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The Vision Behind iiSU: An Interview with iiSU Developers 💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like ...

The Vision Behind iiSU: An Interview with iiSU Developers

💬Don't miss our full interview with Nathan and Harsh!

I don’t think anyone can argue with me when I say the handheld retro gaming...

#DeveloperInterview #DeveloperStory #Gaming #BryantReview

gardinerbryant.com/the-vision-b...

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IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire...

#RetroGaming #DeveloperInterview #DeveloperStory #BryantReview

gardinerbryant.com/indieretroga...

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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinker...

Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP

There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued...

#DeveloperInterview #psp #grandtheftauto #homebrewgaming

gardinerbryant.com/rewriting-li...

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IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds....

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026.

On one side, you’ve got entire handheld ecosyst...

#RetroGaming #DeveloperInterview #DeveloperStory

gardinerbryant.com/indieretroga...

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The Developer the Handheld Scene Depends On: An Interview With Gamma Gamma has always been a tinkerer. Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring ou...

The Developer the Handheld Scene Depends On: An Interview With Gamma

Gamma has always been a tinkerer.

Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling ...

#DeveloperInterview #DeveloperStory #Emulation

gardinerbryant.com/the-develope...

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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been...

Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley

There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. D...

#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer

gardinerbryant.com/turning-gami...

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Hands-On With the TRIMUI Brick Hammer; Metal Perfection The first few days with TRIMUI's Brick Hammer were mostly about how quickly it stopped feeling like something 'new', in the best way possible. That familiar little mental checklist kicked in: does thi...

Hands-On With the TRIMUI Brick Hammer; Metal Perfection

The first few days with TRIMUI's Brick Hammer were mostly about how quickly it stopped feeling like something 'new', in the best...

#Emulation #handheldgaming #LinuxGaming #DeveloperInterview #Reviews

gardinerbryant.com/hands-on-wit...

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Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the European Open Source Academy's second annual Open Source Awards were celebrating! This was a black tie event wher...

Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek!

#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware

gardinerbryant.com/interview-wi...

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Talking Handheld Linux with the Spruce & Sprig Team I’ve been spending a lot of time with SpruceOS and SprigUI lately (a pair of Linux-based operating systems designed specifically for retro handhelds), and the more I used them, the more I realized I d...

Talking Handheld Linux with the Spruce & Sprig Team

I’ve been spending a lot of time with SpruceOS and SprigUI lately (a pair of Linux-based operating systems designed specifically for retro handhelds),...

#DeveloperInterview #Linux #LinuxGaming #Emulation

gardinerbryant.com/talking-hand...

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Crimson Desert Developer Interview | New Game+ Showcase 2026
Crimson Desert Developer Interview | New Game+ Showcase 2026 YouTube video by New Game+ Showcase

youtu.be/MA7AZs4Gn_o?...

#thesolojono #gametrailer #CrimsonDesert #DeveloperInterview #PearlAbyss

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The Blood of Dawnwalker Developer Interview | New Game+ Showcase 2026
The Blood of Dawnwalker Developer Interview | New Game+ Showcase 2026 YouTube video by New Game+ Showcase

youtu.be/pa0S8c_gp7M?...

#thesolojono #gametrailer #bloodofthedawnwalker #DeveloperInterview #rebelwolves #bandainamco

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Avowed Developer Interview | New Game+ Showcase 2026
Avowed Developer Interview | New Game+ Showcase 2026 YouTube video by New Game+ Showcase

youtu.be/8yhr_UqvElk?...

#thesolojono #gametrailer #avowed #DeveloperInterview #ObsidianEntertainment #XboxGameStudios

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Just a moment...

Dive into these 15 essential .NET Core interview questions to identify top-tier developers. Perfect for refining your hiring process or prepping for your next interview. Enhance your .NET Core expertise! #DotNetCore #DeveloperInterview

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A 2025 Gaming Wrap-Up: Thoughts from Developers and Creators As 2025 draws to a close, it felt like a good moment to pause, take stock, and ask a simple question: how does gaming feel right now? Rather than breaking things down by sales figures, hardware cycles...

A 2025 Gaming Wrap-Up: Thoughts from Developers and Creators

As 2025 draws to a close, it felt like a good moment to pause, take stock, and ask a simple question: how does gaming feel right now? Rather than breaking things d...

#DeveloperInterview #opinion

gardinerbryant.com/2025-wrap-up...

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Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind A survival climb that treats every handhold like a real decision As part of our Indie Game Showcase 2025 hub, we’re taking a closer look at Cairn — a survival-climber from The Game Bakers (Furi, Haven), built around route choice, stamina management, and that constant “do I commit to this hold?” tension. Here's why this game might just be your next obsession.

Climbing in Cairn is deliberate, tense, and physical. Read our feature + dev Q&A on how pitons, risk, and rewind shape the demo experience — and why it’s not just a game for climbers. #Cairn #IndieGames #Climbing #GameDev #GamingCommunity #IndieDev #DeveloperInterview #indiegameshowcase

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So You're A Web Dev

So You're A Web Dev

So You're A Web Dev

#Webdev #http #Statuscodes #Gatekeeping #Developerinterview

programmerhumor.io/webdev-memes/so-youre-a-...

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Developer Interview: Full Ver. 丨GODDESS OF VICTORY: NIKKE
Developer Interview: Full Ver. 丨GODDESS OF VICTORY: NIKKE YouTube video by GODDESS OF VICTORY: NIKKE

【Developer Interview: Full Version】

#DeveloperVideo #DeveloperInterview #NIKKE3rdAnniversary

Presents the GODDESS OF VICTORY: NIKKE 3rd Anniversary Developer Interview.

HD Ver:
🔗: youtu.be/pQrZHjBASp4

#NIKKE

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Developer Interview - HitherYon Games - Indie Hive Interviews Indie Hive interview Matthew Myers, the solo developer behind HitherYon Games, creator of the Murder is Game Over series.

Rachael interviews Matthew Myers, the solo developer behind @hitheryongames.bsky.social, creator of the fantastic Murder is Game Over series. #DeveloperInterview #IndieGames

indie-hive.com/hitheryon-ga...

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Sips and Sonnets: Make Tea and Write Poetry as an Old Lady... of course we are onboard! We chatted with Blue Tango Street's Bayan and Quillcannon. @bmmashat.bsky.social
#BlueTangoStreet #SipsAndSonnets #DeveloperInterview #Steam #indiegame
wp.me/p70tPw-pZN

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Sips and Sonnets: Make Tea and Write Poetry as an Old Lady... of course we are onboard! We chatted with Blue Tango Street's Bayan and Quillcannon. @bmmashat.bsky.social
#BlueTangoStreet #SipsAndSonnets #DeveloperInterview #Steam #indiegame
wp.me/p70tPw-pZN

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Sips and Sonnets: Make Tea and Write Poetry as an Old Lady... of course we are onboard! We chatted with Blue Tango Street's Bayan and Quillcannon. @bmmashat.bsky.social
#BlueTangoStreet #SipsAndSonnets #DeveloperInterview #Steam #indiegame
wp.me/p70tPw-pZN

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Sips and Sonnets: Make Tea and Write Poetry as an Old Lady... of course we are onboard! We chatted with Blue Tango Street's Bayan and Quillcannon.
#BlueTangoStreet #SipsAndSonnets #DeveloperInterview #Steam #indiegame
wp.me/p70tPw-pZN

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Cullen McGuire Creative Lead of Heartleaf Games | DevDive: Side Table Episode 8
Cullen McGuire Creative Lead of Heartleaf Games | DevDive: Side Table Episode 8 YouTube video by indieRift

Our own @batchild.bsky.social sat down with @heartleafgames.bsky.social to chat about creating incredible 3rd party #dnd content, publishing #TTRPG content & so much more!

youtu.be/cXZ3aQ5CFSE?...

#Indiepodcast #indierift #devdive #developerinterview #indiegaming

Also on your ❤️ podcast app!

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Developer Interview with Indie Game Creator Jesse Makkonen - Indie Hive Indie Hive interview Jesse Makkonen, a solo indie game developer, and creator of titles such as Without a Dawn, Afterdream, and Distraint.

Rachael interviews @jessemakkonen.com‬, a solo indie game developer from Finland, and creator of titles such as Without a Dawn, Afterdream, and Distraint. #Indiegames #GameDev #DeveloperInterview

indie-hive.com/jesse-makkon...

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Developer Interview with Mooncube Games - Indie Hive Indie Hive interview Mooncube Games, a three-person game development team from Montreal, and creators of Spirit City: Lofi Sessions.

On this day last year ...

Rachael interviews Mooncube Studios, a three-person game development team from Montreal, and creators of @spiritcitylofi.bsky.social #DeveloperInterview #IndieGames

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Neuer Artikel im Blog:

Community Hub Supporter im Gespräch: Kay Strobach

buff.ly/9NyErhP

#TYPO3Community #OpenSourceSupport #DeveloperInterview

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An ad for VengeanceGOD Streaming Star Trek Online on Monday, March 10th at 4:30 PT, featuring guest star Kyuu from the Kyuucontinuum!

An ad for VengeanceGOD Streaming Star Trek Online on Monday, March 10th at 4:30 PT, featuring guest star Kyuu from the Kyuucontinuum!

An ad for VengeanceGOD Streaming Star Trek Online on Tuesday, March 11th at Noon PT, featuring an interview with developers Jeremy Randall, Thomas Marrone, and Pundus!

An ad for VengeanceGOD Streaming Star Trek Online on Tuesday, March 11th at Noon PT, featuring an interview with developers Jeremy Randall, Thomas Marrone, and Pundus!

An ad for VengeanceGOD Streaming Dragon Age: The Veilguard on Wednesday, March 12th at 12 PT!

An ad for VengeanceGOD Streaming Dragon Age: The Veilguard on Wednesday, March 12th at 12 PT!

An ad for VengeanceGOD Streaming War Thunder on Thursday, March 13th at 12 PT!

An ad for VengeanceGOD Streaming War Thunder on Thursday, March 13th at 12 PT!

Check out what's coming up this week on our #stream! We've got #StarTrekOnline with @kyuucontinuum.net, #developerinterview with @borticuscryptic.bsky.social, @thomasthecat.bsky.social and @pundus.art, and we'll be auditioning two new games to join the regular rotation, #Veilguard and #WarThunder!

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