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#tinygenerals
Posts tagged #tinygenerals on Bluesky
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Building units every turn can be tedious. Why not queue them up?

#tinygenerals #indiedev #solodev #gamedev

tinygenerals.com

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The last time I felt so good was when I was considered "hot" on hotornot.com ~20+ years ago

(yes, it also meant nothing)

#tinygenerals #dadjoke #vanitymetrics

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March Update: February Recap and Plans for March | TinyGenerals A look back at what we shipped in February and what's coming next for TinyGenerals in March.

tinygenerals.com/blog/05-marc...

Finally wrote the summary of February and plans for March.

#indiedev #gamdev #tinygenerals

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Recently I had a spike of new players in #tinygenerals. They started games but often dropped on the first turn without any movement. I thought they didn’t like it or didn’t know what to do. Today I tried the game on my old phone with slow internet and discovered the loading progress bar is broken 🤦‍♂️

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Early version, no graphics yet and I don't know if I will manage to polish it but I made a simplified spinoff on one of the upcoming features for #tinygenerals and my hope is to make a version for the #commodoreamiga #amiga classic and AmigaOS/MorphOS/AROS.

#gamedev #indiedev #retrogaming

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I've been under the weather and progress on #tinygenerals and @postreads.co slowed down to a crawl. But new updates are coming for both. TG will get an update tonight/tomorrow, postreads "when it's ready". TG gets also an update of help portal with modding info.

#indiedev #solodev #gamdev

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#tinygenerals got a new landing page. The starting page for the game is no longer a list of rooms, and with that I think I migrated all the pages to shadcn and can start building a design system for the future. #indiedev #solodev #gamedev

tinygenerals.com

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Not yet auto-tiling and no proper graphics, but finally worked on the new roads implementation. Previously roads were tiles like forest point. Now road is an overlay/modifier - it modifies the terrain values. Railroads and rivers likely coming soon

#tinygenerals

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I... I.... lost.

Yes, I gave AI the chance to exploit my position - didn't push early for resources, allowed it to gain economical upper hand and... it used it. Recently I spent time on #ai in the game. it's far from perfect but can be a challenge.

#tinygenerals #solodev #gamedev #indiedev

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Trying to be serious to write a better AI for the game. Wrote myself a debug overlay which shows the influence map and decisions by AI - transitioning to behavior tree for easier debugging and maintenance. (e.g. current AI is too passive - heals too often)

#tinygenerals #solodev #indiedev #gamedev

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What is he thinking of...

#tinygenerals #indie #indiedev #solodev #gamedev

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TinyGenerals Web game TinyGenerals is a modern browser-based turn-based strategy game inspired by classic hex-grid tactics. Command infantry, tanks, and aircraft across strategic battlefields as you capture bases and outma...

Created www.indiedb.com/games/tinyge....
Screens there are from local development, which should be online in the next couple of days. #tinygenerals

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Just a small detail to wrap up the night coding

#tinygenerals

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TinyGenerals two factions face to face.
Alliance heavy rocket launcher vs Federation assault tank.
Slow progress on units and terrain pixel art - I hope to replace placeholder units and terrain graphics until end of February

#indiedev #solodev #gamedev #tinygenerals

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February Update: Summary of January and plans for February | TinyGenerals A summary of work in January and outlook for TinyGenerals in February.

Made a summary of development of tinygenerals.com in January and outlook on developments for February.

tinygenerals.com/blog/04-janu...

#gamedev #solodev #tinygenerals #indiedev

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I had a block and burnout but got back. Working now more on the mobile experience. Changing battle screen. Was vs Is. Looks better?

#indiedev #gamedev #solodev #tinygenerals

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Making games should be as fun as playing them. #tinygenerals just got a working (?) chat and I decided to do something fun (at least for me). When adding AI Bot to the game, they also send a message to the chat...

You may need to be my years old.

#indiedev #gamedev #solodev tinygenerals.com

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First drawn building in #tinygenerals

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And managed to write off one of the points I wanted to do in January for tinygenerals.com - login/register/link with Google and Discord will soon make it's way to production. Just need to test a thing or two. #tinygenerals #indiedev #gamedev

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🌟 Spotlight: @enbewu.bsky.social

What I'd want to do well in #tinygenerals is AI. The core game should be #pvp (nothing beats scheming humans) but I want the game to be fun to play alone as w...

👉 bsky.app/profile/enbewu.bsky.soci...

#IndieSpotlight

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Amiga music: Colonization ("Bonny Morn")
Amiga music: Colonization ("Bonny Morn") YouTube video by Kuokka77

While TinyGenerals won't be (likely) a true 4X as the eXploit part will not be so robust, one of my strong inspirations and nostalgia which drew me to start building is Colonization from 1994 which I played on the Amiga. www.youtube.com/watch?v=xtPh...

#tinygenerals #retrogaming #gamedev #amiga

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@petersome.bsky.social gave me this interesting idea. Updated water tiles behavior. The water "waves" towards land mass. Making slow progress on the maps editor #tinygenerals #gamedev

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Haven't yet fully decided if I like it or not , but deep water now animates. #tinygenerals. #solodev #gamedev #indiedev

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The AI Journey: From Simple Rules to Strategic Thinking | TinyGenerals How we evolved TinyGenerals AI from naive decision-making to tactical map awareness and autonomous strategy planning.

Some days ago I made an entry on my Facebook and now I rewrote it and started a devlog for #tinygenerals - tinygenerals.com/blog/02-ai-j... - on some of the explorations on making an interesting, competitive AI and hopefully a playable online game.

#solodev #indiedev #gamedev

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What I'd want to do well in #tinygenerals is AI. The core game should be #pvp (nothing beats scheming humans) but I want the game to be fun to play alone as well. And I get mixed joy with sadness when the new iteration wins or tries flanking (I'm blue)
tinygenerals.com

#indiedev #solodev

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I made a mistake in #tinygenerals - I want roads but I implemented them as terrain. This means that I'd need to draw each variation of the road (~64 tiles)... for each terrain type (*6). Now with wang tiles and layers I can have roads but also rivers and terrain transitions.

#gamedev #solodev

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First unit test #tinygenerals

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#Tinygenerals -ception. First run of desktop thin-client (Rust/Tauri). When I get there, the first release of apps will be rather thin-client/native wrapper as the core game changes too often for me to maintain parallel dev

tinygenerals.com

#indiedev #gamedev

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#tinygenerals just another update - better battle room, bigger tiles with placeholder graphics and first working version that is playable (!= optimised) on mobile devices. Feedback welcome.

#indiedev #gamedev #gaming #strategygame

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I spent a lot of time on rulesets and factions in tinygenerals.com. And I just fixed a massive bug: I forgot to test how the game works without factions selected. It doesn't. It starts the battle and immediately announces elimination of both players. 🤦
#indiedev #tinygenerals #gamedev #gaming

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