Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
www.youtube.com/watch?v=5hgg...
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education
Visualizing Frequency: The Bass Test
Highlighting low-end frequency isolation using the UE5 Audio Engine. Hand-mixed and remastered for impact.
Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.
#UE5 #NiagaraVFX #MetaSound
MetaSound Graph vs. Live Result
Side-by-side view of my MetaSound node architecture and the resulting real-time environment pulse.
Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.
#UE5 #NiagaraVFX #MetaSound #Techart
Unreal Engine 5 Immersive Garden PIE
Play-In-Editor (PIE) walkthrough of my reacting environmental systems. No pre-renders, all live UE5 logic.
Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.
#UE5 #NiagaraVFX #MetaSound
Controlling Niagara VFX with Data
My custom setup for Niagara Parameter Collections. Driving visual noise with direct audio input values.
Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.
#UE5 #NiagaraVFX #MetaSound
UE5 Emissive Vines: Audio Reactivity
Real-time frequency-to-light binding in Unreal Engine 5. All logic built manually via the Niagara System.
Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.
#UE5 #NiagaraVFX #MetaSound
Just letting this run for 16 minutes with some LFOs taking over the controls.
youtu.be/1PnpwL2dpxI
#metasound #unrealengine #ambient
Hey #UEAudio and #MetaSound fans, consider submitting a talk proposal for UEFest this year! Deadline is Jan 22nd.
www.unrealengine.com/en-US/news/a...
Hey fam, this Sunday I'll be doing a live MetaSound bootcamp. This is a variation of a presentation I made for GameSoundCon last year!
This will be oriented around a follow-along demonstration with an opportunity for Q&A!
Check it out! www.youtube.com/watch?v=rV3s...
#Unreal #UE5 #Audio #MetaSound
Just a reminder for the festive season that students can get all #MetaSound #Unreal5 #Gameaudio courses for half price using the code GAIEDUDISCOUNT. Treat yourself! gameaudioimplementation.com/courses
No idea you can achieve this with MetaSound.
Actually using FMOD which gives good results, but if i can get same/similar with a native plugin instead of a third party one, well, i think this worth a try at least.
Dev: www.youtube.com/@YahMoBeatz
#UnrealEngine #Metasound #Indiedev #SoundDesign
Noisevember Day 03: Rainforest
Pure synthesis, but could've spent a lot longer on it--like a whole week at least: www.youtube.com/watch?v=patl...
#MetaSound #UnrealAudio #Procedural #Synthesis
Noisevember 02: Liquid
All sources are filtered noise:
www.youtube.com/watch?v=nSHi...
#Noisevember #MetaSound #Procedural
Noisevember 01: Rhythm
All sources are filtered noise or impulses:
youtu.be/8O1uQ2srSFo
#Noisevember #MetaSound #Procedural
A complex diagram showing object and signal flow of Unreal Audio Engine.
Here's an old diagram of the Unreal Audio Engine I made a while back. It's since changed, but most of it is still accurate:
#UE5 #UnrealAudio #MetaSound
Tonight's stream found us demonstrating techniques for runtime procedural variation in MetaSounds and revisiting the oxbow river formation example with a lighter weight real-time solution that has the same smooth result!
#Unreal #Audio #Variation #MetaSound #MetaData #DoesAustraliaHaveCream #Tea
Unreal Engine, MetaSound is also a way to take a break from creating gameplay and for example, make random music in 10 minutes: horror from the 60s. Here I use a node SuperOscillator + AD Envelope #UnrealEngine #MetaSound #gamedev
My stub/temp Metasound that I might even leave, or improve a little. The energy bridge, the Niagara effect, can really be perfectly voiced in metasound. I need to experiment more, because my Sci-Fi game setting has a lot that metasound can give #UnrealEngine #gamedev #metasound #indiedev
I even did an entire built-in documentation view, in the style of Protracker/FastTracker 'online' help. Because I'm an idiot and can't remember all the commands I added and/or what some of them do.
But it feels good to be dep-free! Should be easy to wrap back into USynthComponent and #MetaSound
I want to recommend "The Sound FX Guy", I watched all his videos about Unreal Engine sound design and MetaSound in one day. In one of the videos he showed what the frequency is for phone tones. #UnrealEngine #sounddesign #metasound #gamedev
Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool! #gamedev #UnrealEngine #UE5 #metasound
ok, an even simpler example, but it demonstrates the possibility of what can be done with this... Sine as Modulation for other Sine. Using Attack and Decai Times - this is incredible too #UnrealEngine #metasound #gamedev
A child from the 90s was activated in my head when I first experimented with MIDI... Unreal Engine, Metasound. I decided to start with what the this nodes do: Sine, Square, Random, MIDI Note Quantizer, AD Envelope
#UnrealEngine #indiedev #metasound #gamedev #sounddesign
Just a final reminder that our bundle offer to get both #UnrealEngine #MetaSound courses for $400 / £303 / €350 Ends this Friday 29th August! (Usually $460 / £350 / €404).
Procedural music design using basic Markov chains for scale degree transition probabilities (for harmony and melody generation). Planning on going over this on Thursday's Tech Audio Chat:
www.youtube.com/watch?v=Q5vT...
#UnrealAudio #MetaSound #NoAI #TechnicalDesign #SomethingSomethingMetaData
After a 10+ prototypes, I'm happy to show this version of a procedural interactive music system.
Individual notes are played based on the movement, and the chord progression changes depending on where you move.
🎵Updates coming soon🎷
#unrealengine #metasound #gamedev #music
Monster Sound Design in Unreal Engine 5!
#unrealengine #gamedev #indiegame #sounddesign #gameaudio #metasound
Want to learn how to do #gameaudio in #unrealengine using #metasound?
Then this is the course for you!!
We're excited to announce that our new MetaSounds & More course is available now!
That’s today sorted then. New #MetaSound Builder API documentation?
dev.epicgames.com/documentatio...
#UnrealEngine
Another #MetaSound sketch using Messiaen's second (octatonic) mode of limited transposition.
#ProceduralMusic #MetaSounds #UnrealEngine