Tank over internet.
#SpacetimeDB #Godot #gamedev #indiedev #solodev
Colors are randomized by shifting UVs. Colors that should not change (bolts, turret threading) are determined by UV2s (0 = don't change this color, 1 = change away)
Working on a playground in #Godot so I can test some #SpacetimeDB multiplayer stuff
Fixed!
Yes, Windows 11
Dropdowns look a little funky in Brave (maybe other browers as well, that's just what I'm using)
This is beautiful!
Created a custom "Bento" GridContainer in Godot that supports children of varying sizes -- pretty happy with the outcome!
Oh, and be careful -- you're not the only hackers in town.
Some props for a game I've been working on -- you and your team of hackers have infiltrated a corporate network and need to retrieve useful data before SecOps tracks you down. To do that, you need to open the various files with the right program type to make sense of all the bits.
#b3d #godot
What a HUGE accomplishment— big congrats Ian and team!
Yeah, I always see this error whenever I:
Or if I:
Blender Addons:
superhivemarket.com/products/ble...
Think the IDMapper Addon I use was delisted. Just google "Blender ID Mapper Addon"
Model:
kaylousberg.itch.io/prototype-bits
Base Shader (I customized this):
godotshaders.com/shader/high-...
Better outlines in Godot with vertex colors:
#b3d #indiegames #GodotEngine #Godot #gamedev
Different light directions? 0.8406287431716919 -- (84.1%)
What if the knife moves from the cheese-wheel to their hand? 0.9854065179824829 (98.5%)
What about a completely random image? 0.09920283406972885 (or about a 10% match) -- pretty bad (not as bad as I expected though).
Here's an example where the angle is shifted even less, meaning the rocks aren't cut-off as much. Better -- 0.938861608505249 (93.9% match)
What if it's the same picture but a slightly different angle? 0.7739826440811157 -- or a 77.4% match! Looks like cutting off those rocks on the right has a big impact on the score.
Here's the "control" where the same image is compared with itself -- 0.9999998807907104 (basically a 100% match)
I made a simple web app to test just the matching algorithm. Here changing the color of a single strawberry on this cake is enough to throw off the score by a fraction of a percent -- 0.996650218963623 or 99.7% match.
Working on my game "Gung-Ho Photo" -- a game where you (and your friends) try and recreate a photo by arranging objects / angles / lights juuuust right. I'm testing the photo-matching algorithm and getting some good results! A thread:
#b3d #indiegames #GodotEngine #Godot #gamedev
Just want you to know, I literally use this every day. Blender Studio is working on a Godot game, and they published their own Blender-to-Godot pipeline. Curious if you’ve looked at it.