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Posts tagged #shaderdev on Bluesky
Face SDF Generator: Create Smooth Distance Fields for Games & 3D Art
Face SDF Generator: Create Smooth Distance Fields for Games & 3D Art YouTube video by MeshBites

Face SDF Generator

A tool to create clean, smooth Signed Distance Fields for faces. Useful for stylized games and anime shaders.

youtu.be/Anw8vuEX9xU

#gamedev #shaderdev #sdf #ue5 #3dart

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first iteration of the irradiance cache implemented!
now enjoy some *multi* bounce (diffuse) path tracing comparison shots
#minecraft #voxelgame #indiedev #shaderdev #graphicsprogramming

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no bit update (yet) but have some improved 1 bounce pathtracing :)
#voxelgame #minecraft #indiedev #shaderdev #opengl

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been a while (and 2 different overhauls again)
- even BETTER clouds
- vastly improved GI and denoiser
- reflections are now SSRT + voxel RT
- yet another cloud overhaul
- crepuscular rays
- improved water volumetrics
- improved color grading (ACES tonemap)
#voxelgame #minecraft #shaderdev #indiedev

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i threw this shader together for the energy shield today and im quite proud of it. its mainly inspired by the vortex shield in titanfall but i wanted something unique and i think i achieved that quite well.

#godot #godotengine #gamedev #solodev #shaderdev

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`RenderSurfaceFactory` is a static factory class that creates `RenderSurface` instances with appropriate device implementations injected based on API type selection.

#gamedev #indiedev #solodev #dev #ai #rendering #graphics
#vulkan #directx12 #metal #opengl
#shaderdev #graphicsprogramming

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Optimized Wireframe Rendering: Part III Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.

Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev

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Inside 3 Weeks of Vulkan Engine Dev: Render Graphs, Descriptors & Deterministic Frame Pacing Author: Cat Game Research Team Date: October 18, 2025 Milestone: M4 Phase 2+ - Advanced Rendering...

🚧 M4 update: Render config cleanup, VSync fixes, VMA in RenderGraph, descriptor allocator (TDD green), build polish, microsecond logger. Phase 1 locked. Shader pipeline next.

ARTICLE -> dev.to/p3ngu1nzz/in...

#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie

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no big update log juust yet (though the everything upgrade happened again) but have a lil interactive grass test
#minecraft #voxelgame #indiedev #shaderdev #gamephysics

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how many cbuffers are too many

asking for a friend

#unity #shaderdev

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GameBoy, VirtualBoy and Colorblind shaders for Quest Camera Kit
GameBoy, VirtualBoy and Colorblind shaders for Quest Camera Kit YouTube video by FireDragonGameStudio

🧠 Just added a few more shader samples to the QuestCameraKit

🎮 GameBoy & VirtualBoy styles
👁️ Color blindness simulation: Protanopia, Deuteranopia, Tritanopia, Achromatopsia

👉 youtube.com/shorts/ZGkYY...

#XR #ShaderDev #MetaQuest3 #Accessibility #GameDev #QuestCameraKit #RetroGaming #Unity

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Tried throwing 100+ objects through our voxel collision test using C++ and compute shaders… and uh… behold: the artifact parade 😵‍💫

We’re seeing... ‘unexpected variance’ 😅 but that’s the fun, right?
#gamedev #shaderdev #indiedev #MDO #pixelartgame

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Made an easy way to morph shapes into a cube with a vertex shader! Using this for part of a game, more details later! #gamedev #indiedev #godotengine #shaderdev

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Just updated my Pencil Sketch Shader for Unity URP — now with support for multiple lights and real-time shadows!

🎨 Stylized rendering with a hand-drawn feel.

🔗 github.com/knowercoder/SketchEffect

#Unity3D #ShaderDev #StylizedGraphics #GameDev #ShaderDev #NPR

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Updated my 3D hover canvasitem shader pack. Now you can add a second texture with adjustable depth.

Get the project: knowercoder.itch.io/3d-hover-sha...

#GodotEngine #GodotShaders #ShaderDev #GameDev #IndieDev #GodotAssets

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lighting rewrite going steady, improving water fog & normals, and implemented bloom
#minecraft #voxelgame #shaderdev #indiedev

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run cat run

(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)

#shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics

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just asking here into the void really,
But would people be interested in a scuffed first-shader devlog for minecraft?
#minecraft #shaderdev

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