This Sunday 15th March is a very special day for us at gameaudioimplementation.com as it marks 15 years since our first book 'The Game Audio Tutorial' was published! To celebrate we'd like as many people to get their hands on our latest courses as possible. #gameaudio #metasounds #unrealengine
15 years, @15% = 1 course was £175, now £26.25, both courses were £330, now £49.50!
7.5 hrs of video tutorials, 286 page doc, Downloadable demo project
gameaudioimplementation.com/courses
#unrealengine #ue5 #metasounds #gameaudio #indiegamedev #sounddesign
bit more squelchy electro kinda #metasounds
youtu.be/Zpqfipf65qw
#metasounds
youtu.be/oNK64MABcjM
The bassline synth isn’t quite there, but thinking of spinning this off in situ with a few tracks rather than trying to abstract and fix.
I know I’m probably going to curse myself untangling down the line, but building up on a single graph just flows differently…
Some more #acid #metasounds youtu.be/Gir5PJ7CEWQ getting unabashedly messy again
Hey #gameaudio, you were most likely waiting for this upload.
#metasounds #unrealengine #audiotech
A little instrument design in Metasounds
#unrealengine #ue5 #metasounds #proceduralaudio
First YT short: old experiment with #metasounds driving some 3D visualisation in blueprints, mostly simple transform stuff.
youtube.com/shorts/mrxpH...
Risk forgetting that #unrealengine does visuals too sometimes…
Building up a collection of "channel agnostic" patches to experiment with the flow until there’s a good time to actually code some up.
This one is already too big, but shudder to think what it would be like without CAT.
Most connections = 4 channels
youtu.be/-sV1BWzxGWc #metasounds #unrealengine
Been challenging myself to limit source when designing, which has helped me better evaluate when adding additional source actually adds value.
Would love to hear how others are balancing source limitation versus layering, especially in real-time engine workflows.
#gameaudio #sounddesign #metasounds
Check out this new plugin showcasing some great technical sound design work in UE. #TechAudioTools #UE5 #MetaSounds
www.fab.com/listings/d44...
Neglecting simple drones like this lately #metasounds
A little tweak to a CAT WaveTable setup from last week's Tech Audio Chat.
Organising oscillators / modulation in groups of four channels, moving through the table indexes on all fronts for variation.
#Metasounds #UnrealEngine
youtu.be/SzdNSkyEcvw
made this granulator contraption over the weekend. new metasound granulator node in ue5-main… started playing around with it and immediately had to make a lil’ device
#unrealengine #metasounds #gameaudio
Pretty excited about this collision system I put together! I love when games put a bunch of objects around the world that you can kick around and interact with (so fun to skate into props in Tony Hawk games)
Collision sfx volume is driven by the impact intensity
#unreal #sounddesign #metasounds
My biggest tutorial yet is now online! Talking about how I approached ambiences in Oddsparks & generally ways that I think can help designing nice ambiences. I'm showing some technical setups in #unrealengine / #metasounds but also discuss some philosophical aspects of it.
youtu.be/_z6BdYlAgPY
First attempt at improvised live patching #metasounds in #unrealengine 5.7 using experimental live preview.
Bonus constraint: copy-paste stops audio :)
Whimsical minimal sine wave thing to start..
youtu.be/X7R3hYWQPuM
(right link this time) @dannthr.bsky.social @minuskelvin.bsky.social
Oracle 16 featured on Sleep Trip today www.youtube.com/watch?v=4oWD... via @unclassedmedia.bsky.social #metasounds
if anyone has any advice/tips/tutorial recommendations for starting out using unreal engine and metasounds please lmk!!! I mainly have experience using fmod and unity, and the UI difference is large from what i see #gameaudio #gamedev #unrealengine #metasounds
Rat’s Nests [1] #ProceduralMusic album trailer: youtu.be/d8mcBEHY4a8
#UnrealEngine / #Unrealistic #MetaSounds / untamed #MegaSounds …out now on @unclassedmedia.bsky.social
Back to basics #metasounds #unrealengine
Working on a little tech demo in #ue5 using #metasounds! Got the scene set up, walk/run function, and footstep switch system set up with some placeholders. Moving on to ambiences!
(I tried uploading this with audio but this app made it crazy loud for some reason)
#gameaudio #sounddesign
Free download: Rat's Nests [1] is part two of a series of albums created entirely in #UnrealEngine #Metasounds ... no MIDI or pre-sequences -> synthesis + oneshot drum samples. Enjoy!
skeurid.bandcamp.com/album/rats-n...
( Spent way too long on this one . .. . . . .. . )
#ProceduralMusic #DAWless
Cover art. Nine images of busy metasound audio graphs, each representing a procedurally generated audio track in an album.
New album of #MetaSounds dropping soon…
I did another tutorial! This time I'm talking about how to do smooth music transitions when setting up a music player system with #ue5 #metasounds. This includes picking random music variations for each section&bringing over the reverb tail when moving to the next sections. youtu.be/ZBAy0UwlAdE
I'm trying something new: #gameaudio tutorials! Here's a first one on how to generate bird sound patterns (or really any kind of sequence of sounds) with #unrealengine5 #metasounds!
youtu.be/fpLvXnE_c9U?...
Another rough track.... retro UE5.5 setup
youtu.be/vEWAoXzd9A4
#unrealengine #metasounds #proceduralmusic
Noisevember Day 7 – Crystal Ball
Built a strange little narrative device and triggered it with MetaSounds in Unreal.
Soundtrack built in Ableton.
Slowly going to turn it into a weird little world of uncanny delights.
#unrealengine #metasounds #abletonlive #noisevember #noisevember2025 #SoundDesign
Sketchy 909 drills and grains...
www.youtube.com/watch?v=BK8c...
#Metasounds #UnrealEngine #ProceduralMusic