#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
no big update log juust yet (though the everything upgrade happened again) but have a lil interactive grass test
#minecraft #voxelgame #indiedev #shaderdev #gamephysics
how many cbuffers are too many
asking for a friend
#unity #shaderdev
🧠 Just added a few more shader samples to the QuestCameraKit
🎮 GameBoy & VirtualBoy styles
👁️ Color blindness simulation: Protanopia, Deuteranopia, Tritanopia, Achromatopsia
👉 youtube.com/shorts/ZGkYY...
#XR #ShaderDev #MetaQuest3 #Accessibility #GameDev #QuestCameraKit #RetroGaming #Unity
Tried throwing 100+ objects through our voxel collision test using C++ and compute shaders… and uh… behold: the artifact parade 😵💫
We’re seeing... ‘unexpected variance’ 😅 but that’s the fun, right?
#gamedev #shaderdev #indiedev #MDO #pixelartgame
Made an easy way to morph shapes into a cube with a vertex shader! Using this for part of a game, more details later! #gamedev #indiedev #godotengine #shaderdev
Just updated my Pencil Sketch Shader for Unity URP — now with support for multiple lights and real-time shadows!
🎨 Stylized rendering with a hand-drawn feel.
🔗 github.com/knowercoder/SketchEffect
#Unity3D #ShaderDev #StylizedGraphics #GameDev #ShaderDev #NPR
Updated my 3D hover canvasitem shader pack. Now you can add a second texture with adjustable depth.
Get the project: knowercoder.itch.io/3d-hover-sha...
#GodotEngine #GodotShaders #ShaderDev #GameDev #IndieDev #GodotAssets
lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev
run cat run
(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)
#shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics
just asking here into the void really,
But would people be interested in a scuffed first-shader devlog for minecraft?
#minecraft #shaderdev