For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit
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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
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For day 1130 of coding, I got the plants to show up. They make the forest look more lively
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For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working
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For day 1128 of coding, I got the tree stump animation to work with pausing
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