I've made some storyboards for the opening cutscene of Super Clover World, and I'm looking for some free animators. What do y'all think of it?
#indiedev #gamedev #devlog #conceptart #storyboard #indie_animation
i'm still working on my game, just at a kind of slower pace and with bug fixing mostly.
here's a very rough animation of maraca for #screenshotsaturday
#indiedev #devlog #indiegame
#devlog 82 - magnetics!
Yeah I’m using that Maxwell college math and that’s the result in practice - I visualize quantum objects as magnetic fields cause who’s gonna judge
Way more interesting than just circles!
#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming
Devlog #1 : Da Vinci Fly
youtu.be/sh2iP4uFgoM?...
#gamedev #indiegame #devlog
Look at the inventory sprite, my designer created today!
Planning to have the inventory and a "hand before fight" system like in the Plants VS Zombies, where you can put cards into hand before actual fight but only limited amount
#indiedev #indiegame #gamedev #devlog #pixelart
I've been working on a remake of a ludum dare entry for a couple months. I'll start posting progress logs to have a trace of its growth later on. Also, to keep myself accountable in some way
devlog 1 | refactored ledge-grabs to work more consistently.
#gamedev #indiedev #devlog
Outside the first town you'll find called Barnheim. #ABrokenTale #NightTime
#indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #pixel #games #retrostyle #devlog #2D #amateur #pixel #pixelart #games #n64 #videogame #night #town #adventure #forest #woods #noendwoods #npc #characters
Should I start working on the first world for Super Clover World for the Demo release?
New Updates for Super Clover World
• Redrew the Hills background
• Added the Demo Title Screen
• Changed the UI again
#godotengine #indiedev #gamedev #devlog #platformer #testlevel #screenshotsaturday
Just got done working on the Demo Title Screen for Super Clover World! What do y'all think of it?
#godotengine #indiedev #gamedev #titlescreen #devlog #platformer
Happy Fader Friday 🎚️
9 years building a VR recording studio in Unreal Engine 5.
The consoles. The rooms. The gear that made the records.
First posts going live today. More coming soon.
→ retrorecordingsxr.com
#RetroRecordingsXR #VRDev #UnrealEngine5 #Devlog #recording #ssl4000 #musicstudio
Just posted my 1st monthly #devlog summarizing decisions/progress/plan making an MMO without funding, team, engine, or GenAI.
decision tldr: canned chat, sacrificing readability, unencrypted protocol, isometric 2d pixelart, action combat
qvixote.com/don/p/177349...
#indiedev #solodev
Dev Blog #2 is live ☕
This week’s update covers traffic lights, NPC improvements, delivery and placement systems, plaza upgrades, facade improvements, apartments, and more.
Read it here:
store.steampowered.com/news/app/445...
#indiedev #indiegame #devlog
This is why I love refactoring! 😍
I replace the names of 50+ variables by appending `st.*` to them using regex.
I wonder if I'm the only one who's that stupid, or if you do this too? No, I'd be stupid writing it by hand.
#Python #Code #Dev #DevLog #IndieDev #Programming #Coding #VisualStudio
made OnDamage vfx
#DeltaEri #devlog #indiegame #shooter #indiedev #gamedev #solodev #gamedevelopment #UE5 #games #インディーゲーム #個人開発 #ゲーム制作 #FPSゲーム
Replaced place-holder trees in No-End woods. Also, tweaked graphic on certain grass type to remove the stark contrast it used to have. #ABrokenTale
#indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #pixel #games #retrostyle #devlog #2D #amateur #pixel #pixelart #games #n64 #videogame
Testing some simple trees for the world map.
The colors still need adjusting.
I should probably move on from this test map and try to make the "real final" one.
#indiegame #gamedev #indiegamedev #rts #devlog #screenshotsaturday
How it started... A simple plane, made of 3d primitives, bad flight dynamics, bad graphics
....vs how it's going A fighter jet, taking off from a runway, real-world terrain
My flight simulator is now 3 months old!!! I honestly didn't think I'd be able to work on it for so long, normally I stop these projects after a few days or weeks 😅. Thank you so much for your support here on Mastodon and on Bluesky, it helped me to keep […]
[Original post on mastodon.social]
Sometimes, research for a game means going on a beach and recording a rusted chain
Getting some good sounds from the sea and the sand for The Tides of Ys, as well as plenty of visual references.
#gamedev #indiedev #devlog
bread
#breadadventure #gamedev #devlog
Hey There!
This boss can be found in the mines near Tarashi Towan. It is a trusted Deputy #3 of the mine’s Sheriff. Though, it’s probably not the first. These mines are where the world gets its bullets.
Follow for more ByteBlaster!
#gamedev #indiegame #devlog #godot #madeingodot
New #ai tool, `mcp-image`, gives your AI #agents the ability of view and analyze png images on your local computer. Super fast, Linux only, stdio, no networking, and only one file, plus mcp.json config. Enjoy.
github.com/p3nGu1nZz/mc...
#AI #Agents #programming #gamedev #devlog #vscode
After getting a lot of feedback on my previous post (around 0), I made the feedback myself and decided that a typewritter effect doesn't make sense.
So now it's "printing" the text by chuncks. (explaining in reply if interested.
#indiedev #devlog #unity #gamedev #indiegame
so many tests.
#gamedev #devlog #programming #dev #games
Ok, I have been fixing the MV version for Fates Gamble. I need a playtester before I release the update. I realized some glaring flaws and I fixed the issue with the enemy not dying. I used an "Abort battle", but now I use "BattleManager.processVictory();" script call.
#devlog
This weekend, I will finish polishing UI and settings.
And the next week I cleaned max level to end this project 🗃️
#gamedev #devlog #indiegames #Unity #cookinggame #pigeonrush
I've retaken the display of meals ! 🍽️
#gamedev #devlog #indiegames #UI #FPS #cookinggame #pigeonrush
Its the weekend, indulging in a bit of eyecandy impact fx tests
emissive animated pastel color per impact in shader. added timestamp uniform per impact to get rid of some cpu side work. changed shots/burst timing to fire a steadier stream of bullets for nicer feel #devlog #gamedev #godot
day 84 done, started the final trailer
Total: 317.5h
#StarshotIdle #devlog #godot