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#indie_dev
Posts tagged #indie_dev on Bluesky
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最近履修してるUE講座で作っているゲームの進捗。レベル移動とMetaHumanを習得!!(Working on a game for my Unreal Engine course.
Today I learned level transitions and MetaHuman!※English translation assisted by ChatGPT.)
#UE5
#ゲーム制作
#indie_dev

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ゲーム制作進捗Blender編。といってもM Design著のミニチュア作って楽しんでる段階です。いつかゲーム素材自作できたらいいなぁ...
(I created three small models in Blender.
I hope I can make my own game assets someday.)
#Blender
#ゲーム制作
#indie_dev

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Freakoidz!! Logo Update!! Hello All, I'm happy to announce that I have gotten a logo created for Freakoidz. I super happy with the way it turned out, and have already added it in game. This was just a small update to show off....

Freakoidz!! Logo Update!! - Freakoidz!!
rohkuro.itch.io/freakoidz/de...

#Devlog #Freakoidz #JRPG #Roguelike #Roguelite #RPG #Dungeoncrawl #Dicegame #Dice #Surreal #Indie_Game #Indie_Dev #Indiegame

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Freakoidz!! - Character Showcase: Lilimir! Hello All, I'm back after a long break to show off one of the playable characters for Freakoidz. I've been hard at working trying to make sure all of the characters are ready for player testing, and I...

rohkuro.itch.io/freakoidz/de...

#Indie_Game #Devlog #Indie_Dev #Roguelite #Roguelike #Dungeon_Crawl #RPG #Surreal #Dice_Game #Dice #Character_Showcase #JRPG

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Pistol render

#indiedev #indie_dev #GodsCorpseGame

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This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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yung monster girl with purple skin using jeans and a cropped, she has a misrk on her face and her three eyes are looking for the viewer

yung monster girl with purple skin using jeans and a cropped, she has a misrk on her face and her three eyes are looking for the viewer

stayed up all night refining my art production workflow, current goal? reach the starts! (a old chtulu draw)
#indie_dev #studing #digitalart #art #B&W

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This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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I hadn't shared the animated version of spring bonnie before so here is it

#2d #pixel_art #pixel #art #fnaf #game_dev #commissions #indie_dev #springtrap #animation #aseprite

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Freakoidz!! - Update 5: Slow and Steady Hello All, I'm back after the holidays. I've gotten a lot done since I last updated you. It's been a slow process to say the least, I've been working hard on coming up with the last few character desi...

Please come checkout my new devlog for Freakoidz!!

rohkuro.itch.io/freakoidz/de...

#Devlog #Freakoidz #Dungeoncrawl #Dice_Game #Roguelike #Roguelite #RPG #JRPG #Fun #Indie_game #indie_dev #dungeon #dice

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This week, I will verify that the current system for actions works as intended, checking if stat changes can be applied, as well as effects that last for a time. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Verified and incorporated earlier system that lets character stats determine the strength of actions. This week has been sparse in progress otherwise. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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his week, focus will shift to improving game feel and fixing issues with existing systems. First is fixing the action effects system to allow character stats to define action strength. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Implemented the logic for placing a summon on the map and handling their turn. Also added tracking function to the camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, I will work on implementing the ability to place a summon to the field when it is selected. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished reworking the old map data system. Added the ability to select and use summon spawn actions if criteria are met. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, the focus will shift to resolving the issues in the way that map data is stored. Will be a shorter week because of Christmas. Happy Holidays! #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Continued work on the summoning system. Began reworking how map data is stored as problems started appearing in the old method. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Freakoidz!! - Character Showcase: Tyr! Hello All, I'm back once again with another character breakdown. I've been trying to pace these out but if you like to see them more frequently please let me know. These week I'll be showing of the th...

Hello everyone please come checkout my new character breakdown for Freakoidz!!
rohkuro.itch.io/freakoidz/de...

#Freakoidz #RPG #Indie_dev #Indie_game #Devlog #Strange #Dice_Game #Roguelike #Surreal #Moai #JRPG #OC

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This week, progress on the summon system will continue. Based on current progress, the system will be in a working state within two weeks. I think I can do it by next update if all goes well. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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