if only webgpu was compatible with webxr :(
29.12.2024 00:32
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if only webgpu was compatible with webxr :(
fwiw you only need "\n" at the end of the one header version line in your shader source strings
#webgpu #wgpu #wgsl
crazy that this worked the first time with no errors for a rust bevy project
It’s always a good time for a first post