My little racing game I'm making for the gameboy is comming together well.
@lorenschmidt.bsky.social
@sarahjaneavory.bsky.social
#gamedev #indiegamedev #retro #retrogamedev #homebrew #homebrewdevelopment #programming #assembly #assemblyprogramming #gameboy
Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy
C64 Soft Scrolling Lessons
#C64 #Commodore64 #RetroCoding #8bitDev #AssemblyProgramming #6502Assembly
theoasisbbs.com/c64-soft-scr...
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming
Well, the collisions are much better now... tho the physics do leave a lot to be desired lol
#gamedev #indiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)
My Cow-Madeline is mooving
#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove
#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming
Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow
Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?
#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming
Commander X16 65C02 Assembly Tutorial – Lesson 3: 6502 Assembly Branching Basics
#CommanderX16 #6502Assembly #RetroDesk #AssemblyProgramming #RetroComputing
theoasisbbs.com/commander-x1...
Added a way to reset the ball upon death, and rng to the ball's initial trajectory :)
#gamedev #indiegamedev #retro #retrogamedev #BRdev #BRgamedev #braziliangamedev #homebrew #homebrewdevelopment #assembly #assemblyprogramming #gameboy
Commander X16 65C02 Assembly Tutorial – Lesson 2: 65C02 Addressing Modes
#CommanderX16 #65C02 #AssemblyProgramming #RetroComputing #X16Tutorial #8BitCoding
theoasisbbs.com/commander-x1...
C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes
#C64Studio #Commodore64 #C64 #C64Development #AssemblyProgramming #BASICV2 #RetroComputing #ZX81 #GeorgRottensteiner
theoasisbbs.com/c64-studio-8...
Understanding 8085: A Gateway to Embedded Mastery
Explore now: piembsystech.com/8085-micropr...
#PiembSystech #Intel8085 #MicroprocessorArchitecture #8085Microprocessor #EmbeddedSystems #OpenSourceLearning #TechBlog #ElectronicsEngineering #Learn8085 #AssemblyProgramming #MicroprocessorTutorials
Handling Strings in Assembly with Commodore 64 KERNAL Routines
#Commodore64 #C64 #AssemblyProgramming #RetroComputing #C64KERNAL #JosipRetroBits
theoasisbbs.com/handling-str...
Commodore 64 Raycasting Demo by Piotr Kózka: Grey Engine Updates
#Commodore64 #C64 #GreyEngine #Raycasting #RetroGaming #AssemblyProgramming #MOS6510 #Wolfenstein3D #Doom
theoasisbbs.com/commodore-64...
Canyon Tank Duel C64 Preview
#Commodore64 #C64 #RetroGaming #RetroComputing #GameDevelopment #AssemblyProgramming #Lemon64 #TurboMacroPro #HomebrewGames #512KRAM #TwoPlayerGames #PartyGames #PixelArt #TND
theoasisbbs.com/canyon-tank-...