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#interactiveaudio
Posts tagged #interactiveaudio on Bluesky
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Hi, my first post here!
A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #InteractiveAudio #SoundDesign #BonjourBluesky

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I’m excited to share some of my experiences and hear Garry’s perspective on the subject.

Thursday, March 12 — 3:10 PM

If you’re at GDC, come say hello.

#GDC2026 #GameAudio #GameMusic #GameComposer #VideoGameMusic #InteractiveAudio #GameDevelopment #ComposerLife #MusicForGames #GameSound

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#wwise #gameaudio | Audiokinetic Time is running out to join our next workshop, Dynamic Mixing with #Wwise 🎧 Learn our expert tips & tricks to stop struggling with balancing issues for good! 📅 January 13th, 2026 - 12pm to 4pm ET:...

Audokinetic is now an IASIG Industry Changer Sponsor for 2026!

Catch their latest workshop on dynamic mixing with Wwise is coming up January 13th. Details are below.

#GameAudio #wwise #audiokinetic #iasig #igda #interactiveaudio #aiinaudio

buff.ly/jeLmztS

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May your 2026 be filled with joy and prosperity - and plenty of great music. 😊

#InteractiveAudio
#Gameaudio
#NewYearsEve2025

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We're at GameSoundCon 2025!

When: October 28 - 29
Where: Burbank Convention Center

See the entire updated GameSoundCon schedule here: buff.ly/ZGzI32W

Meet up with any of us and share your thoughts on the state of the industry!

#IASIG #InteractiveAudio #SoundDesign #MusicComposition #GameAudio

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GameSoundCon is one week away - and registration is still open! 🎮

Join IASIG live in Burbank or online for two days of deep dives into music, sound design, dialogue and tech in games.

Register Now: buff.ly/z5cZjeZ

Follow IASIG: buff.ly/SgSeKoE

#GameSoundCon #IASIG #IGDA #InteractiveAudio

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Did you know the IASIG has a Discord channel?

Whether you build audio engines, plugins, compose adaptive scores, or tinker with spatial sound tools - you belong here.

Join the conversation now!

Invite link: buff.ly/bIqnboO

Follow IASIG: buff.ly/cEsH0BM

#IASIG #IGDA #InteractiveAudio #GameAudio

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Fantastic session today at the IASIG Virtual Building for ADCx Gather 2025! 🎶

It was inspiring to connect with so many talented colleagues who share our passion for interactive audio.

Thanks to ADCx and all who stopped by!

Follow IASIG: buff.ly/cEsH0BM

#ADCx #ADC #IASIG #IGDA #InteractiveAudio

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Audio Professionals - Join IASIG on Discord! 🎶

If you’re passionate about the future of interactive audio (that includes games), this is your community!

Discord Invite: buff.ly/0pQwhRc

Follow IASIG: buff.ly/SoUSjrx

#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio

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We’ll talk genAI and tools from every angle... best practices, ethics, and cultural impact - to help creators and companies shape the future of interactive media.

#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio #AudioProduction #DigitalAudio #MusicTechnology

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"The satisfaction of getting a sound that I made to play the way that I expected it to... there was no satisfaction in production and post-production sound that matched that." - Amanda Niles, Ep. 5 #GameAudio #Implementation #InteractiveAudio

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#HarmoniaOscillator #GenerativeArt #InteractiveArt #P5js #Tonejs #Psychedelic #Visuals #AudioVisual #Soundscape #CreativeCoding #DigitalArt #Realtime #Synthesis #InteractiveAudio #ImmersiveExperience

g.co/gemini/share...

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Music is more important for a sense of completion than you might think. In Spirit of the North 2 puzzle-solving and progression moments are marked by music — short stingers or subtle thematic returns.
#gameaudio #interactiveaudio #composer #gamemusic #indiedev #adaptiveaudio #gamedev

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Really excited to be talking at the opening night of Ludo 2025, the European Conference on Video Game Music and Sound, in London on July 10th.
I’ll be giving a presentation on Synchronicity and Flow State- come and say hi!

#GameAudio #VideoGameMusic #gamedev #InteractiveAudio

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I am polishing my audio occlusion system made for a #HorrorGame aiming for smoother attenuations on off-screen audio sources. I think I'm almost there. Here is a sneak peek.

#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev

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How do you design sound for pure play?

Wiggle Room is an interactive installation built with #Wwise, body tracking & physics-driven visuals, creating a dynamic space where movement is the music.

🔗 Explore how it came together: hubs.ly/Q03dY7pt0

#InteractiveSound #InteractiveAudio

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Missed out on GDC this year? We’ve got you covered! 🕹️

buff.ly/2r26GAV

Join IASIG Steering Committee member and former Chairman Kurt Heiden for a behind-the-scenes look at this year’s Game Developers Conference.

Follow IASIG: buff.ly/cEsH0BM

#GDC2025 #IASIG #IGDA #AudioSIG #InteractiveAudio

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Edinburgh Echo Sound Society poster: Talk by adam ridland & sarah mcruvie (team junkfish). Working in UE5 Metsound. Welcome to an evening of sound and socialising. Wednesday 12th March, 6-8pm, Old Eastway Tap, 218 Easter Road.

Edinburgh Echo Sound Society poster: Talk by adam ridland & sarah mcruvie (team junkfish). Working in UE5 Metsound. Welcome to an evening of sound and socialising. Wednesday 12th March, 6-8pm, Old Eastway Tap, 218 Easter Road.

Edinburgh folk! Come along to our new sound society and hear me and the awesome @adamrsound.bsky.social chat UE5's Metasounds! :)

www.eventbrite.co.uk/e/edinburgh-...

#gameaudio #sound #social #interactiveaudio #soundscotland #gamedev

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A presentation thumbnail for 'Navigating 50 Years of Evolution in Interactive Audio: Harmonizing Art and Technology.' The background shows a speaker on stage in a modern auditorium with a geometric patterned ceiling and an audience watching. The event title and speaker’s name, 'Simon Ashby,' are displayed in bold white text. A larger cutout of Simon Ashby, outlined in white, is placed on the right side, giving the thumbnail a dynamic and engaging look. The event is labeled as 'Wwise Tour Hilversum 2024.'

A presentation thumbnail for 'Navigating 50 Years of Evolution in Interactive Audio: Harmonizing Art and Technology.' The background shows a speaker on stage in a modern auditorium with a geometric patterned ceiling and an audience watching. The event title and speaker’s name, 'Simon Ashby,' are displayed in bold white text. A larger cutout of Simon Ashby, outlined in white, is placed on the right side, giving the thumbnail a dynamic and engaging look. The event is labeled as 'Wwise Tour Hilversum 2024.'

How has interactive audio evolved over the past 50 years?

Audiokinetic Head of Product Simon Ashby explores its artistic & technological journey - and where it’s headed next.

🎥 hubs.ly/Q034TdyZ0

#GameAudio #InteractiveAudio #Wwise

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Full Audio Redesign for Hollow Knight
#games #gamedev #gamedevs #gaming #sounddesign #sounddesigner #sfx #interactiveaudio #audio #audiodesign #audiodesigner

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Full Audio Redesign for HOB
#games #gamedev #gamedevs #gaming #sounddesign #sfx #interactiveaudio #audio #audiodesign

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