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Posts tagged #game_dev on Bluesky

This week, I will continue building the system for map tile texturing. #hex_summons #game_dev #gamedev #indiedev #videogames

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Tile selection colors have been adjusted, a UI visual for the selector has been added, and work has started on a tile texturing system. #hex_summons #game_dev #gamedev #indiedev #videogames

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This week, I will adjust the colors for tile selection, as well as add a UI visual for the selector. Also intend to start work on system for changing tile textures. #hex_summons #game_dev #gamedev #indiedev #videogames

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Finished tile selection rework and adjustments to how selection works. Gamepad feel has been adjusted, but still needs some adjustments that will continue in tandem with other developments. #hex_summons #game_dev #gamedev #indiedev #videogames

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I will continue working on the tile selection structure rework. Will also finish improving gamepad game feel for the current state of the prototype. #hex_summons #game_dev #gamedev #indiedev #videogames

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Added speed-up for gamepad panning. Originally, when holding a direction on the joystick, the selector would move at the same speed. Now, it speeds up after moving a few tiles. Began reworking how tile selection is structured. #hex_summons #game_dev #gamedev #indiedev #videogames

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The Discord Social SDK for Unity In this course, you'll learn how to integrate the Discord Social SDK’s powerful social features directly into your Unity games, creating engaging experiences that keep players connected both in-game a...

Hey #unity #game_dev! Want to add #Discord 's Social SDK to your #Unity game? We dropped a free course on Unity Learn that walks you through everything from game lobbies, Rich Presence, DMs, and more 👇👇👇

learn.unity.com/course/disco...

No excuses now. Go build something cool! 😘

#gamedev #indiedev

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This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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I hadn't shared the animated version of spring bonnie before so here is it

#2d #pixel_art #pixel #art #fnaf #game_dev #commissions #indie_dev #springtrap #animation #aseprite

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I decided to start being kinda active here soo
so this is day 0 of drawing a 32x32 drawing of the OC of the top comment (:

#2d #pixel_art #pixel #art #OC #game_dev #commissions #springtrap #animation #aseprite

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This week, I will verify that the current system for actions works as intended, checking if stat changes can be applied, as well as effects that last for a time. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Verified and incorporated earlier system that lets character stats determine the strength of actions. This week has been sparse in progress otherwise. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Worked on filling out the Spear weapons Starting Frames today. Along with adding two new status effects and defining them. Not a lot of progress today, but it's a nice dip before getting into the main meat and potatoes of it all.

Next is finishing Whips, then Scythes.

#EVO_CoC #TTRPG #Game_Dev

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his week, focus will shift to improving game feel and fixing issues with existing systems. First is fixing the action effects system to allow character stats to define action strength. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Implemented the logic for placing a summon on the map and handling their turn. Also added tracking function to the camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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it's crazy how after years we finally got an alternative to mixamo animations. mixamo animations has even long been abondened, and yet in 2025 we got mesh2motion, a free and open source alternative, although mixamo still has plenty more animations.

#game_dev #3d

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i want 2026 to actually be productive.. it's time to get serious and finish video game projects!

#game_dev #flax #gaming

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This week, I will work on implementing the ability to place a summon to the field when it is selected. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished reworking the old map data system. Added the ability to select and use summon spawn actions if criteria are met. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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