Our mission is to promote software learning within the arts, artistic learning within technology-related fields, and to celebrate the diverse communities that make these fields vibrant, liberatory, and innovative.
Generative artist, using code as a tool and mixing techniques like javascript and Blender3D.
www.idflood.com/links
Multidisciplinary artist, technologist, and educator from México based in Hamburg.
🙂 https://www.ilithya.rocks
🔮 #anydayshaders est. 2020
👇🏽 New artwork shop
https://shop.ilithya.rocks
senior dream engineer, miracle farmer, game dev — https://bf.wtf • https://common.tools • https://twopm.studio
🧙 WizardChess https://s.team/a/1274210
🪔 The Thin Silence https://s.team/a/314630
🔮 Subconscious / Noosphere
🇦🇺 Meanjin (Brisbane)
WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
Artist/Shaderwitch/Programmer/Wife.
Unity/3D Tutorial Maker.
Solo Dev of Astro Kat, a Catventure Game🐱!
http://twitch.tv/minionsart
http://patreon.com/minionsart
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Generative geometrist, medical radiation physicist, pronouns: he/him
Sometimes at night, I find myself behind the computer. When I finally blink, a mess of code is drawing random structures on the screen. I spend the rest of the night staring.
Generative Artist • Triangle enthusiast • Writing about art, tech & science • Exhibited internationally • Londoner but wish it was sunnier • She / Her • www.amygoodchild.com
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
procedural & graphics artist
parallel programmer
tired
website | https://inconvergent.net
gallery | https://img.inconvergent.net/plot/
a game | https://boxtype.app
store | https://buy.inconvergent.net
co-founder Jamsocket • YC W22
generative art • data vis • classical piano
previously at Datadog, Uber, NYTimes R&D
Generative Artist
https://linktr.ee/mwiederrecht
https://www.melissawiederrecht.com/
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
⚠️ AVAILABLE FOR WORK ⚠️
freelance creative coder (senior)
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Creative developer from Brazil 🇧🇷 CTO @neotix. XR / AR / VR Three.js evangelist and teacher.
• Engineering at Luma AI
• Previously Flipkart Camera, Scapic
• An eclectic person interested in technologies of the future
ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
En Bikolabs Estudio la complejidad de personas y tecnología y busco la luna de Anarres
Blog: https://www.karlosgliberal.com/
Creative Developer freelancer ✨
But also Game Dev 💪
Ex-student at @Gobelins_paris
jeremieboulay.fr
Piter Pasma is an emergent generative artist from the Universe. In the beginning there was code, and the code had a groove.
PiterPasma.nl/impossible-sentinels
Genuary: genuary.art
Skulptuur: skulpturen.nl
Universal Rayhatcher: fxwho.xyz/fxhash/urh
Toronto artist and computer graphics programmer. I help maintain p5.js and its WebGL mode. Will probably answer your graphics questions if you ask 👀
mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Software Engineering Manager at Vision Pro - Personas. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Artist, educator, engineer. Core developer of @openframeworks
Writing code, making art, and other stuff. Mostly yelling into the void. He / Him.
Profile pic by Fernando Orellana.
Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
Video games maker. Pontoco co-founder. Currently working on secret new project. Unrepentant Phantom Menace Phan.
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
Visual Artist | Engineer | (TouchDesigner / UnrealEngine / Blender / Houdini) | BACKSPACE Productions Inc | backspacetokyo | HEXPIXELS | http://backspace.tokyo
designer and engineer.
weird and experimental.
https://neondelice.xyz/
https://neonminuit.xyz/
https://cookie.paris/all/
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
digital art | code | #curiouslyminded w/ @ilithya.bsky.social
portfolio : elizasj.com
nfts : bit.ly/elizasjobjkt
instagram.com/iamelizasj
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Math at the Club
@ mit media lab future sketches
CharStiles.com
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Mostly 3D+AI+voice. Building https://mixreel.ai
Flutter/Dart/C++/PyTorch/Blender
https://github.com/nmfisher/thermion
https://nick-fisher.com
https://playmixworld.com
https://bit.ly/3RkzFfH
hello again
made (and continuing to make) downpour.games, a game-making app that anyone can use
also i have a website: v21.io
Unreal & VFX are my thing!
Working with @mantisgames.bsky.social on https://store.steampowered.com/app/3179730/Deck_of_Haunts/
Past: Ghostrunner | Divinity Original Sin | LEGO Dimensions
Portfolio: https://www.artstation.com/philippenac
currently working on lo-fi games, sketches and experiments
gustavolsson.com
I wish I could but I would prefer not to.
(Morally) good negotiator.
Probably thinking about RPGs.
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
R, data science, dataviz, maps, experimental design, raytracing. Developer of rayshader, rayrender, and the rayverse | PhD in Physics from Johns Hopkins | Penn
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Interactive installation artist.
Co-founder of Design I/O (2020 National Design Award winner).
Co-founder of open source toolkit: openFrameworks.
https://design-io.com || https://openframeworks.cc
Processing is a flexible software sketchbook and a language for learning how to code. #BuiltWithProcessing
🔗 processing.org
🐱 github.com/processing/processing4
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
✵ Create ✵ Share ✵ Remix ✵
Experimental 2D/3D artist
Pythonista with specializations in data science/geospatial data/ML/biogeochemical modeling/GHGs/ecology
He/They. Nerdy++; (Nearly) all work CC-BY/CC0/FOSS
mxvoid.com
Building FragCoord.xyz
xordev.com
CTO & co-founder at rosebudbiosci.com
ML & protein engineering at http://science.xyz | into papers, pens, plots, puppies, proteins
algorithmic.ink
https://x.com/gottapatchemall
Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com