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#LSGE
Posts tagged #LSGE on Bluesky
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Performance ECS architecture in my JRPG game engine for #FCF7O built with my in-house editor #LSGE
Both the game and the editor use an ECS architecture
#gamedev #indiedev #webgl #ECS #dev

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In my custom editor #LSGE, I resolved an issue with selecting overlapping elements by dynamically shrinking the bounding box when the mouse move hovers over elements

#GameDev #DevLog #Programming #UI #UX #ToolsDev #EditorDev #IndieDev #SoftwareEngineering #GamedevTools

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