For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same
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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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redux
this is how you play Polly Parrot
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dynamic cameras (learned from a tutorial)
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music: Norwegian Big Band - In The Hall Of The Mountain
I'm having trouble producing music for my indie game - "Ghost Shooter"!
Do you have any recommendations?
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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Update for #BeastsofMystery
just about done giving sound effects to moves that don't have them, should be releasing a patch this weekend
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🕹💪
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
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Hey People who are followers and non followers here is my New Game Dev Related Video about my WIP Asset Packs for GameMaker. And it is an another voice over video Hope you peeps enjoy it 👾👽😼🤓🎮🕹️🛠️ youtu.be/BAB9Y-TtVsQ #gamemaker #gamemakerstudio2 #gameasset #indiegamedev #indiegames #furry #gamedev
I'm having trouble deciding what to put in the upgrade shop for the indie game Ghost Shooter!! Help me decide. - Ghost Shooter
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Player sprite - Ghost Shooter
Indie Game
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New things coming soon... Indie Game - Ghost Shooter
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If you enjoy indie games, click this link and rate my games.
I hope you like them!
guilhermelockermann.itch.io
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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
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Here's one of the Bosses for my Pikmin-Inspired Metroidvania!
He goes around the map and casts Bubbles from afar!
One hand casts the spells while the other grants him a shield around his body.
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Hello, I'm Quote!
I'm developing a Pikmin-inspired metroidvania, where you collect resources, fight monsters, and explore weird planets!
Here's some gameplay:
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