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The Algorithm is unreliable so why not get your information directly from the source? Get updates about events, published research, short-form articles covering #gamedesign #gamestudies and #gameAI.
📰 February edition: preview.mailerlite.io/preview/9314...
COTA is a CS-inspired demo built in Unreal Engine. Dual-layer AI, macro strategy, real-time decisions in under 100ms. No human player data.
@tommy.aiandgames.com
breaks it all down. We went hands-on. Honest take incoming. 🎮
www.youtube.com/watch?v=LpXl...
#GameAI #LLMS #GameBot #COTA #FPS #Bots
Added a new enemy detection scene connected with the battle manager!
Enemies now have a vision field that triggers the chase behavior in the state machine.
They’ll also respawn à la Clair Obscur — only after reaching a safe place.
#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
If you are interested in applying for Supercell's AI Innovation Lab and want more information, here are all the details.
#GameAI #GameDev #Supercell #AIInnovationLab
“Lazy people will always be lazy, no matter what the tools are, and creative people will always be creative with whatever tools they have,” explains Prof. Yannakakis in @gamesbeat.bsky.social on the future of AI in games.
gamesbeat.com/why-the-game...
#AI #GameAI #tech
Diagram showing how if a teapot hits the ground it creates two interest points: one for noise since it made a loud sound and one for visual since it is visible.
Skin Deep: Enemy Brains is a dive into Skin Deep’s enemy sensory/investigation logic: the “Interest Point” system.
blendogames.com/news/post/2025-07-07-ski...
#GameDev #GameAI #behavior
Many found Delta's chess bot surprisingly tough, even on "easy." Users speculated this could be due to poor difficulty scaling or even a bug. It wasn't just a casual game; it was a real challenge for many passengers. #GameAI 2/6
Added some selection behaviour. I think it working pretty acceptably. :)
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Working placeholder animations, smarter AI, etc. Feels like it is moving forward quite well now.
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
PlayStation’s NeurIPS AI research says a lot about where games are headed. Less about AI playing perfectly, more about AI understanding how you actually play and helping without getting in the way.
www.4scarrsgaming.com/2026/01/play...
#PlayStation #GameAI #GameDesign
Scout mode draft. Harvesters pushing outward, exploring.
Still figuring out the right levers. Hunters can be clever—harvesters are jelly blobs. Keep them dumb.
#soup #gamedev #indiedev #gameai
Prowl behavior. Hunters drift in loose spirals until something crosses their path.
#soup #gameai #gamedev #indiedev
Humble beginnings of the combat system...
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
Some early takes make PlayStation’s AI “ghost player” patent sound like AI is playing for you. Reading the patent, it offers optional help that shows you what works in the moment, not something that plays the game for you.
www.4scarrsgaming.com/2025/12/play...
#PlayStation #GameAI #GameDesign
Getting better. Hunters now predict where targets will be.
Still struggle when speeds are close and paths aren't straight. But they're trying.
#soup #bevy #indiedev #gameai
AI graphics are getting way too real 😳
This is GTA 5 imagined in North Korea, created entirely with AI. The detail is what really sells it — readable text, consistent scenes, and visuals that don’t break immersion for a second.
#GroupifyAI #AI #ArtificialIntelligence #AIVideo #GameAI #GTA5
PlayStation is testing how AI handles real game QA work. From visual regressions and glitches to writing bug reports, VideoGameQA-Bench shows where AI helps and where it still struggles.
www.4scarrsgaming.com/2025/12/play...
#PlayStation #GameDev #GameQA #GameAI
Perfect AI play was never the goal. Understanding how people actually play is. Some thoughts on where game AI is really going.
www.4scarrsgaming.com/2025/12/ame-...
#Nitrogen #GameAI #Gaming #Nvidia
When a customer picks up an item, it becomes visible in their hands.
Steam
store.steampowered.com/developer/sg...
#gamedev #indiedev #indiegame #devlog #simulationgame #gameai #gamemechanics #steam #godot #NPC
Ok, time for some silly basic tutorial!
How to make enemies (or towers) to detect you when you're visible and start shooting at you?
Check out this basic tutorial for GameMaker
#gamemaker #tutorial #gamemakertutorial #indiegamedev #testingcoder #gameai
www.youtube.com/watch?v=Hpe3...
In 1968 they had to draw their navmeshes by hand #gameai
Prototype faster in Unreal.🌌⚙
Unreal Engine Blueprints, AI systems, and game prototypes built to test, iterate, and scale. 🕹
Meet Vive Games — ⭐ 5.0 (54 reviews) • 📌 2 orders in queue • From $50
Order now: go.fiverr.com/visit/?bta=1...
#UnrealEngine
#GameDevelopment
#GameAI
#IndieGameDev
Smoother movement!
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.)
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
AMD Schola v2 drops today! 🔥
Our #opensource #UnrealEngine 5 plugin makes it easy to create AI that learns by playing your game — just like a human would.
Perfect ✅ for:
🚀 Smarter NPCs
🎯 Realistic opponents
🌍 Dynamic game worlds
gpuopen.com/amd-schola/?...
#GameDev #GameAI
That said… if you have indie game and you want to talk about the GameAI in it. We would love to interview you. Get in touch with me please! #IndieGame #GameAI
Where Winds Meet Players Are Now Solving Riddles By Telling The Game’s AI They Solved The Riddles
In 'Where Winds Meet,' players are outsmarting AI riddlers by simply telling NPCs they’ve solved the puzzles—no real answers needed.
This quirky AI glitch highlights the growing pains of AI-driven gaming. #GameAI #WhereWindsMeet
Hey fellow Gamers & devs
What makes a good horror game AI for you?
What makes you so terrified of the Xenomorph in Alien Isolation?
I'm trying to build an AI behavior similar to it, lemme know if you guys have some suggestions or things you wanna see me build for my AI.
#gamedev #Horror #GameAI
Factions spawning into the world properly!
The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.
#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
Ubisoft announces AI "experiment" Teammates - a playable research project that's "more than just talk"
Ubisoft unveils Teammates, an AI-powered FPS experiment turning NPCs into real teammates with dynamic voice commands and adaptive behavior.
This tech aims to deepen gameplay without replacing human creativity. #GameAI #NextGenGaming