For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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redux
this is how you play Polly Parrot
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I'm having trouble producing music for my indie game - "Ghost Shooter"!
Do you have any recommendations?
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
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I'm having trouble deciding what to put in the upgrade shop for the indie game Ghost Shooter!! Help me decide. - Ghost Shooter
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#GameIndieBR
Player sprite - Ghost Shooter
Indie Game
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New things coming soon... Indie Game - Ghost Shooter
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If you enjoy indie games, click this link and rate my games.
I hope you like them!
guilhermelockermann.itch.io
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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
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Here's one of the Bosses for my Pikmin-Inspired Metroidvania!
He goes around the map and casts Bubbles from afar!
One hand casts the spells while the other grants him a shield around his body.
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Hello, I'm Quote!
I'm developing a Pikmin-inspired metroidvania, where you collect resources, fight monsters, and explore weird planets!
Here's some gameplay:
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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
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