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Tank over internet.

#SpacetimeDB #Godot #gamedev #indiedev #solodev

3 days ago 11 3 0 0

Colors are randomized by shifting UVs. Colors that should not change (bolts, turret threading) are determined by UV2s (0 = don't change this color, 1 = change away)

1 week ago 0 0 0 0
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Tank.

#Godot #gamedev #indiedev #solodev

1 week ago 28 4 2 0
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Working on a playground in #Godot so I can test some #SpacetimeDB multiplayer stuff

1 week ago 3 0 1 0
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Fixed!

3 months ago 1 0 1 0

Yes, Windows 11

3 months ago 2 0 1 0
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Dropdowns look a little funky in Brave (maybe other browers as well, that's just what I'm using)

3 months ago 0 0 1 0

This is beautiful!

3 months ago 1 0 1 0
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Created a custom "Bento" GridContainer in Godot that supports children of varying sizes -- pretty happy with the outcome!

3 months ago 2 0 1 1

Oh, and be careful -- you're not the only hackers in town.

3 months ago 0 0 0 0
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Some props for a game I've been working on -- you and your team of hackers have infiltrated a corporate network and need to retrieve useful data before SecOps tracks you down. To do that, you need to open the various files with the right program type to make sense of all the bits.

#b3d #godot

3 months ago 4 0 1 0

What a HUGE accomplishment— big congrats Ian and team!

5 months ago 1 0 0 0
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5 months ago 0 0 0 0
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Chocolate Orange
#blender #b3d #3d

5 months ago 5 0 1 0

Yeah, I always see this error whenever I:

Or if I:

6 months ago 1 0 0 0
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6 months ago 1 0 0 0
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From the Unity3D community on Reddit Explore this post and more from the Unity3D community

Inspiration:
www.reddit.com/r/Unity3D/co...

6 months ago 2 0 1 0
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Blender To Godot 4 Pipeline Addon Create your Godot 4 scenes directly in Blender using this add-on!

Blender Addons:
superhivemarket.com/products/ble...

Think the IDMapper Addon I use was delisted. Just google "Blender ID Mapper Addon"

6 months ago 1 0 1 0
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KayKit : Prototype Bits by Kay Lousberg Low poly 3D game assets for prototyping

Model:
kaylousberg.itch.io/prototype-bits

Base Shader (I customized this):
godotshaders.com/shader/high-...

6 months ago 1 0 1 0
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Better outlines in Godot with vertex colors:

#b3d #indiegames #GodotEngine #Godot #gamedev

6 months ago 17 3 1 0
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Different light directions? 0.8406287431716919 -- (84.1%)

6 months ago 0 0 0 0
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What if the knife moves from the cheese-wheel to their hand? 0.9854065179824829 (98.5%)

6 months ago 0 0 1 0
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What about a completely random image? 0.09920283406972885 (or about a 10% match) -- pretty bad (not as bad as I expected though).

6 months ago 0 0 1 0
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Here's an example where the angle is shifted even less, meaning the rocks aren't cut-off as much. Better -- 0.938861608505249 (93.9% match)

6 months ago 0 0 1 0
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What if it's the same picture but a slightly different angle? 0.7739826440811157 -- or a 77.4% match! Looks like cutting off those rocks on the right has a big impact on the score.

6 months ago 0 0 1 0
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Here's the "control" where the same image is compared with itself -- 0.9999998807907104 (basically a 100% match)

6 months ago 0 0 1 0
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I made a simple web app to test just the matching algorithm. Here changing the color of a single strawberry on this cake is enough to throw off the score by a fraction of a percent -- 0.996650218963623 or 99.7% match.

6 months ago 0 0 1 0

Working on my game "Gung-Ho Photo" -- a game where you (and your friends) try and recreate a photo by arranging objects / angles / lights juuuust right. I'm testing the photo-matching algorithm and getting some good results! A thread:

#b3d #indiegames #GodotEngine #Godot #gamedev

6 months ago 4 3 1 0

Just want you to know, I literally use this every day. Blender Studio is working on a Godot game, and they published their own Blender-to-Godot pipeline. Curious if you’ve looked at it.

11 months ago 4 0 1 0

#GameDev #IndieDev

11 months ago 3 1 0 0
Millerbyte
Millerbyte
@millerbyte
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