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Posts tagged #ParticularReality on Bluesky
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Two years of Particular Reality Well, not really two years

Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.

#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest

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Advanced Prototyping - Week #34 Guiding through portals

#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

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First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.

First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.

Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest

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Advanced Prototyping - Week #33 Guiding out of the limbo

#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

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Advanced Prototyping - Week #32 Smart particles hints

This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame

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Advanced Prototyping - Week #31 Smart particles hints

The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.

Read it now!

#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev

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Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints

Cover for the upcoming DevLog post. Title: Advanced Prototyping - Week #31 - Smart particles hints

Just a bit of editing tomorrow morning, and... here we go again!

#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping

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You know when you wait for the holidays so that you can finally work in peace? :D

The #ParticularReality #DevLog will be back this saturday!

#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3

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Advanced Prototyping - Week #30 Particles and portals

The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.

Check the latest #ParticularReality #DevLog!

#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame

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Advanced Prototyping - Week #29 Smart particles basics

The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.

Don't miss it!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals

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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals

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Advanced Prototyping - Week #28 Improving portals (again)

#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev

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Particular Reality - DevLog 2024-10-04
Particular Reality - DevLog 2024-10-04 YouTube video by BinaryCharm

#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow. Meanwhile, a small video preview just taken off my #metaquest3...

www.youtube.com/watch?v=lir4...

#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering

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Particular Reality - Devlog 2024-10-03
Particular Reality - Devlog 2024-10-03 YouTube video by BinaryCharm

Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)

#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering

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Advanced Prototyping - Week #27 Leaving the limbo

In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...

Read now the #ParticularReality #DevLog!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog

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Particular Reality - #screenshotsaturday Clip (2024-09-28)
Particular Reality - #screenshotsaturday Clip (2024-09-28) YouTube video by BinaryCharm

Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping

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Not a bad development week, if you ask me!
The new #ParticularReality #DevLog will be published tomorrow :)

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping

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Particular Reality - Proof Of Concept Prototype - Locomotion Demo
Particular Reality - Proof Of Concept Prototype - Locomotion Demo YouTube video by BinaryCharm

Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!

#MetaQuest #gamedev

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Advanced Prototyping - Week #26 Revisiting the player avatar

#ParticularReality #DevLog, week 26 of advanced #prototyping!

We go back to the avatar and prepare it to handle different modes...

#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame

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Last chance to read particularreality.substack.com/p/advanced-p... before tomorrow's post :)

#ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev

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The #ParticularReality #DevLog will be back this weekend - I'm implementing step by step what I described in the "design" entry posted last time!

#vrdev #vrgamedev #bodytracking #indiegamedev #gamedev #prototyping #fsm

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Advanced Prototyping - Week #25 Designing the next steps

The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you!

#DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev

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Scheduled for tomorrow: a long, long post where I design what I will implement in the upcoming weeks!

#ParticularReality #DevLog #GameDesign #FSM #prototyping #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev

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Advanced Prototyping - Week #24 Enemy attacks and player health

Though the road was bumpy, some progress was ultimately made!

Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health".

#vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping

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Particular Reality: Year One Prototyping Recap

If you've never read the #ParticularReality #DevLog yet, this is the perfect post for you: a recap of the #development so far, and an index of the previous articles.

#gamedev #indiegamedev #prototyping #VirtualReality #vrgame #metaquest #vrdev

@particular-reality.bsky.social

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Particular Reality: Year One Prototyping Recap

Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two?

open.substack.com/pub/particul...

#gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping

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Particular Reality - Prototyping Reel - Year One
Particular Reality - Prototyping Reel - Year One Let's recap one year of Particular Reality prototyping, with a montage of clips from the DevLog entries published so far. Check https://www.particular-reality.com for more info, and if you're interested in following the development remember to subscribe to the DevLog at https://particularreality.substack.com Music by https://www.bensound.com/free-music-for-videos License code: LMFR8BB8JXXQG1H1

Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far.

...and coming soon, a new article!

#gamedev #vrdev #metaquest #screenshotsaturday

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PoC Prototype - day 01 [2023-08-05] Setup, hexagonal grid

Exactly one year ago, I started #prototyping #ParticularReality and writing a #DevLog about the process.

Happy birthday to my most personal #gamedev project, hoping that in the upcoming year I'll manage to hit a couple of significant milestones!

#vr #vrdev #indiedev #metaquest

Repost of day 1!

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Advanced Prototyping - Week #23 Clearing Enemy Waves

#ParticularReality #DevLog, week #23 of advanced #prototyping!

Let's pop some enemies and test the "waves" management.

#vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr

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Particular Reality - DevLog 2024-08-01
Particular Reality - DevLog 2024-08-01

Another warm-up video from tomorrow's #DevLog!
Yay for #debug visualizations!

www.youtube.com/watch?v=qSNn...

#ParticularReality #vrdev #gameplay #metaquest #gamedevelopment #gameprogramming #solodev #prototyping #vrlocomotion #handtracking #bodytracking

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