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Stride/Xenko devs, this one’s for you 🎮

Hiring Stride Game Developers | $50–$150/hr.
Build high-performance 2D & 3D games with C#, optimize real-time rendering, and ship cross-platform titles.

Apply: tinyurl.com/Stride-Game-...

#GameDev #StrideEngine #Xenko #CSharp #RemoteJobs #GamingIndustry

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Investigating SPIR-V for the shader system - Part 3 In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!

www.stride3d.net/blog/investi...

#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine

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Kind of fun re-learning stuff, but man adjusting to right hand coordinates is rough lol

But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!

#StrideEngine #gamedev #indiedev

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Happy #screenshotsaturday! Sorry for the few and far between updates of late.

#OneLateNightRemake #gamedev #indiegames #StrideEngine

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#OneLateNight 2013 vs. 2025

#gamedev #indiegame #StrideEngine

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

A Look Inside Distant Worlds 2: Developing with the Stride Engine www.stride3d.net/blog/distant... #GameDev #IndieDev #IndieGameDev #StrideEngine #StrideDotNet #CSharp #DotNet #4XStrategy #DistantWorlds2

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

🚀Go behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine

www.stride3d.net/blog/distant...

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

New on the Stride blog!
A Look Inside Distant Worlds 2: Developing with the Stride Engine
The devs behind DW2 answer community questions and dive into their experience building with #StrideEngine!

Check it out: www.stride3d.net/blog/distant...

#GameDev #OpenSource #indiedev

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Screenshot of notes, as follows:
With Export Settings +Y Up, -Z Forward:
Blender +X = Stride +X
Blender +Y = Stride -Z (forward)
Blender +Z = Stride +Y


Godot:
In model space:
	• In Godot: 
		○ +Z is front, -Z is the rear of the model
		○ +X is left, -X is right
		○ +Y is up, -Y is down
	• In blender: 
		○ +Y is rear of the model, -Y is the front
		○ +X is left, -X is right
		○ +Z is up, -Z is down
Godot camera:
	• -Z is the camera's forward direction, +Z is back
	• +X is right, -X is left
	• +Y is up, -Y is down

Axis box expectations:
	• Green side is Blender +Y, Blender rear model
		○ Should be Godot -Z
	• Red side is blender +X, Blender left
		○ Should be Godot +X
	• Blue side is blender +Z, Blender up
Should be Godot +Y

Screenshot of notes, as follows: With Export Settings +Y Up, -Z Forward: Blender +X = Stride +X Blender +Y = Stride -Z (forward) Blender +Z = Stride +Y Godot: In model space: • In Godot: ○ +Z is front, -Z is the rear of the model ○ +X is left, -X is right ○ +Y is up, -Y is down • In blender: ○ +Y is rear of the model, -Y is the front ○ +X is left, -X is right ○ +Z is up, -Z is down Godot camera: • -Z is the camera's forward direction, +Z is back • +X is right, -X is left • +Y is up, -Y is down Axis box expectations: • Green side is Blender +Y, Blender rear model ○ Should be Godot -Z • Red side is blender +X, Blender left ○ Should be Godot +X • Blue side is blender +Z, Blender up Should be Godot +Y

One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!

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