最近履修してるUE講座で作っているゲームの進捗。レベル移動とMetaHumanを習得!!(Working on a game for my Unreal Engine course.
Today I learned level transitions and MetaHuman!※English translation assisted by ChatGPT.)
#UE5
#ゲーム制作
#indie_dev
ゲーム制作進捗Blender編。といってもM Design著のミニチュア作って楽しんでる段階です。いつかゲーム素材自作できたらいいなぁ...
(I created three small models in Blender.
I hope I can make my own game assets someday.)
#Blender
#ゲーム制作
#indie_dev
Freakoidz!! Logo Update!! - Freakoidz!!
rohkuro.itch.io/freakoidz/de...
#Devlog #Freakoidz #JRPG #Roguelike #Roguelite #RPG #Dungeoncrawl #Dicegame #Dice #Surreal #Indie_Game #Indie_Dev #Indiegame
rohkuro.itch.io/freakoidz/de...
#Indie_Game #Devlog #Indie_Dev #Roguelite #Roguelike #Dungeon_Crawl #RPG #Surreal #Dice_Game #Dice #Character_Showcase #JRPG
This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
yung monster girl with purple skin using jeans and a cropped, she has a misrk on her face and her three eyes are looking for the viewer
stayed up all night refining my art production workflow, current goal? reach the starts! (a old chtulu draw)
#indie_dev #studing #digitalart #art #B&W
This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
I hadn't shared the animated version of spring bonnie before so here is it
#2d #pixel_art #pixel #art #fnaf #game_dev #commissions #indie_dev #springtrap #animation #aseprite
Please come checkout my new devlog for Freakoidz!!
rohkuro.itch.io/freakoidz/de...
#Devlog #Freakoidz #Dungeoncrawl #Dice_Game #Roguelike #Roguelite #RPG #JRPG #Fun #Indie_game #indie_dev #dungeon #dice
This week, I will verify that the current system for actions works as intended, checking if stat changes can be applied, as well as effects that last for a time. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Verified and incorporated earlier system that lets character stats determine the strength of actions. This week has been sparse in progress otherwise. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
his week, focus will shift to improving game feel and fixing issues with existing systems. First is fixing the action effects system to allow character stats to define action strength. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Implemented the logic for placing a summon on the map and handling their turn. Also added tracking function to the camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, I will work on implementing the ability to place a summon to the field when it is selected. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished reworking the old map data system. Added the ability to select and use summon spawn actions if criteria are met. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, the focus will shift to resolving the issues in the way that map data is stored. Will be a shorter week because of Christmas. Happy Holidays! #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Continued work on the summoning system. Began reworking how map data is stored as problems started appearing in the old method. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Hello everyone please come checkout my new character breakdown for Freakoidz!!
rohkuro.itch.io/freakoidz/de...
#Freakoidz #RPG #Indie_dev #Indie_game #Devlog #Strange #Dice_Game #Roguelike #Surreal #Moai #JRPG #OC
This week, progress on the summon system will continue. Based on current progress, the system will be in a working state within two weeks. I think I can do it by next update if all goes well. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates