Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.
Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!
particularreality.substack.com/p/advanced-p...
#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.
Read it now!
#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints
Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.
Check the latest #ParticularReality #DevLog!
#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.
Don't miss it!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow. Meanwhile, a small video preview just taken off my #metaquest3...
www.youtube.com/watch?v=lir4...
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)
#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...
Read now the #ParticularReality #DevLog!
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Not a bad development week, if you ask me!
The new #ParticularReality #DevLog will be published tomorrow :)
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!
#MetaQuest #gamedev
#ParticularReality #DevLog, week 26 of advanced #prototyping!
We go back to the avatar and prepare it to handle different modes...
#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Last chance to read particularreality.substack.com/p/advanced-p... before tomorrow's post :)
#ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev
The #ParticularReality #DevLog will be back this weekend - I'm implementing step by step what I described in the "design" entry posted last time!
#vrdev #vrgamedev #bodytracking #indiegamedev #gamedev #prototyping #fsm
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you!
#DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Scheduled for tomorrow: a long, long post where I design what I will implement in the upcoming weeks!
#ParticularReality #DevLog #GameDesign #FSM #prototyping #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Though the road was bumpy, some progress was ultimately made!
Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health".
#vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping
If you've never read the #ParticularReality #DevLog yet, this is the perfect post for you: a recap of the #development so far, and an index of the previous articles.
#gamedev #indiegamedev #prototyping #VirtualReality #vrgame #metaquest #vrdev
@particular-reality.bsky.social
Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two?
open.substack.com/pub/particul...
#gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping
Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far.
...and coming soon, a new article!
#gamedev #vrdev #metaquest #screenshotsaturday
Exactly one year ago, I started #prototyping #ParticularReality and writing a #DevLog about the process.
Happy birthday to my most personal #gamedev project, hoping that in the upcoming year I'll manage to hit a couple of significant milestones!
#vr #vrdev #indiedev #metaquest
Repost of day 1!
#ParticularReality #DevLog, week #23 of advanced #prototyping!
Let's pop some enemies and test the "waves" management.
#vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr
Another warm-up video from tomorrow's #DevLog!
Yay for #debug visualizations!
www.youtube.com/watch?v=qSNn...
#ParticularReality #vrdev #gameplay #metaquest #gamedevelopment #gameprogramming #solodev #prototyping #vrlocomotion #handtracking #bodytracking