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My little racing game I'm making for the gameboy is comming together well.

@lorenschmidt.bsky.social
@sarahjaneavory.bsky.social

#gamedev #indiegamedev #retro #retrogamedev #homebrew #homebrewdevelopment #programming #assembly #assemblyprogramming #gameboy

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Today after a LOT of debugging and trial and error, I was able to implement an array of enemy car structs in assembly, allowing me to add multiple enemy cars and iterate trough them.

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewgamedev #assembly #assemblyprogramming #gameboy

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C64 Soft Scrolling Lessons - The Oasis BBS Highlander71 explains C64 soft scrolling challenges, timing tricks, and how double buffering helps avoid color RAM glitches.

C64 Soft Scrolling Lessons
#C64 #Commodore64 #RetroCoding #8bitDev #AssemblyProgramming #6502Assembly

theoasisbbs.com/c64-soft-scr...

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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

#gamedev #indiegamedev #BRdev #BRgamedev #homebrew #homebrewdevelopment #retrogamedev #gameboy #assembly #assemblyprogramming

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Well, the collisions are much better now... tho the physics do leave a lot to be desired lol

#gamedev #indiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame

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Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)

My Cow-Madeline is mooving

#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame

11 6 3 0
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Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove

#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming

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Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow

Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow

Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming

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Learn 6502 Assembly Branching With The Retro Desk earn 6502 assembly branching with flow control, loops, and subroutines on the Commander X16 in this hands-on Retro Desk tutorial.

Commander X16 65C02 Assembly Tutorial – Lesson 3: 6502 Assembly Branching Basics
#CommanderX16 #6502Assembly #RetroDesk #AssemblyProgramming #RetroComputing

theoasisbbs.com/commander-x1...

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Added a way to reset the ball upon death, and rng to the ball's initial trajectory :)

#gamedev #indiegamedev #retro #retrogamedev #BRdev #BRgamedev #braziliangamedev #homebrew #homebrewdevelopment #assembly #assemblyprogramming #gameboy

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Commander X16 65C02 Assembly Tutorial – Lesson 2: 65C02 Addressing Modes - The Oasis BBS Learn 65C02 addressing modes with live coding and debugging on the Commander X16 in Matt Heffernan’s updated tutorial episode.

Commander X16 65C02 Assembly Tutorial – Lesson 2: 65C02 Addressing Modes
#CommanderX16 #65C02 #AssemblyProgramming #RetroComputing #X16Tutorial #8BitCoding

theoasisbbs.com/commander-x1...

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C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes - The Oasis BBS C64 Studio 8.1 adds powerful updates for Commodore 64 developers, including assembly and BASIC improvements, better ZX81 support, and enhanced tools for graphics and file management.

C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes
#C64Studio #Commodore64 #C64 #C64Development #AssemblyProgramming #BASICV2 #RetroComputing #ZX81 #GeorgRottensteiner

theoasisbbs.com/c64-studio-8...

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Understanding 8085: A Gateway to Embedded Mastery

Explore now: piembsystech.com/8085-micropr...

#PiembSystech #Intel8085 #MicroprocessorArchitecture #8085Microprocessor #EmbeddedSystems #OpenSourceLearning #TechBlog #ElectronicsEngineering #Learn8085 #AssemblyProgramming #MicroprocessorTutorials

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Handling Strings in Assembly with Commodore 64 KERNAL Routines - The Oasis BBS Learn how to work with strings in Assembly using Commodore 64 KERNAL routines. This tutorial simplifies string printing and is a sequel to the basic Assembly programming video.

Handling Strings in Assembly with Commodore 64 KERNAL Routines
#Commodore64 #C64 #AssemblyProgramming #RetroComputing #C64KERNAL #JosipRetroBits

theoasisbbs.com/handling-str...

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Commodore 64 Raycasting Demo by Piotr Kózka: Grey Engine Updates - The Oasis BBS Discover Piotr Kózka's updated Grey Engine for the Commodore 64, showcasing 80x50 raycasting in 12-17 FPS with 5-color visuals.

Commodore 64 Raycasting Demo by Piotr Kózka: Grey Engine Updates
#Commodore64 #C64 #GreyEngine #Raycasting #RetroGaming #AssemblyProgramming #MOS6510 #Wolfenstein3D #Doom

theoasisbbs.com/commodore-64...

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Canyon Tank Duel C64 Preview - The Oasis BBS Get a sneak peek at the next installment of the Lemon64 'Fun and Games Programming in Assembly' tutorial series with this exciting two-player duel party game for the C64. Featuring AI-driven opponents...

Canyon Tank Duel C64 Preview
#Commodore64 #C64 #RetroGaming #RetroComputing #GameDevelopment #AssemblyProgramming #Lemon64 #TurboMacroPro #HomebrewGames #512KRAM #TwoPlayerGames #PartyGames #PixelArt #TND

theoasisbbs.com/canyon-tank-...

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