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#ttrpgdev
Posts tagged #ttrpgdev on Bluesky

The curse of ttrpgs is having so many ideas you wanna run or play i8n and no time to actually prep any of them. It is genuine torture to reasonably prep any of the shit I wanna do, partially because I wanna develop the games for them, lol.

#ttrpg #dnd #rpg #ttrpgCommunity #gamedev #ttrpgdev

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Revising old lore is stressful, especially when I have to make sure that no outdated info remain in other parts of the manual.

#ttrpg #ttrpgdev #ttrpgdesign

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I'm writing some fictional religions for my hobby project's world-building. At almost 2200 words for just three entries, I can say I'm having fun with it.

#ttrpg #ttrpgdev #ttrpgdesign

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I just found the perfect solution to an issue in my project and I'm both excited and embarrassed because, frankly, it's extremely simple and I should have thought of it from the start.

#ttrpg #ttrpgdev #ttrpgdesign

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AFTER // LIFE
Art for the Consecutor duty of #Psychomortis
#ttrpgdev #tabletop #gamedev #art #glitch #2dart #horror

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Wow 2 days 2 posts :-0!! OMM's Lunar New Year update is OUT!! If you enjoy pixel art AND TTRPGs, check it out!

(link to post in the reply!!)

#indiedev #ttrpgdev #indie #pixelart #ttrpg #dnd

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Twitch Twitch is the world

I have so much energy and so much to do. Come chat while I work on my game #araskttrpg
#stream #twitchstream #pngtuber #ttrpgdev #ttrpgdesign #vtuber

www.twitch.tv/ghosted_tc

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What will happen first. Will I finish all of Arask or will i not be bored at my dumb desk job.
#ttrpgdev #ttrpg #writing #gamedesign

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Bloodletting
#Psychomortis
#ttrpgdev #tabletop #gamedev #art #photobashing #horror #blood

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BLOOD // PUMP
Art for the Agent duty of #Psychomortis
#ttrpgdev #tabletop #gamedev #art #glitch #2dArt #horror

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Would you believe me if I said my TTRPG up to level 10 was almost done? Like. Days from being finished? Me either, but I'm looking at everything and filling everything in and it's almost there.
#ttrpg #gamedev #ttrpgdev #araskttrpg

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I'll add to this assertion by saying: TTRPG writers and designers need to play more games than they create so they can remember that a game is supposed to be fun.
#writing #ttrpg #ttrpgdev

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The hardest part of writing is getting up the motivation. I dont even have to write anything NEW just copy my writing from notebook to digital. And yet, my brain says. Too hard.
#writing #araskttrpg #ttrpg #ttrpgdev #gamedesign

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Thumbnail sketches my beloathed. How i need you more than ever as I design the pretty title page for Arask.
#ttrpgdev #gamedev #ttrpg #rpg #araskttrpg #artist

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Okay so yeah anything you'd wana ask me about the Falling Star Isles game?

While I'm getting coffee?

#ttrpg #ttrpggamedev #ttrpgdev

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I am looking to create a diverse and inclusive team for a hobbyist TTRPG development (revshare) project, and I'll be in touch through discord if you're a good fit. Application is below
#art #gamedev #ttrpg #ttrpgdev #rpgdev #rpgdesign #dnd #dungeonsanddragons #paizo #pf2e

forms.gle/A7J1kGeA3Gx6...

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Courtney's 30th Birthday TTRPG Jam A game jam from 2026-01-19 to 2026-02-14 hosted by Courtney 🌻 The Sunflower Court. ⭐ join the discord for my game jams!! What. it’s my birthday so you gotta make a game for me Okay but seriously, what...

btw there is one! week! left! to submit a li'l ttrpg for my birthday :3c

#ttrpg #gamejam #ttrpgdev #indiettrpg

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[Editor's desk] Structure tips for TTRPG creators A TTRPG corebook is basically a training manual, so how you structure it is important. Tim Gray gives tips.

Wondering what goes where in your ttrpg? Here are some tips on structure, from the 'editor's desk' blog series.
If you're looking for editing or proofreading help in the next few months, check out the website and let's have a chat.
#TTRPGDesign #TTRPGDev
silverbranch.co.uk/2025/03/stru...

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The worst part if working on your ttrpg but its just writing all the little rules you've got in your head and you cant just beam them directly onto the page. You have to write them, coherently.
#ttrpg #rpg #ttrpgdev #gamedev #ttrpgdesign

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I love me a good "Use Your Pistols as a Melee weapon" feat.

#TTRPGDev / #IndieTTRPG / #LEGACYFirstFlight

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Courtney's 30th Birthday TTRPG Jam A game jam from 2026-01-19 to 2026-02-14 hosted by Courtney 🌻 The Sunflower Court. ⭐ join the discord for my game jams!! What. it’s my birthday so you gotta make a game for me Okay but seriously, what...

there's two weeks left to make me a game for my birthday as part of this jam!! my new job is so slow while they figure out my access though lmao, so maybe a solo game for me to pick at in the meantime?

#ttrpg #ttrpgdev #gamejam

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Next up:
The HARDSUIT RECORD SHEET, for all my space marine/fallout/terran marine-loving-players who want to punch out mechs on foot and carry massive oversized weapons like a Capcom character.

#LEGACYFirstFlight / #IndieTTRPG / #TTRPGDev / #WinterOffensive

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The first side of the LEGACY: First Flight Tabletop Roleplaying Game Character sheet. The design is clean and simple. Sections are laid out in beveled boxes, clearly delineating where things are supposed to go.

At the top is a space for the Character Name, their species, their career, as well as character details like age, pronouns, weight and height. Below the Character Name section is the box charting a character's core 5 attributes (Coordination, Endurance, Might, Intellect and Willpower), including spaces to chart the ranks in each attribute, the die rolled for it and any modifiers.

To the right of both of these sections is a window for players to draw their character portrait, and below the portrait window a place to chart experience.

Below the Attributes and Experience section is a box listing all the Disciplines (think skills) usable in the game, as well as what Attribute they're tied to. Below this section is an area to chart a character's Proficiencies (think unique skill modifiers) and write out their Traits (think DnD Feats and you're not far off).

Below that is a section for character properties like Toughness, Pace, Trauma and Defense, followed by a lightly lined section for players to fill with notes.

The final section is a large lightly lined box listed as the player's inventory, allowing a lot of room for players to write down their equipment, as well as a small subbox to chart their current carrying limit, wealth and credit.

At the bottom is the "Legacy: First Flight" logo, as well as the words "Character Sheet, Side 1"

The first side of the LEGACY: First Flight Tabletop Roleplaying Game Character sheet. The design is clean and simple. Sections are laid out in beveled boxes, clearly delineating where things are supposed to go. At the top is a space for the Character Name, their species, their career, as well as character details like age, pronouns, weight and height. Below the Character Name section is the box charting a character's core 5 attributes (Coordination, Endurance, Might, Intellect and Willpower), including spaces to chart the ranks in each attribute, the die rolled for it and any modifiers. To the right of both of these sections is a window for players to draw their character portrait, and below the portrait window a place to chart experience. Below the Attributes and Experience section is a box listing all the Disciplines (think skills) usable in the game, as well as what Attribute they're tied to. Below this section is an area to chart a character's Proficiencies (think unique skill modifiers) and write out their Traits (think DnD Feats and you're not far off). Below that is a section for character properties like Toughness, Pace, Trauma and Defense, followed by a lightly lined section for players to fill with notes. The final section is a large lightly lined box listed as the player's inventory, allowing a lot of room for players to write down their equipment, as well as a small subbox to chart their current carrying limit, wealth and credit. At the bottom is the "Legacy: First Flight" logo, as well as the words "Character Sheet, Side 1"

The back side of the LEGACY: First Flight Tabletop Roleplaying Game Character sheet. The design is clean and simple, and even more spartan than the front. Sections are still laid out in beveled boxes, clearly delineating where things are supposed to go.

At the top is a space for the Character Name, their species, their career, cut down to save space from the front.

Below that is a lined box for players to track their licenses (which allow access to things like the ability to use mechs, advanced weapons, hacking gear and other, specialized equipment and skills).

Below that is an expanded Traits section for players to expand into if the traits section on the front fills up.

Below the expanded traits is an expanded note section and an expanded inventory section, both simplier but with significantly more space to write in to allow the player to spill over from the front.

At the bottom is the "Legacy: First Flight" logo, as well as the words "Character Sheet, Side 2"

The back side of the LEGACY: First Flight Tabletop Roleplaying Game Character sheet. The design is clean and simple, and even more spartan than the front. Sections are still laid out in beveled boxes, clearly delineating where things are supposed to go. At the top is a space for the Character Name, their species, their career, cut down to save space from the front. Below that is a lined box for players to track their licenses (which allow access to things like the ability to use mechs, advanced weapons, hacking gear and other, specialized equipment and skills). Below that is an expanded Traits section for players to expand into if the traits section on the front fills up. Below the expanded traits is an expanded note section and an expanded inventory section, both simplier but with significantly more space to write in to allow the player to spill over from the front. At the bottom is the "Legacy: First Flight" logo, as well as the words "Character Sheet, Side 2"

After nearly 20 years of labor, redesigns and refining/expanding the rules system, the character sheet for #LEGACYFirstFlight is done!

It feels incredible to finally hold it in my hands~✨

#IndieTTRPG / #SpaceOpera / #TTRPGDev / #CharacterSheet

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Ive been thinking about streaming some of my work on #araskttrpg to show what's up and where the game is at. I worry that itd just be boring to people.
#ttrpgdev #ttrpgdesign #ttrpg #gamedev #stream

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Let's try this, although I have no ties...
Nobody here knows, and only a few back on Twitter knew, but I've been working on and off to a personal ttrpg project. Just an hobby for me. Last night, I had an epiphany about a skill check mechanic and now I'm curious... 1/2

#ttrpg #ttrpgdev #ttrpgdesign

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Got back into developing my #HorrorRPG by listening to a cool podcast from @kristypuchko.bsky.social and @jeffrauseo.com on @kanopy.com (free to use with your library card btw).

#IndieRPG #TTRPGDev #IndieDev #TTRPG

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I re-did the materials for the Hellion :) red skin really suits them more I think, since I'm going for the whole demon vibe for this race

sucks that I have to make all the other models this level of quality tho 😅

#demon #devil #biopunk #imp #red #tabletop #ttrpgdev #notdnd #indiettrpg #demongirl

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Through the Mist [Zine-gameZ Edition] by worm A beginner friendly ttrpg zine

Now out: "Through the Mist"
A beginner-friendly ttrpg zine!! Come with 2 zines, a rulebook/character sheet, and a gm guide with 3 adventures.

Check it out here: witheringworm.itch.io/zg-through-t...

This is the 1st game in a series im doing called "Zine-gameZ"

#indiedev #ttrpg #ttrpgdev #zines

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#indiedev #ttrpg #ttrpgdev #zines

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Despite all the horrors of the world I'm excited I hit 500 followers! Thanks for following me on my weird tirade through the internet with my #ttrpg and other nonsense like Homestuck and other streams!

#ttrpgdev #ttrpgdesign #homestuck #twitchstreamer

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