Computer Monitor Market Size, Share Report, Forecast 2035 www.marketresearchfuture.com/reports/comp...
#ComputerMonitor #DisplayTech #WorkstationTech #GamingDisplays #VisualComputing
VCIP 2025 in Klagenfurt brought global experts together to discuss sustainable and trustworthy visual communication in the age of AI.
From keynotes to cutting-edge research, here are the highlights 👇
athena.itec.aau.at/2026/01/visu...
#VCIP2025 #AI #VisualComputing #Research
🎄 Wishing all our members and friends a joyful holiday season 🎄 We'll be back in the new year with more news, events, and trends from the world of Visual Computing Research ✨
#sfbtrr161 #visualcomputing #merrychristmas🎄 #happyholidays #STEMForTheHolidays
Here is what a SOLIS #synaptic network can do for #visualcomputing.
A cycle of memroy writting and progressive erasing using Kesterite-based synapses. Patterns and edge detection are the first step for a proof of concept of #neuromorphic visual computing!
The full code will be released next year.
Google visualisiert Kunst mit t-SNE – einem Verfahren zur Dimensionsreduktion, das Ähnlichkeiten zwischen Werken sichtbar macht. Faszinierender Zugang zur Bilderwelt: https://experiments.withgoogle.com/t-sne-map
#DigitaleKunstgeschichte #VisualComputing #MachineLearning
Visual Computing einfach mal ausprobieren – mit der Demo zur Bilderkennung von Google Cloud Vision: https://cloud.google.com/vision?hl=de#demo
#DigitaleKunstgeschichte #VisualComputing #KI
Wie funktioniert Gesichtserkennung? Was verraten Pixel über Kunstwerke? In der Vorlesung zu "Visual Computing" ging es um digitale Bilder als Daten, KI-gestützte Analyseverfahren und die Chancen für eine neue kunsthistorische Methodik.
#DigitaleKunstgeschichte #VisualComputing #KI
Come and explore the world of #VisualComputing with us! On May 24, the Science Day of the #UniStuttgart will take place on #CampusVaihingen with lots of cool things to discover. Find out what demos and hand-on activities we're offering at the Visualization Research Center: shorturl.at/3HrnY #tdw25
A group of around 40 people have lined up in two rows for a group photo at the SFB-TRR 161 status seminar. The people in the front row are kneeling on the floor, those in the back row are standing. The people are partly male, partly female and of different ages. They are mostly dressed casually and in different colors. They smile at the camera. The background is a house wall made of gray wooden slats with two floor-to-ceiling windows. The logo “SFB-TRR 161 Quantitative Methods for Visual Computing” is superimposed in white at the bottom right of the image, and “#FirstPost” can be read on a turquoise rectangle at the top left of the image.
👋 Hello Bluesky! We're a DFG-funded, transregional collaborative #research center exploring quantitative methods for #VisualComputing – from computer graphics and vision to visual analytics and human-computer interaction and beyond. Happy to now share our news & ideas on here as well! #firstpost
frontbackgeek.com/new-color-di...
#NewColorDiscovery #Cryptocurrency #VisualComputing #AIInnovation #BerkeleyAI #OzVisionSystem #TechBreakthrough
Update: We started construction on the new volumetric scanner at @unibonn.bsky.social yesterday. Find more information on the visual computing incubator on our sister project's website: cg.cs.uni-bonn.de/project/visu...
#3dscan #4dscan #volumetricscan #visualcomputing #vci #invirtuo #vrresearch
Yesterday, we had a group of students visiting our capture-stage lab on Uni Bonn's Campus Poppelsdorf. Thanks to everybody who showed up!
#vci #visualcomputing #vr #vrlab #vrresearch #capturestage #virtualhumans
Die H-BRS ist mit einem eigenen Stand auf der gamescom vertreten. An allen Messetagen zeigen Lehrende und Studierende in Halle 10.2 aktuelle Projekte aus den Forschungsfeldern VisualComputing, GamesTechnology und AutonomeSysteme.
Die #H_BRS ist mit einem eigenen Stand auf der @gamescom
vertreten. An allen Messetagen zeigen Lehrende und Studierende in Halle 10.2 aktuelle Projekte aus den Forschungsfeldern #VisualComputing, #GamesTechnology und #AutonomeSysteme. h-brs.de/de/kum/press... #gamescom2024