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Devlog #03
Date: 04/20/25

Update:

Jump functions implemented.

Added coyote time function.

Debugged and fixed errors.

Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev

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Devlog #02 – 04/19/25
Today I added gravity to Spiddy and a falling animation.
He’s starting to feel more alive on screen!

Follow me for more progress on the game.

#Spiddy #Devlog #GameDev #Godot #IndieDev

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