Stride/Xenko devs, this one’s for you 🎮
Hiring Stride Game Developers | $50–$150/hr.
Build high-performance 2D & 3D games with C#, optimize real-time rendering, and ship cross-platform titles.
Apply: tinyurl.com/Stride-Game-...
#GameDev #StrideEngine #Xenko #CSharp #RemoteJobs #GamingIndustry
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!
www.stride3d.net/blog/investi...
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
Kind of fun re-learning stuff, but man adjusting to right hand coordinates is rough lol
But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!
#StrideEngine #gamedev #indiedev
Happy #screenshotsaturday! Sorry for the few and far between updates of late.
#OneLateNightRemake #gamedev #indiegames #StrideEngine
A Look Inside Distant Worlds 2: Developing with the Stride Engine www.stride3d.net/blog/distant... #GameDev #IndieDev #IndieGameDev #StrideEngine #StrideDotNet #CSharp #DotNet #4XStrategy #DistantWorlds2
🚀Go behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine
www.stride3d.net/blog/distant...
New on the Stride blog!
A Look Inside Distant Worlds 2: Developing with the Stride Engine
The devs behind DW2 answer community questions and dive into their experience building with #StrideEngine!
Check it out: www.stride3d.net/blog/distant...
#GameDev #OpenSource #indiedev
Screenshot of notes, as follows: With Export Settings +Y Up, -Z Forward: Blender +X = Stride +X Blender +Y = Stride -Z (forward) Blender +Z = Stride +Y Godot: In model space: • In Godot: ○ +Z is front, -Z is the rear of the model ○ +X is left, -X is right ○ +Y is up, -Y is down • In blender: ○ +Y is rear of the model, -Y is the front ○ +X is left, -X is right ○ +Z is up, -Z is down Godot camera: • -Z is the camera's forward direction, +Z is back • +X is right, -X is left • +Y is up, -Y is down Axis box expectations: • Green side is Blender +Y, Blender rear model ○ Should be Godot -Z • Red side is blender +X, Blender left ○ Should be Godot +X • Blue side is blender +Z, Blender up Should be Godot +Y
One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!